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- System.register(["cc"], function (_export, _context) {
- "use strict";
- var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, director, TweenSystem, PhysicsSystem, PhysicsSystem2D, AnimationManager, sp, Animation, DirectorUtil, _crd;
- _export("default", void 0);
- return {
- setters: [function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- director = _cc.director;
- TweenSystem = _cc.TweenSystem;
- PhysicsSystem = _cc.PhysicsSystem;
- PhysicsSystem2D = _cc.PhysicsSystem2D;
- AnimationManager = _cc.AnimationManager;
- sp = _cc.sp;
- Animation = _cc.Animation;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "0dd04xSWM1G07cwb9c87Tja", "DirectorUtil", undefined);
- __checkObsolete__(['director']);
- __checkObsolete__(['TweenSystem']);
- __checkObsolete__(['PhysicsSystem']);
- __checkObsolete__(['PhysicsSystem2D']);
- __checkObsolete__(['AnimationManager']);
- __checkObsolete__(['sp']);
- __checkObsolete__(['Animation', 'AnimationState', 'Node']);
- _export("default", DirectorUtil = class DirectorUtil {
- /**暂停游戏 */
- static pause(config_) {
- if (this.pause_data.state_b) return; // 暂停定时器
- this.pause_data.scheduler_as = director.getScheduler().pauseAllTargets(); // 暂停当前动画
- {
- var anim_system = director.getSystem(AnimationManager.ID);
- this.pause_data.anim_as.splice(0, this.pause_data.anim_as.length, ...anim_system["_anims"].array);
- this.pause_data.anim_as.forEach(v1 => {
- v1.pause();
- });
- } // 暂停spine动画
- {
- this.pause_data.spine_as = director.getScene().getComponentsInChildren(sp.Skeleton);
- this.pause_data.spine_as.forEach(v1 => {
- v1.timeScale = 0;
- });
- } // 暂停龙骨动画
- // {
- //this.pause_data.dragon_bones_as = director.getScene().getComponentsInChildren(dragonBones.ArmatureDisplay);
- //this.pause_data.dragon_bones_as.forEach(v1 => {v1.timeScale = 0;});
- //}
- // 暂停当前缓动
- this.pause_data.tween_target_as = TweenSystem.instance.ActionManager.pauseAllRunningActions(); // 暂停物理系统
- {
- if (PhysicsSystem2D && PhysicsSystem2D.instance.enable) {
- this.pause_data.physics_2d_b = PhysicsSystem2D.instance.enable;
- PhysicsSystem2D.instance.enable = false;
- }
- if (PhysicsSystem && PhysicsSystem.instance.enable) {
- this.pause_data.physics_3d_b = PhysicsSystem.instance.enable;
- PhysicsSystem.instance.enable = false;
- }
- } // 恢复排除节点
- if (config_) {
- var _config_$recu_exclude;
- var exclude_as = [];
- exclude_as.push(...config_.exclude_as);
- (_config_$recu_exclude = config_.recu_exclude_as) == null || _config_$recu_exclude.forEach(v1 => {
- exclude_as.push(...this.recu_node_list(v1));
- });
- exclude_as.forEach(v1 => {
- this.resume_node(v1);
- });
- }
- this.pause_data.state_b = true;
- }
- static recu_node_list(node_, result_as) {
- if (result_as === void 0) {
- result_as = [];
- }
- if (!node_) {
- return result_as;
- }
- result_as.push(node_);
- node_.children.forEach(v1 => {
- result_as.push(v1);
- this.recu_node_list(v1);
- });
- return result_as;
- }
- /**恢复游戏 */
- static resume() {
- // 恢复定时器
- director.getScheduler().resumeTargets(this.pause_data.scheduler_as); // 恢复动画
- this.pause_data.anim_as.forEach(v1 => {
- if (v1.isPlaying && v1.isPaused) {
- v1.play();
- }
- }); // 恢复龙骨动画
- //this.pause_data.dragon_bones_as.forEach(v1 => {
- //v1.timeScale = 1;
- //});
- this.pause_data.spine_as.forEach(v1 => {
- v1.timeScale = 1;
- }); // 恢复缓动
- TweenSystem.instance.ActionManager.resumeTargets(this.pause_data.tween_target_as); // 恢复物理系统
- {
- if (this.pause_data.physics_2d_b) {
- PhysicsSystem2D.instance.enable = this.pause_data.physics_2d_b;
- }
- if (this.pause_data.physics_3d_b) {
- PhysicsSystem.instance.enable = this.pause_data.physics_3d_b;
- }
- }
- this.pause_data.state_b = false;
- }
- /**暂停节点
- * -物理系统需手动启用/禁用
- */
- static pause_node(args1_) {
- var node_as;
- if (Array.isArray(args1_)) {
- node_as = args1_;
- } else {
- node_as = [args1_];
- }
- node_as.forEach(v1 => {
- var _v1$getComponent;
- // 暂停定时器
- director.getScheduler().pauseTarget(v1); // 暂停动画
- (_v1$getComponent = v1.getComponent(Animation)) == null || _v1$getComponent.pause(); //暂停spine动画
- if (v1.getComponent(sp.Skeleton)) {
- v1.getComponent(sp.Skeleton).timeScale = 0;
- } // 暂停龙骨
- //if (v1.getComponent(dragonBones.ArmatureDisplay)) {
- //v1.getComponent(dragonBones.ArmatureDisplay).timeScale = 0;
- //}
- // 暂停缓动
- TweenSystem.instance.ActionManager.pauseTarget(v1);
- });
- }
- /**恢复节点 */
- static resume_node(args1_) {
- var node_as;
- if (Array.isArray(args1_)) {
- node_as = args1_;
- } else {
- node_as = [args1_];
- }
- node_as.forEach(v1 => {
- var _v1$getComponent2;
- // 恢复定时器
- director.getScheduler().resumeTarget(v1); // 恢复动画
- (_v1$getComponent2 = v1.getComponent(Animation)) == null || _v1$getComponent2.resume(); //恢复spine动画
- if (v1.getComponent(sp.Skeleton)) {
- v1.getComponent(sp.Skeleton).timeScale = 1;
- } //恢复龙骨
- //if (v1.getComponent(dragonBones.ArmatureDisplay)) {
- //v1.getComponent(dragonBones.ArmatureDisplay).timeScale = 1;
- //}
- // 恢复缓动
- TweenSystem.instance.ActionManager.resumeTarget(v1);
- });
- } //
- });
- //没有用到龙骨 dragon_bones_as:dragonBones.ArmatureDisplay[]
- DirectorUtil.pause_data = {
- /**暂停状态 */
- state_b: false,
- /**2d物理系统状态 */
- physics_2d_b: false,
- /**3d物理系统状态 */
- physics_3d_b: false,
- /**定时器对象列表 */
- scheduler_as: [],
- /**动画列表 */
- anim_as: [],
- /**缓动对象列表 */
- tween_target_as: [],
- /**龙骨组件列表 */
- //dragon_bones_as:[],
- spine_as: []
- };
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=12a0e34e3bb22b035d62aa5221ec3ae2dd5ff48c.js.map
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