9d3f6ecd6a09e2e721e9f8050f124c0dcff639c2.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Tips, UI_Settings, ResUtil, SceneDef, UI_Hall, UI_Main, ch_audio, GameState, Hall, _dec, _class, _crd, ccclass, property, UI_Tips;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfGameUILayers(extras) {
  8. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Tips(extras) {
  17. _reporterNs.report("Layout_Tips", "./Layout_Tips", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfUI_Settings(extras) {
  20. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfResUtil(extras) {
  23. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Hall(extras) {
  29. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfLayout_Main(extras) {
  32. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfUI_Main(extras) {
  35. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfch_audio(extras) {
  38. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  39. }
  40. function _reportPossibleCrUseOfGameState(extras) {
  41. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  42. }
  43. function _reportPossibleCrUseOfHall(extras) {
  44. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  45. }
  46. return {
  47. setters: [function (_unresolved_) {
  48. _reporterNs = _unresolved_;
  49. }, function (_cc) {
  50. _cclegacy = _cc.cclegacy;
  51. __checkObsolete__ = _cc.__checkObsolete__;
  52. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  53. _decorator = _cc._decorator;
  54. }, function (_unresolved_2) {
  55. ui_base = _unresolved_2.default;
  56. }, function (_unresolved_3) {
  57. GameUILayers = _unresolved_3.GameUILayers;
  58. gui = _unresolved_3.gui;
  59. }, function (_unresolved_4) {
  60. ModuleDef = _unresolved_4.ModuleDef;
  61. }, function (_unresolved_5) {
  62. Layout_Tips = _unresolved_5.Layout_Tips;
  63. }, function (_unresolved_6) {
  64. UI_Settings = _unresolved_6.UI_Settings;
  65. }, function (_unresolved_7) {
  66. ResUtil = _unresolved_7.ResUtil;
  67. }, function (_unresolved_8) {
  68. SceneDef = _unresolved_8.SceneDef;
  69. }, function (_unresolved_9) {
  70. UI_Hall = _unresolved_9.UI_Hall;
  71. }, function (_unresolved_10) {
  72. UI_Main = _unresolved_10.UI_Main;
  73. }, function (_unresolved_11) {
  74. ch_audio = _unresolved_11.default;
  75. }, function (_unresolved_12) {
  76. GameState = _unresolved_12.GameState;
  77. Hall = _unresolved_12.Hall;
  78. }],
  79. execute: function () {
  80. _crd = true;
  81. _cclegacy._RF.push({}, "1ebdc1x6S9DYpzaA7oW0hw3", "UI_Tips", undefined);
  82. __checkObsolete__(['_decorator', 'Component', 'Node']);
  83. ({
  84. ccclass,
  85. property
  86. } = _decorator);
  87. _export("UI_Tips", UI_Tips = (_dec = ccclass('UI_Tips'), _dec(_class = class UI_Tips extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  88. error: Error()
  89. }), ui_base) : ui_base) {
  90. constructor() {
  91. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  92. error: Error()
  93. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Tips/Tips', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  94. error: Error()
  95. }), GameUILayers) : GameUILayers).ALERT, _crd && Layout_Tips === void 0 ? (_reportPossibleCrUseOfLayout_Tips({
  96. error: Error()
  97. }), Layout_Tips) : Layout_Tips);
  98. }
  99. onCreated() {
  100. const layout = this.getLayout();
  101. this.onButtonEvent(layout.Close_Btn, () => {
  102. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  103. error: Error()
  104. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  105. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).close(UI_Tips);
  108. });
  109. }
  110. init(flag) {
  111. const layout = this.getLayout();
  112. this.onButtonEvent(layout.Ensure_Btn, async () => {
  113. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  114. error: Error()
  115. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  116. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  117. error: Error()
  118. }), gui) : gui).close(UI_Tips);
  119. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  120. error: Error()
  121. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  122. error: Error()
  123. }), UI_Settings) : UI_Settings);
  124. if (flag) {
  125. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  126. error: Error()
  127. }), gui) : gui).closeAll();
  128. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  129. error: Error()
  130. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  131. error: Error()
  132. }), UI_Hall) : UI_Hall);
  133. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  134. error: Error()
  135. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  136. error: Error()
  137. }), GameState) : GameState).fail;
  138. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  139. error: Error()
  140. }), Hall) : Hall).getInstance().sceneChanging = true;
  141. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  142. error: Error()
  143. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  144. error: Error()
  145. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  146. error: Error()
  147. }), ModuleDef) : ModuleDef).GAME, true);
  148. } else {
  149. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  150. error: Error()
  151. }), Hall) : Hall).getInstance().player.set_life((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  152. error: Error()
  153. }), Hall) : Hall).getInstance().player.get_life() - 1);
  154. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  155. error: Error()
  156. }), gui) : gui).close(UI_Tips);
  157. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  158. error: Error()
  159. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  160. error: Error()
  161. }), UI_Settings) : UI_Settings);
  162. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  163. error: Error()
  164. }), Hall) : Hall).getInstance().bornRunning = false;
  165. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  166. error: Error()
  167. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  168. error: Error()
  169. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  170. error: Error()
  171. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  172. error: Error()
  173. }), UI_Main) : UI_Main).evt.key.next_level);
  174. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  175. error: Error()
  176. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  177. error: Error()
  178. }), UI_Main) : UI_Main).getLayout().Container.level_idioms();
  179. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  180. error: Error()
  181. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  182. error: Error()
  183. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  184. error: Error()
  185. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  186. error: Error()
  187. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  188. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  189. error: Error()
  190. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  191. error: Error()
  192. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  193. error: Error()
  194. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  195. error: Error()
  196. }), UI_Main) : UI_Main).evt.key.update_remain);
  197. }
  198. });
  199. this.onButtonEvent(layout.Cancel_Btn, () => {
  200. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  201. error: Error()
  202. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  203. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  204. error: Error()
  205. }), gui) : gui).close(UI_Tips);
  206. });
  207. }
  208. }) || _class));
  209. _cclegacy._RF.pop();
  210. _crd = false;
  211. }
  212. };
  213. });
  214. //# sourceMappingURL=9d3f6ecd6a09e2e721e9f8050f124c0dcff639c2.js.map