50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Sprite, Layout_Settings, ani_ui, UI_Main, ch, GameUILayers, gui, ui_base, ModuleDef, UI_Tips, ch_audio, Hall, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Settings(extras) {
  7. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfani_ui(extras) {
  10. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfUI_Main(extras) {
  13. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfch(extras) {
  16. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfGameUILayers(extras) {
  19. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfgui(extras) {
  22. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfui_base(extras) {
  25. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfModuleDef(extras) {
  28. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Tips(extras) {
  31. _reporterNs.report("UI_Tips", "../UI_Tips/UI_Tips", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfch_audio(extras) {
  34. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfHall(extras) {
  37. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  38. }
  39. return {
  40. setters: [function (_unresolved_) {
  41. _reporterNs = _unresolved_;
  42. }, function (_cc) {
  43. _cclegacy = _cc.cclegacy;
  44. __checkObsolete__ = _cc.__checkObsolete__;
  45. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  46. _decorator = _cc._decorator;
  47. director = _cc.director;
  48. Sprite = _cc.Sprite;
  49. }, function (_unresolved_2) {
  50. Layout_Settings = _unresolved_2.Layout_Settings;
  51. }, function (_unresolved_3) {
  52. ani_ui = _unresolved_3.ani_ui;
  53. UI_Main = _unresolved_3.UI_Main;
  54. }, function (_unresolved_4) {
  55. ch = _unresolved_4.ch;
  56. }, function (_unresolved_5) {
  57. GameUILayers = _unresolved_5.GameUILayers;
  58. gui = _unresolved_5.gui;
  59. }, function (_unresolved_6) {
  60. ui_base = _unresolved_6.default;
  61. }, function (_unresolved_7) {
  62. ModuleDef = _unresolved_7.ModuleDef;
  63. }, function (_unresolved_8) {
  64. UI_Tips = _unresolved_8.UI_Tips;
  65. }, function (_unresolved_9) {
  66. ch_audio = _unresolved_9.default;
  67. }, function (_unresolved_10) {
  68. Hall = _unresolved_10.Hall;
  69. }],
  70. execute: function () {
  71. _crd = true;
  72. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  73. __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node', 'Sprite']);
  74. ({
  75. ccclass,
  76. property
  77. } = _decorator);
  78. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  79. error: Error()
  80. }), ui_base) : ui_base) {
  81. constructor() {
  82. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  83. error: Error()
  84. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  85. error: Error()
  86. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  87. error: Error()
  88. }), Layout_Settings) : Layout_Settings);
  89. }
  90. onCreated() {
  91. var _this = this;
  92. return _asyncToGenerator(function* () {
  93. var layout = _this.getLayout();
  94. if (director.getScene().name == 'hall') {
  95. layout.Defeat_Btn.node.active = false;
  96. layout.Replay_Btn.node.active = false;
  97. layout.Question_Btn.node.active = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  98. error: Error()
  99. }), ch) : ch).sdk.createFeedbackButton((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  100. error: Error()
  101. }), ch) : ch).util.getBtnOp(layout.Question_Btn.node));
  102. } else if (director.getScene().name == 'game') {
  103. layout.Defeat_Btn.node.active = true;
  104. layout.Question_Btn.node.active = false;
  105. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  106. error: Error()
  107. }), Hall) : Hall).getInstance().player.get_life() >= 1) {
  108. layout.Replay_Btn.node.active = true;
  109. layout.Replay_Btn.interactable = true;
  110. layout.Replay_Btn.node.getComponent(Sprite).grayscale = false;
  111. } else {
  112. layout.Replay_Btn.interactable = false;
  113. layout.Replay_Btn.node.getComponent(Sprite).grayscale = true;
  114. }
  115. }
  116. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  117. error: Error()
  118. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  119. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  120. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  121. error: Error()
  122. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  123. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  124. error: Error()
  125. }), ch) : ch).sdk.destoryFeedbackButton(); //关闭设置界面
  126. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  127. error: Error()
  128. }), gui) : gui).close(UI_Settings);
  129. if (director.getScene().name == 'game') {
  130. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  131. error: Error()
  132. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  133. error: Error()
  134. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  135. error: Error()
  136. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  137. error: Error()
  138. }), UI_Main) : UI_Main).evt.key.resume);
  139. }
  140. }), _this);
  141. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  142. error: Error()
  143. }), ch) : ch).audio.volumeMusic != 0;
  144. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  145. error: Error()
  146. }), ch) : ch).audio.switchEffect;
  147. _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  148. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  149. error: Error()
  150. }), ch) : ch).audio.volumeMusic = toggle.isChecked ? 1 : 0;
  151. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  152. error: Error()
  153. }), ch) : ch).audio.save(); // button_sound();
  154. }), _this);
  155. _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  156. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  157. error: Error()
  158. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  159. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  160. error: Error()
  161. }), ch) : ch).audio.save(); // button_sound();
  162. }), _this);
  163. _this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  164. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  165. error: Error()
  166. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  167. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  168. error: Error()
  169. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  170. error: Error()
  171. }), UI_Tips) : UI_Tips);
  172. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  173. error: Error()
  174. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  175. error: Error()
  176. }), UI_Tips) : UI_Tips).init(true);
  177. }), _this);
  178. _this.onButtonEvent(layout.Replay_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  179. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  180. error: Error()
  181. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  182. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  183. error: Error()
  184. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  185. error: Error()
  186. }), UI_Tips) : UI_Tips);
  187. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  188. error: Error()
  189. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  190. error: Error()
  191. }), UI_Tips) : UI_Tips).init(false);
  192. }), _this);
  193. })();
  194. }
  195. }) || _class));
  196. _cclegacy._RF.pop();
  197. _crd = false;
  198. }
  199. };
  200. });
  201. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map