677a1a0214bd517782a919e898d49c8d602eda93.js 9.8 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, game, Prefab, ProgressBar, ch, gui, ch_start_pack, ResUtil, ModuleDef, SceneDef, _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _class3, _crd, ccclass, property, _preloadBundles, _preloadRes, _loadingText, _totalNum, Start;
  4. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  5. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  6. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  7. function _reportPossibleCrUseOfch(extras) {
  8. _reporterNs.report("ch", "../ch/ch", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfch_start_pack(extras) {
  14. _reporterNs.report("ch_start_pack", "../ch/start/ch_start_pack", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfResUtil(extras) {
  17. _reporterNs.report("ResUtil", "../core/util/ResUtil", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfModuleDef(extras) {
  20. _reporterNs.report("ModuleDef", "../Scripts/ModuleDef", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfSceneDef(extras) {
  23. _reporterNs.report("SceneDef", "../Scripts/SceneDef", _context.meta, extras);
  24. }
  25. return {
  26. setters: [function (_unresolved_) {
  27. _reporterNs = _unresolved_;
  28. }, function (_cc) {
  29. _cclegacy = _cc.cclegacy;
  30. __checkObsolete__ = _cc.__checkObsolete__;
  31. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  32. _decorator = _cc._decorator;
  33. game = _cc.game;
  34. Prefab = _cc.Prefab;
  35. ProgressBar = _cc.ProgressBar;
  36. }, function (_unresolved_2) {
  37. ch = _unresolved_2.ch;
  38. }, function (_unresolved_3) {
  39. gui = _unresolved_3.gui;
  40. }, function (_unresolved_4) {
  41. ch_start_pack = _unresolved_4.ch_start_pack;
  42. }, function (_unresolved_5) {
  43. ResUtil = _unresolved_5.ResUtil;
  44. }, function (_unresolved_6) {
  45. ModuleDef = _unresolved_6.ModuleDef;
  46. }, function (_unresolved_7) {
  47. SceneDef = _unresolved_7.SceneDef;
  48. }],
  49. execute: function () {
  50. _crd = true;
  51. _cclegacy._RF.push({}, "66e163GxmdDp7kaguqDvTVl", "Start", undefined);
  52. __checkObsolete__(['_decorator', 'game', 'Label', 'Prefab', 'Node', 'Slider', 'ProgressBar']);
  53. // import TableLoadUtil from '../core/util/TableLoadUtil';
  54. // import { TableUtil } from '../module_extra/table_ts/TableUtil';
  55. ({
  56. ccclass,
  57. property
  58. } = _decorator); //预加载模块
  59. _preloadBundles = [(_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  60. error: Error()
  61. }), ModuleDef) : ModuleDef).BASIC, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  62. error: Error()
  63. }), ModuleDef) : ModuleDef).EXTRA, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  64. error: Error()
  65. }), ModuleDef) : ModuleDef).GAME]; //预加载资源
  66. _preloadRes = [// { bundle: ModuleDef.EXTRA, url: 'ui_loading/UI_Loading' },
  67. {
  68. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  69. error: Error()
  70. }), ModuleDef) : ModuleDef).BASIC,
  71. url: 'ui_alert/UI_Alert'
  72. }, {
  73. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  74. error: Error()
  75. }), ModuleDef) : ModuleDef).BASIC,
  76. url: 'ui_waiting/UI_Waiting'
  77. }, {
  78. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  79. error: Error()
  80. }), ModuleDef) : ModuleDef).BASIC,
  81. url: 'ui_notify/UI_Notify'
  82. } // { bundle: ModuleDef.Link, url: 'ui/main/UI_Main' },
  83. ]; //
  84. _loadingText = ['Loading.', 'Loading..', 'Loading...'];
  85. _totalNum = _preloadBundles.length + _preloadRes.length + 1;
  86. _export("Start", Start = (_dec = ccclass('Start'), _dec2 = property(ProgressBar), _dec3 = property({
  87. type: Prefab,
  88. displayName: 'ui初始预制体'
  89. }), _dec(_class = (_class2 = (_class3 = class Start extends (_crd && ch_start_pack === void 0 ? (_reportPossibleCrUseOfch_start_pack({
  90. error: Error()
  91. }), ch_start_pack) : ch_start_pack) {
  92. constructor(...args) {
  93. super(...args);
  94. // @property(Label)
  95. // txtLoading: Label;
  96. // @property(Slider)
  97. // loadingSlider: Slider;
  98. _initializerDefineProperty(this, "loadingBar", _descriptor, this);
  99. this._percent = '1';
  100. this._numCurrentLoaded = 0;
  101. _initializerDefineProperty(this, "ui_prefab", _descriptor2, this);
  102. }
  103. onLoad() {
  104. Start.packId = this.pid;
  105. }
  106. async start() {
  107. console.log('Start');
  108. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).init(this.ui_prefab);
  111. game.frameRate = 61; // if (this.pid == 1) {
  112. // // seeg.onLoginRet(
  113. // // async (ret: { openid: string; white: boolean }) => {
  114. // // console.log(ret);
  115. // // await this.try_init(3);
  116. // // this.preloadBundle(0);
  117. // // }
  118. // // //(ret: { userId: number; openId: string; isTest: boolean; abTest: number }) => {
  119. // // //console.log(ret);
  120. // // //}
  121. // // )
  122. // // seeg.init({ gid: this.gid, loggerLevel: this.log, old: false });
  123. // } else {
  124. // await this.try_init(3);
  125. // this.preloadBundle(0);
  126. // }
  127. await this.try_init(3);
  128. this.preloadBundle(0);
  129. }
  130. onResLoaded() {
  131. this._numCurrentLoaded++;
  132. console.log(this._numCurrentLoaded); // this._percent = ~~(this._numCurrentLoaded / _totalNum * 100) + '%';
  133. }
  134. async preloadBundle(idx) {
  135. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  136. error: Error()
  137. }), ResUtil) : ResUtil).loadBundle(_preloadBundles[idx]);
  138. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  139. error: Error()
  140. }), ch) : ch).log.info('module:<' + _preloadBundles[idx] + '>loaded.');
  141. idx++;
  142. this.onResLoaded();
  143. if (idx < _preloadBundles.length) {
  144. this.preloadBundle(idx);
  145. } else {
  146. this.preloadRes(0);
  147. }
  148. }
  149. async preloadRes(idx) {
  150. let res = _preloadRes[idx];
  151. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  152. error: Error()
  153. }), ResUtil) : ResUtil).loadAsset(res.url, res.bundle);
  154. idx++;
  155. this.onResLoaded();
  156. if (idx < _preloadRes.length) {
  157. this.preloadRes(idx);
  158. } else {
  159. this.onPreloadingComplete();
  160. }
  161. }
  162. async onPreloadingComplete() {
  163. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  164. error: Error()
  165. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  166. error: Error()
  167. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  168. error: Error()
  169. }), ModuleDef) : ModuleDef).GAME, true);
  170. this.onResLoaded();
  171. }
  172. update(deltaTime) {
  173. if (this._percent) {
  174. // this.txtLoading.string = 'Loading...' + this._percent;
  175. const sc = this._numCurrentLoaded / _totalNum;
  176. if (sc >= 1) {
  177. this.loadingBar.progress = sc;
  178. } else {
  179. this.loadingBar.progress = this._numCurrentLoaded / _totalNum;
  180. }
  181. } // else {
  182. // let idx = Math.floor(game.totalTime / 1000) % 3;
  183. // this.txtLoading.string = _loadingText[idx];
  184. // }
  185. }
  186. }, _class3.packId = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "loadingBar", [_dec2], {
  187. configurable: true,
  188. enumerable: true,
  189. writable: true,
  190. initializer: null
  191. }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "ui_prefab", [_dec3], {
  192. configurable: true,
  193. enumerable: true,
  194. writable: true,
  195. initializer: null
  196. })), _class2)) || _class));
  197. _cclegacy._RF.pop();
  198. _crd = false;
  199. }
  200. };
  201. });
  202. //# sourceMappingURL=677a1a0214bd517782a919e898d49c8d602eda93.js.map