36557f41123735295cd2917b3e23be218d71a6f7.js 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181
  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, ani_ui, ch_audio, Hall, GameState, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Fail(extras) {
  7. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfUI_Hall(extras) {
  10. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfui_base(extras) {
  19. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfResUtil(extras) {
  22. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfModuleDef(extras) {
  25. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfSceneDef(extras) {
  28. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfContainer_Manager(extras) {
  31. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfani_ui(extras) {
  34. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfch_audio(extras) {
  37. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfHall(extras) {
  40. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  41. }
  42. function _reportPossibleCrUseOfGameState(extras) {
  43. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  44. }
  45. return {
  46. setters: [function (_unresolved_) {
  47. _reporterNs = _unresolved_;
  48. }, function (_cc) {
  49. _cclegacy = _cc.cclegacy;
  50. __checkObsolete__ = _cc.__checkObsolete__;
  51. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  52. _decorator = _cc._decorator;
  53. find = _cc.find;
  54. }, function (_unresolved_2) {
  55. Layout_Fail = _unresolved_2.Layout_Fail;
  56. }, function (_unresolved_3) {
  57. UI_Hall = _unresolved_3.UI_Hall;
  58. }, function (_unresolved_4) {
  59. GameUILayers = _unresolved_4.GameUILayers;
  60. gui = _unresolved_4.gui;
  61. }, function (_unresolved_5) {
  62. ui_base = _unresolved_5.default;
  63. }, function (_unresolved_6) {
  64. ResUtil = _unresolved_6.ResUtil;
  65. }, function (_unresolved_7) {
  66. ModuleDef = _unresolved_7.ModuleDef;
  67. }, function (_unresolved_8) {
  68. SceneDef = _unresolved_8.SceneDef;
  69. }, function (_unresolved_9) {
  70. Container_Manager = _unresolved_9.Container_Manager;
  71. }, function (_unresolved_10) {
  72. ani_ui = _unresolved_10.ani_ui;
  73. }, function (_unresolved_11) {
  74. ch_audio = _unresolved_11.default;
  75. }, function (_unresolved_12) {
  76. Hall = _unresolved_12.Hall;
  77. GameState = _unresolved_12.GameState;
  78. }],
  79. execute: function () {
  80. _crd = true;
  81. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  82. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  83. ({
  84. ccclass,
  85. property
  86. } = _decorator);
  87. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  88. error: Error()
  89. }), ui_base) : ui_base) {
  90. constructor() {
  91. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  92. error: Error()
  93. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  94. error: Error()
  95. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  96. error: Error()
  97. }), Layout_Fail) : Layout_Fail);
  98. }
  99. onCreated() {
  100. var _this = this;
  101. return _asyncToGenerator(function* () {
  102. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  103. error: Error()
  104. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  105. error: Error()
  106. }), GameState) : GameState).fail;
  107. var layout = _this.getLayout();
  108. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  109. error: Error()
  110. }), Container_Manager) : Container_Manager);
  111. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  112. error: Error()
  113. }), ani_ui) : ani_ui)(layout.Relife_Btn.node.parent.parent);
  114. _this.onButtonEvent(layout.Relife_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  115. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  116. error: Error()
  117. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  118. }), _this);
  119. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  120. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  121. error: Error()
  122. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //跳转场景回到主页
  123. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  124. error: Error()
  125. }), gui) : gui).closeAll();
  126. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  127. error: Error()
  128. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  129. error: Error()
  130. }), UI_Hall) : UI_Hall);
  131. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  132. error: Error()
  133. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  134. error: Error()
  135. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  136. error: Error()
  137. }), ModuleDef) : ModuleDef).GAME, true);
  138. }), _this);
  139. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  140. layout.Num.string = Math.floor(layout.progressBar.progress * 100) + '%';
  141. })();
  142. }
  143. }) || _class));
  144. _cclegacy._RF.pop();
  145. _crd = false;
  146. }
  147. };
  148. });
  149. //# sourceMappingURL=36557f41123735295cd2917b3e23be218d71a6f7.js.map