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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Sprite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, ani_ui, UI_Main, Layout_Win, Container_Manager, ch_audio, GameState, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Win;
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfResUtil(extras) {
- _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfSceneDef(extras) {
- _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Hall(extras) {
- _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Main(extras) {
- _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Win(extras) {
- _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
- }
- function _reportPossibleCrUseOfContainer_Manager(extras) {
- _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch_audio(extras) {
- _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameState(extras) {
- _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
- }
- function _reportPossibleCrUseOfHall(extras) {
- _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- find = _cc.find;
- Sprite = _cc.Sprite;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- }, function (_unresolved_3) {
- ui_base = _unresolved_3.default;
- }, function (_unresolved_4) {
- ResUtil = _unresolved_4.ResUtil;
- }, function (_unresolved_5) {
- ModuleDef = _unresolved_5.ModuleDef;
- }, function (_unresolved_6) {
- SceneDef = _unresolved_6.SceneDef;
- }, function (_unresolved_7) {
- UI_Hall = _unresolved_7.UI_Hall;
- }, function (_unresolved_8) {
- ani_ui = _unresolved_8.ani_ui;
- UI_Main = _unresolved_8.UI_Main;
- }, function (_unresolved_9) {
- Layout_Win = _unresolved_9.Layout_Win;
- }, function (_unresolved_10) {
- Container_Manager = _unresolved_10.Container_Manager;
- }, function (_unresolved_11) {
- ch_audio = _unresolved_11.default;
- }, function (_unresolved_12) {
- GameState = _unresolved_12.GameState;
- Hall = _unresolved_12.Hall;
- }, function (_unresolved_13) {
- ch = _unresolved_13.ch;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
- __checkObsolete__(['_decorator', 'find', 'Sprite']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
- error: Error()
- }), Layout_Win) : Layout_Win);
- }
- async onCreated() {
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
- error: Error()
- }), GameState) : GameState).win;
- const layout = this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Three_Btn.node.parent.parent);
- layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
- error: Error()
- }), Container_Manager) : Container_Manager);
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin() + 50);
- this.onButtonEvent(layout.Three_Btn, async button => {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //三倍奖励 看广告
- const ret = await chsdk.playRewardAd('三倍获取铜币');
- if (ret) {
- (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
- error: Error()
- }), Hall) : Hall).getInstance().player.get_coin() + 150 - 50); //按钮置灰 点击无效
- layout.Three_Btn.interactable = false;
- layout.Three_Btn.node.getComponent(Sprite).grayscale = true;
- layout.Txt.string = '铜币+150';
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).audio.resume();
- }
- }, this);
- this.onButtonEvent(layout.Next_Btn, async button => {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //下一关
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.next_level);
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Win);
- layout.Container.level_idioms();
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
- error: Error()
- }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
- //重新选词
- //刷新UI_Idioms
- //计时刷新,剩余方块数量刷新
- }, this);
- this.onButtonEvent(layout.ReturnHall_Btn, async button => {
- (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
- error: Error()
- }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //返回大厅
- await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).closeAll();
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall);
- (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
- error: Error()
- }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
- error: Error()
- }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, true);
- }, this);
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=c825815e9958ea21bfb8b896c19adfc948001103.js.map
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