9bc66ec71eb320c47f918de3696d0de59ce66b13.js 9.5 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Sprite, Layout_Settings, ani_ui, UI_Main, ch, GameUILayers, gui, ui_base, ModuleDef, UI_Tips, ch_audio, Hall, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function _reportPossibleCrUseOfLayout_Settings(extras) {
  5. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfani_ui(extras) {
  8. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfUI_Main(extras) {
  11. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfch(extras) {
  14. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfGameUILayers(extras) {
  17. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfgui(extras) {
  20. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfui_base(extras) {
  23. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfModuleDef(extras) {
  26. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Tips(extras) {
  29. _reporterNs.report("UI_Tips", "../UI_Tips/UI_Tips", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfch_audio(extras) {
  32. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfHall(extras) {
  35. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  36. }
  37. return {
  38. setters: [function (_unresolved_) {
  39. _reporterNs = _unresolved_;
  40. }, function (_cc) {
  41. _cclegacy = _cc.cclegacy;
  42. __checkObsolete__ = _cc.__checkObsolete__;
  43. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  44. _decorator = _cc._decorator;
  45. director = _cc.director;
  46. Sprite = _cc.Sprite;
  47. }, function (_unresolved_2) {
  48. Layout_Settings = _unresolved_2.Layout_Settings;
  49. }, function (_unresolved_3) {
  50. ani_ui = _unresolved_3.ani_ui;
  51. UI_Main = _unresolved_3.UI_Main;
  52. }, function (_unresolved_4) {
  53. ch = _unresolved_4.ch;
  54. }, function (_unresolved_5) {
  55. GameUILayers = _unresolved_5.GameUILayers;
  56. gui = _unresolved_5.gui;
  57. }, function (_unresolved_6) {
  58. ui_base = _unresolved_6.default;
  59. }, function (_unresolved_7) {
  60. ModuleDef = _unresolved_7.ModuleDef;
  61. }, function (_unresolved_8) {
  62. UI_Tips = _unresolved_8.UI_Tips;
  63. }, function (_unresolved_9) {
  64. ch_audio = _unresolved_9.default;
  65. }, function (_unresolved_10) {
  66. Hall = _unresolved_10.Hall;
  67. }],
  68. execute: function () {
  69. _crd = true;
  70. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  71. __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node', 'Sprite']);
  72. ({
  73. ccclass,
  74. property
  75. } = _decorator);
  76. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  77. error: Error()
  78. }), ui_base) : ui_base) {
  79. constructor() {
  80. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  81. error: Error()
  82. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  83. error: Error()
  84. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  85. error: Error()
  86. }), Layout_Settings) : Layout_Settings);
  87. }
  88. async onCreated() {
  89. const layout = this.getLayout();
  90. if (director.getScene().name == 'hall') {
  91. layout.Defeat_Btn.node.active = false;
  92. layout.Replay_Btn.node.active = false;
  93. layout.Question_Btn.node.active = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  94. error: Error()
  95. }), ch) : ch).sdk.createFeedbackButton((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  96. error: Error()
  97. }), ch) : ch).util.getBtnOp(layout.Question_Btn.node));
  98. } else if (director.getScene().name == 'game') {
  99. layout.Defeat_Btn.node.active = true;
  100. layout.Question_Btn.node.active = false;
  101. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  102. error: Error()
  103. }), Hall) : Hall).getInstance().player.get_life() >= 1) {
  104. layout.Replay_Btn.node.active = true;
  105. layout.Replay_Btn.interactable = true;
  106. layout.Replay_Btn.node.getComponent(Sprite).grayscale = false;
  107. } else {
  108. layout.Replay_Btn.interactable = false;
  109. layout.Replay_Btn.node.getComponent(Sprite).grayscale = true;
  110. }
  111. }
  112. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  113. error: Error()
  114. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  115. this.onButtonEvent(layout.Close_Btn, async button => {
  116. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  117. error: Error()
  118. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  119. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  120. error: Error()
  121. }), ch) : ch).sdk.destoryFeedbackButton(); //关闭设置界面
  122. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).close(UI_Settings);
  125. if (director.getScene().name == 'game') {
  126. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  127. error: Error()
  128. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  129. error: Error()
  130. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  131. error: Error()
  132. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  133. error: Error()
  134. }), UI_Main) : UI_Main).evt.key.resume);
  135. }
  136. }, this);
  137. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  138. error: Error()
  139. }), ch) : ch).audio.volumeMusic != 0;
  140. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  141. error: Error()
  142. }), ch) : ch).audio.switchEffect;
  143. this.onToggleEvent(layout.Toggle_Music, async toggle => {
  144. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  145. error: Error()
  146. }), ch) : ch).audio.volumeMusic = toggle.isChecked ? 1 : 0;
  147. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  148. error: Error()
  149. }), ch) : ch).audio.save(); // button_sound();
  150. }, this);
  151. this.onToggleEvent(layout.Toggle_Sound, async toggle => {
  152. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  153. error: Error()
  154. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  155. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  156. error: Error()
  157. }), ch) : ch).audio.save(); // button_sound();
  158. }, this);
  159. this.onButtonEvent(layout.Defeat_Btn, async button => {
  160. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  161. error: Error()
  162. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  163. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  164. error: Error()
  165. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  166. error: Error()
  167. }), UI_Tips) : UI_Tips);
  168. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  169. error: Error()
  170. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  171. error: Error()
  172. }), UI_Tips) : UI_Tips).init(true);
  173. }, this);
  174. this.onButtonEvent(layout.Replay_Btn, async button => {
  175. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  176. error: Error()
  177. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  178. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  179. error: Error()
  180. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  181. error: Error()
  182. }), UI_Tips) : UI_Tips);
  183. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  184. error: Error()
  185. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  186. error: Error()
  187. }), UI_Tips) : UI_Tips).init(false);
  188. }, this);
  189. }
  190. }) || _class));
  191. _cclegacy._RF.pop();
  192. _crd = false;
  193. }
  194. };
  195. });
  196. //# sourceMappingURL=9bc66ec71eb320c47f918de3696d0de59ce66b13.js.map