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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, director, ResUtil, TableLoadUtil, get_new_head_icon, TableUtil, ModuleDef, SceneDef, PlayerData, ch, gui, UI_Hall, _dec, _class, _class2, _crd, ccclass, property, GameState, life_countdown_Max, Hall;
- function _reportPossibleCrUseOfResUtil(extras) {
- _reporterNs.report("ResUtil", "../../core/util/ResUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfTableLoadUtil(extras) {
- _reporterNs.report("TableLoadUtil", "../../core/util/TableLoadUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_head_icon(extras) {
- _reporterNs.report("get_new_head_icon", "../../core/util_class/HeadIcon", _context.meta, extras);
- }
- function _reportPossibleCrUseOfTableUtil(extras) {
- _reporterNs.report("TableUtil", "../../module_extra/table_ts/TableUtil", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfSceneDef(extras) {
- _reporterNs.report("SceneDef", "../../Scripts/SceneDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfPlayerData(extras) {
- _reporterNs.report("PlayerData", "../game/PlayerData", _context.meta, extras);
- }
- function _reportPossibleCrUseOfch(extras) {
- _reporterNs.report("ch", "../../ch/ch", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfUI_Hall(extras) {
- _reporterNs.report("UI_Hall", "../ui/UI_Hall/UI_Hall", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- Component = _cc.Component;
- director = _cc.director;
- }, function (_unresolved_2) {
- ResUtil = _unresolved_2.ResUtil;
- }, function (_unresolved_3) {
- TableLoadUtil = _unresolved_3.default;
- }, function (_unresolved_4) {
- get_new_head_icon = _unresolved_4.default;
- }, function (_unresolved_5) {
- TableUtil = _unresolved_5.TableUtil;
- }, function (_unresolved_6) {
- ModuleDef = _unresolved_6.ModuleDef;
- }, function (_unresolved_7) {
- SceneDef = _unresolved_7.SceneDef;
- }, function (_unresolved_8) {
- PlayerData = _unresolved_8.default;
- }, function (_unresolved_9) {
- ch = _unresolved_9.ch;
- }, function (_unresolved_10) {
- gui = _unresolved_10.gui;
- }, function (_unresolved_11) {
- UI_Hall = _unresolved_11.UI_Hall;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "7cb62YJXe5LPKnKF0hMl+Rc", "Hall", undefined);
- __checkObsolete__(['_decorator', 'Component', 'director', 'Node', 'profiler']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("GameState", GameState = /*#__PURE__*/function (GameState) {
- GameState[GameState["gameing"] = 0] = "gameing";
- GameState[GameState["wait"] = 1] = "wait";
- GameState[GameState["win"] = 2] = "win";
- GameState[GameState["fail"] = 3] = "fail";
- return GameState;
- }({}));
- _export("life_countdown_Max", life_countdown_Max = 1800);
- _export("Hall", Hall = (_dec = ccclass('Hall'), _dec(_class = (_class2 = class Hall extends Component {
- constructor(...args) {
- super(...args);
- this.player = void 0;
- this.head_icon = (_crd && get_new_head_icon === void 0 ? (_reportPossibleCrUseOfget_new_head_icon({
- error: Error()
- }), get_new_head_icon) : get_new_head_icon)();
- this.sceneChanging = false;
- //场景切换
- this.bornRunning = false;
- // 是否在生成中
- this.gameState = GameState.win;
- this.firstEnter = false;
- }
- static getInstance() {
- return Hall.instance;
- }
- onEnable() {
- // 计算离线时间,并更新倒计时
- this.startLifeTimer();
- }
- onLoad() {
- window.addEventListener('beforeunload', async () => {
- let res = Date.now();
- if (res) {
- const nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
- this.player.set_last_exit_time(nowTimestamp);
- if (this.gameState == GameState.fail || this.gameState == GameState.wait || this.gameState == GameState.gameing) {
- if (this.player.get_life() > 0) {
- this.player.set_life(this.player.get_life() - 1);
- }
- }
- }
- });
- window['wx'].onShow(async () => {
- let res = Date.now();
- if (res) {
- const nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
- this.player.set_last_exit_time(nowTimestamp);
- if (this.gameState == GameState.wait || this.gameState == GameState.gameing) {
- this.player.set_life(this.player.get_life() + 1);
- }
- }
- });
- window['wx'].onHide(async () => {
- let res = Date.now();
- if (res) {
- const nowTimestamp = Math.floor(res / 1000); // 记录当前时间(秒)
- this.player.set_last_exit_time(nowTimestamp);
- if (this.gameState == GameState.fail || this.gameState == GameState.wait || this.gameState == GameState.gameing) {
- if (this.player.get_life() > 0) {
- this.player.set_life(this.player.get_life() - 1);
- }
- }
- }
- });
- }
- async start() {
- if (!Hall.instance) {
- Hall.instance = this;
- }
- this.init();
- director.addPersistRootNode(this.node); // if(chsdk.checkFromSidebar())
- // {
- // Hall.getInstance().player.add_item(2,2);
- // }
- }
- async init() {
- await this.loadTable();
- this.player = (_crd && PlayerData === void 0 ? (_reportPossibleCrUseOfPlayerData({
- error: Error()
- }), PlayerData) : PlayerData).getInstance((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).sdk.get_gid(), (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).sdk.get_uid().toString());
- await this.player.init_user_info();
- await this.player.load();
- this.player.set_login_num(1);
- if (this.player.get_max_floor() == 0) {
- this.firstEnter = true;
- Hall.getInstance().player.set_life(10);
- (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
- error: Error()
- }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
- error: Error()
- }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, true);
- } else {
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall);
- }
- await this.calculateOfflineTime();
- this.startLifeTimer();
- }
- loadTable() {
- (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
- error: Error()
- }), ch) : ch).log.log_start("加载配置初始化");
- (_crd && TableLoadUtil === void 0 ? (_reportPossibleCrUseOfTableLoadUtil({
- error: Error()
- }), TableLoadUtil) : TableLoadUtil).preloadAll((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).EXTRA, "table_json", async () => {}, (_crd && TableUtil === void 0 ? (_reportPossibleCrUseOfTableUtil({
- error: Error()
- }), TableUtil) : TableUtil).set);
- }
- async calculateOfflineTime() {
- const lastExitTime = this.player.get_last_exit_time();
- console.log(`上次退出时间: ${new Date(lastExitTime * 1000)}`);
- if (!lastExitTime) return;
- const lastExitTimestamp = lastExitTime;
- let res = Date.now();
- if (res) {
- const nowTimestamp = Math.floor(res / 1000); // 以秒为单位
- console.log(`当前时间: ${new Date(nowTimestamp * 1000)}`);
- const elapsedTime = nowTimestamp - lastExitTimestamp;
- console.log(`离线时间: ${elapsedTime} 秒`);
- let countdown = this.player.get_life_countdown();
- this.player.set_life(this.player.get_life() + Math.floor(elapsedTime / life_countdown_Max));
- if (this.player.get_life() >= 10) {
- this.player.set_life_countdown(0);
- } else {
- this.player.set_life_countdown((countdown - elapsedTime) % life_countdown_Max);
- }
- }
- }
- startLifeTimer() {
- this.unschedule(this.LifeCountDownTimer);
- this.schedule(this.LifeCountDownTimer, 1.0);
- }
- LifeCountDownTimer() {
- if (!this.player) {
- console.warn("Player 未初始化,跳过倒计时");
- return;
- }
- console.log('计时器启动');
- if (this.player.get_life() < 5) {
- if (this.player.get_life_countdown() > 0) {
- console.log("正在执行倒计时:" + (this.player.get_life_countdown() - 1));
- this.player.set_life_countdown(this.player.get_life_countdown() - 1);
- if (director.getScene().name == "hall") {
- var _get;
- console.log("倒计时显示刷新:" + this.player.get_life_countdown());
- (_get = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall)) == null || _get.set_Life_CountDown(this.player.get_life_countdown(), true);
- }
- } else {
- var _get2;
- this.player.set_life(this.player.get_life() + 1);
- (_get2 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall)) == null || _get2.set_Life(this.player.get_life());
- if (this.player.get_life() != 5) {
- var _get3;
- this.player.set_life_countdown(life_countdown_Max);
- (_get3 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall)) == null || _get3.set_Life_CountDown(this.player.get_life_countdown(), true);
- }
- }
- } else {
- if (director.getScene().name == "hall") {
- var _get4;
- (_get4 = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
- error: Error()
- }), UI_Hall) : UI_Hall)) == null || _get4.set_Life_CountDown(this.player.get_life_countdown(), false);
- }
- }
- }
- }, _class2.instance = void 0, _class2)) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=c28f184f0d05e5d5976de9f0de294b88d5de4347.js.map
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