c38fbddfe94ce6f62f8c9b7bbd95c6d93ecdc741.js 5.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, ani_ui, Layout_Invite, ch_audio, _dec, _class, _crd, ccclass, property, UI_Invite;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfani_ui(extras) {
  17. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfLayout_Invite(extras) {
  20. _reporterNs.report("Layout_Invite", "./Layout_Invite", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfch_audio(extras) {
  23. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  24. }
  25. return {
  26. setters: [function (_unresolved_) {
  27. _reporterNs = _unresolved_;
  28. }, function (_cc) {
  29. _cclegacy = _cc.cclegacy;
  30. __checkObsolete__ = _cc.__checkObsolete__;
  31. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  32. _decorator = _cc._decorator;
  33. }, function (_unresolved_2) {
  34. GameUILayers = _unresolved_2.GameUILayers;
  35. gui = _unresolved_2.gui;
  36. }, function (_unresolved_3) {
  37. ui_base = _unresolved_3.default;
  38. }, function (_unresolved_4) {
  39. ModuleDef = _unresolved_4.ModuleDef;
  40. }, function (_unresolved_5) {
  41. ani_ui = _unresolved_5.ani_ui;
  42. }, function (_unresolved_6) {
  43. Layout_Invite = _unresolved_6.Layout_Invite;
  44. }, function (_unresolved_7) {
  45. ch_audio = _unresolved_7.default;
  46. }],
  47. execute: function () {
  48. _crd = true;
  49. _cclegacy._RF.push({}, "35c7bpukylD/JOB9LOmKr4x", "UI_Invite", undefined);
  50. __checkObsolete__(['_decorator', 'Layout']);
  51. ({
  52. ccclass,
  53. property
  54. } = _decorator);
  55. _export("UI_Invite", UI_Invite = (_dec = ccclass('UI_Invite'), _dec(_class = class UI_Invite extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  56. error: Error()
  57. }), ui_base) : ui_base) {
  58. constructor() {
  59. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  60. error: Error()
  61. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Invite/Invite', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  62. error: Error()
  63. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Invite === void 0 ? (_reportPossibleCrUseOfLayout_Invite({
  64. error: Error()
  65. }), Layout_Invite) : Layout_Invite);
  66. }
  67. async onCreated() {
  68. // 拉取通过邀请进入该游戏的好友数量
  69. this.get_Count();
  70. this.show();
  71. const layout = this.getLayout();
  72. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  73. error: Error()
  74. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  75. this.onButtonEvent(layout.Close_Btn, () => {
  76. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  77. error: Error()
  78. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  79. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  80. error: Error()
  81. }), gui) : gui).close(UI_Invite);
  82. });
  83. this.onButtonEvent(layout.Invite_Friend_Btn, () => {
  84. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  85. error: Error()
  86. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //分享给好友
  87. chsdk.shareAppMessage();
  88. });
  89. this.onButtonEvent(layout.Refresh_Btn, () => {
  90. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  91. error: Error()
  92. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //刷新好友列表
  93. this.get_Count();
  94. this.show();
  95. });
  96. }
  97. get_Count() {
  98. const layout = this.getLayout();
  99. chsdk.getShareList().then(res => {
  100. if (res.code === 0 && res.data) {
  101. // 确保数据有效
  102. const friendCount = res.data.length; // 计算人数
  103. layout.Txt.string = friendCount + '/' + layout.target_count;
  104. layout.progressBar.progress = friendCount / layout.target_count;
  105. let remain = layout.target_count - friendCount;
  106. layout.Num_Sp.spriteFrame = layout.Num[remain - 1];
  107. } else {
  108. // 错误处理
  109. console.error(`获取分享列表失败: ${res.err || "未知错误"}`);
  110. }
  111. }).catch(err => {
  112. // 捕获 promise 的异常
  113. console.error(`请求失败: ${err.message}`);
  114. });
  115. }
  116. show() {
  117. const layout = this.getLayout();
  118. layout.progressBar.progress = layout.count / layout.target_count;
  119. layout.Txt.string = layout.count + '/' + layout.target_count;
  120. }
  121. }) || _class));
  122. _cclegacy._RF.pop();
  123. _crd = false;
  124. }
  125. };
  126. });
  127. //# sourceMappingURL=c38fbddfe94ce6f62f8c9b7bbd95c6d93ecdc741.js.map