394eb72f0b5be6799d0045482477175eb4563bad.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Button, Component, Label, ProgressBar, Sprite, SpriteFrame, gui, UI_Task, Toast, ch_audio, Hall, _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _crd, ccclass, property, UI_Task_Item;
  4. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  5. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  6. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfUI_Task(extras) {
  11. _reporterNs.report("UI_Task", "./UI_Task", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfToast(extras) {
  14. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfch_audio(extras) {
  17. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfHall(extras) {
  20. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  21. }
  22. return {
  23. setters: [function (_unresolved_) {
  24. _reporterNs = _unresolved_;
  25. }, function (_cc) {
  26. _cclegacy = _cc.cclegacy;
  27. __checkObsolete__ = _cc.__checkObsolete__;
  28. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  29. _decorator = _cc._decorator;
  30. Button = _cc.Button;
  31. Component = _cc.Component;
  32. Label = _cc.Label;
  33. ProgressBar = _cc.ProgressBar;
  34. Sprite = _cc.Sprite;
  35. SpriteFrame = _cc.SpriteFrame;
  36. }, function (_unresolved_2) {
  37. gui = _unresolved_2.gui;
  38. }, function (_unresolved_3) {
  39. UI_Task = _unresolved_3.UI_Task;
  40. }, function (_unresolved_4) {
  41. Toast = _unresolved_4.Toast;
  42. }, function (_unresolved_5) {
  43. ch_audio = _unresolved_5.default;
  44. }, function (_unresolved_6) {
  45. Hall = _unresolved_6.Hall;
  46. }],
  47. execute: function () {
  48. _crd = true;
  49. _cclegacy._RF.push({}, "016bcam/A5JvLXaYhjRZdz9", "UI_Task_Item", undefined);
  50. __checkObsolete__(['_decorator', 'Button', 'Component', 'Label', 'Node', 'ProgressBar', 'Sprite', 'SpriteFrame']);
  51. ({
  52. ccclass,
  53. property
  54. } = _decorator);
  55. _export("UI_Task_Item", UI_Task_Item = (_dec = ccclass('UI_Task_Item'), _dec2 = property(ProgressBar), _dec3 = property(Label), _dec4 = property(Button), _dec5 = property(Sprite), _dec6 = property([SpriteFrame]), _dec(_class = (_class2 = class UI_Task_Item extends Component {
  56. constructor() {
  57. super(...arguments);
  58. _initializerDefineProperty(this, "progressBar", _descriptor, this);
  59. _initializerDefineProperty(this, "Des", _descriptor2, this);
  60. _initializerDefineProperty(this, "Get", _descriptor3, this);
  61. _initializerDefineProperty(this, "Get_Bg", _descriptor4, this);
  62. _initializerDefineProperty(this, "Get_Bgs", _descriptor5, this);
  63. this.config = void 0;
  64. _initializerDefineProperty(this, "index", _descriptor6, this);
  65. this.state = void 0;
  66. }
  67. start() {
  68. this.Get.node.on(Button.EventType.CLICK, this.add_Item, this);
  69. }
  70. update(deltaTime) {} //更新进度
  71. show(flag, config) {
  72. this.config = config;
  73. this.state = flag;
  74. switch (config.type) {
  75. //消除
  76. case 1:
  77. this.progressBar.progress = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  78. error: Error()
  79. }), Hall) : Hall).getInstance().player.get_use_item_num() / config.goal;
  80. this.Des.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  81. error: Error()
  82. }), Hall) : Hall).getInstance().player.get_use_item_num() + "/" + config.goal;
  83. break;
  84. //洗牌 合成
  85. case 2:
  86. this.progressBar.progress = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  87. error: Error()
  88. }), Hall) : Hall).getInstance().player.get_combine_num() / config.goal;
  89. this.Des.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  90. error: Error()
  91. }), Hall) : Hall).getInstance().player.get_combine_num() + "/" + config.goal;
  92. break;
  93. //清空 登陆
  94. case 3:
  95. this.progressBar.progress = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  96. error: Error()
  97. }), Hall) : Hall).getInstance().player.get_login_num() / config.goal;
  98. this.Des.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  99. error: Error()
  100. }), Hall) : Hall).getInstance().player.get_login_num() + "/" + config.goal;
  101. break;
  102. //铜币 过关
  103. case 4:
  104. this.progressBar.progress = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  105. error: Error()
  106. }), Hall) : Hall).getInstance().player.get_pass_level() / config.goal;
  107. this.Des.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  108. error: Error()
  109. }), Hall) : Hall).getInstance().player.get_pass_level() + "/" + config.goal;
  110. break;
  111. //时间 广告
  112. case 5:
  113. this.progressBar.progress = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  114. error: Error()
  115. }), Hall) : Hall).getInstance().player.get_watch_ad_num() / config.goal;
  116. this.Des.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  117. error: Error()
  118. }), Hall) : Hall).getInstance().player.get_watch_ad_num() + "/" + config.goal;
  119. break;
  120. }
  121. if (this.progressBar.progress == 1) {
  122. if (this.state) {
  123. this.Des.string = '已领取';
  124. this.Get.interactable = false;
  125. this.Get_Bg.spriteFrame = this.Get_Bgs[0];
  126. } else {
  127. this.Des.string = '可领取';
  128. this.Get.interactable = true;
  129. this.Get_Bg.spriteFrame = this.Get_Bgs[1];
  130. }
  131. } else {
  132. this.Get.interactable = false;
  133. this.Get_Bg.spriteFrame = this.Get_Bgs[0];
  134. }
  135. } //添加东西
  136. add_Item() {
  137. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  138. error: Error()
  139. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  140. if (this.progressBar.progress == 1 && this.state == false) {
  141. if (this.config.type != 4) {
  142. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  143. error: Error()
  144. }), Hall) : Hall).getInstance().player.add_item(this.config.type, 1);
  145. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  146. error: Error()
  147. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  148. error: Error()
  149. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config.name).show();
  150. } else if (this.config.type == 4) {
  151. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  152. error: Error()
  153. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  154. error: Error()
  155. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  156. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  157. error: Error()
  158. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  159. error: Error()
  160. }), gui) : gui).getLayerNode(5), '获得铜币:X' + this.config.num).show();
  161. }
  162. this.state = true;
  163. this.Des.string = '已领取';
  164. this.Get_Bg.spriteFrame = this.Get_Bgs[0];
  165. this.Get.interactable = false;
  166. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  167. error: Error()
  168. }), gui) : gui).get(_crd && UI_Task === void 0 ? (_reportPossibleCrUseOfUI_Task({
  169. error: Error()
  170. }), UI_Task) : UI_Task).update_task_state(true, this.index);
  171. }
  172. }
  173. }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "progressBar", [_dec2], {
  174. configurable: true,
  175. enumerable: true,
  176. writable: true,
  177. initializer: null
  178. }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "Des", [_dec3], {
  179. configurable: true,
  180. enumerable: true,
  181. writable: true,
  182. initializer: null
  183. }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "Get", [_dec4], {
  184. configurable: true,
  185. enumerable: true,
  186. writable: true,
  187. initializer: null
  188. }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "Get_Bg", [_dec5], {
  189. configurable: true,
  190. enumerable: true,
  191. writable: true,
  192. initializer: null
  193. }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "Get_Bgs", [_dec6], {
  194. configurable: true,
  195. enumerable: true,
  196. writable: true,
  197. initializer: function initializer() {
  198. return [];
  199. }
  200. }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "index", [property], {
  201. configurable: true,
  202. enumerable: true,
  203. writable: true,
  204. initializer: null
  205. })), _class2)) || _class));
  206. _cclegacy._RF.pop();
  207. _crd = false;
  208. }
  209. };
  210. });
  211. //# sourceMappingURL=394eb72f0b5be6799d0045482477175eb4563bad.js.map