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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, Component, get_new_delay, get_new_fms, get_new_job, get_new_random, get_new_prefab_pool, DirectorUtil, Game, _crd;
- function _reportPossibleCrUseOfget_new_delay(extras) {
- _reporterNs.report("get_new_delay", "../../core/util_class/Delay", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_fms(extras) {
- _reporterNs.report("get_new_fms", "../../core/util_class/FMS", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_job(extras) {
- _reporterNs.report("get_new_job", "../../core/util_class/TimeJobCenter", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_random(extras) {
- _reporterNs.report("get_new_random", "../../core/util_class/Random", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_prefab_pool(extras) {
- _reporterNs.report("get_new_prefab_pool", "../../core/util_class/PrefabPool", _context.meta, extras);
- }
- function _reportPossibleCrUseOfDirectorUtil(extras) {
- _reporterNs.report("DirectorUtil", "../../core/util/DirectorUtil", _context.meta, extras);
- }
- _export("Game", void 0);
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- Component = _cc.Component;
- }, function (_unresolved_2) {
- get_new_delay = _unresolved_2.default;
- }, function (_unresolved_3) {
- get_new_fms = _unresolved_3.default;
- }, function (_unresolved_4) {
- get_new_job = _unresolved_4.default;
- }, function (_unresolved_5) {
- get_new_random = _unresolved_5.default;
- }, function (_unresolved_6) {
- get_new_prefab_pool = _unresolved_6.default;
- }, function (_unresolved_7) {
- DirectorUtil = _unresolved_7.default;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "c8af7nfrdRHqaACOmm328nQ", "Game", undefined);
- __checkObsolete__(['_decorator', 'Component', 'director', 'Node']);
- /**
- * 游戏模块
- *
- const { ccclass, property } = _decorator;
- @ccclass('GameStar')
- export class GameStar extends Game<GameStar> {
- public cc:number=99;
- public tcc():void{
- console.log("goaodfjadsofjosadjfo"+this.cc);
- }
- onLoad(): void {
- super.onLoad();
- }
- update(deltaTime: number) {
- super.update(deltaTime);
- }
- async start() {
- console.log("111111111111111111111111111")
- await this.delay.start(3);
- console.log("3333333333333333333333333")
- GameStar.getInst().tcc();
- }
- }
- */
- _export("Game", Game = class Game extends Component {
- constructor() {
- super(...arguments);
- /**游戏流程状态*/
- this.FMS = (_crd && get_new_fms === void 0 ? (_reportPossibleCrUseOfget_new_fms({
- error: Error()
- }), get_new_fms) : get_new_fms)();
- /**时间任务管理 暂停后不运行*/
- this.job = (_crd && get_new_job === void 0 ? (_reportPossibleCrUseOfget_new_job({
- error: Error()
- }), get_new_job) : get_new_job)();
- /**延时管理*/
- this.delay = (_crd && get_new_delay === void 0 ? (_reportPossibleCrUseOfget_new_delay({
- error: Error()
- }), get_new_delay) : get_new_delay)();
- /**可设置种子的随机数*/
- this.ranodm = (_crd && get_new_random === void 0 ? (_reportPossibleCrUseOfget_new_random({
- error: Error()
- }), get_new_random) : get_new_random)(new Date().getTime());
- /**预制体对象池*/
- this.prefabPool = (_crd && get_new_prefab_pool === void 0 ? (_reportPossibleCrUseOfget_new_prefab_pool({
- error: Error()
- }), get_new_prefab_pool) : get_new_prefab_pool)();
- this._paused = false;
- }
- static getInst() {
- var _class = this;
- return _class.instance;
- }
- onLoad() {
- Game.instance = this;
- }
- get is_paused() {
- return this._paused;
- } //
- pause() {
- this._paused = true;
- (_crd && DirectorUtil === void 0 ? (_reportPossibleCrUseOfDirectorUtil({
- error: Error()
- }), DirectorUtil) : DirectorUtil).pause();
- } //
- resume() {
- this._paused = false;
- (_crd && DirectorUtil === void 0 ? (_reportPossibleCrUseOfDirectorUtil({
- error: Error()
- }), DirectorUtil) : DirectorUtil).resume();
- }
- update(deltaTime) {
- this.delay.update(deltaTime);
- if (this._paused) return;
- this.job.Run(deltaTime);
- }
- });
- Game.instance = void 0;
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=3dae6925eca2466088361501ca86cf5431069ed6.js.map
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