1c3f183bcdbce9a44698cf3b2952e873da314efa.js 5.4 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, ani_ui, ch_audio, table_task, Hall, _dec, _class, _crd, ccclass, property, UI_Task;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_Task(extras) {
  8. _reporterNs.report("Layout_Task", "./Layout_Task", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfch_audio(extras) {
  23. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOftable_task(extras) {
  26. _reporterNs.report("table_task", "../../../module_extra/table_ts/table_task", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfHall(extras) {
  29. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. }, function (_unresolved_2) {
  40. ui_base = _unresolved_2.default;
  41. }, function (_unresolved_3) {
  42. Layout_Task = _unresolved_3.Layout_Task;
  43. }, function (_unresolved_4) {
  44. GameUILayers = _unresolved_4.GameUILayers;
  45. gui = _unresolved_4.gui;
  46. }, function (_unresolved_5) {
  47. ModuleDef = _unresolved_5.ModuleDef;
  48. }, function (_unresolved_6) {
  49. ani_ui = _unresolved_6.ani_ui;
  50. }, function (_unresolved_7) {
  51. ch_audio = _unresolved_7.default;
  52. }, function (_unresolved_8) {
  53. table_task = _unresolved_8.table_task;
  54. }, function (_unresolved_9) {
  55. Hall = _unresolved_9.Hall;
  56. }],
  57. execute: function () {
  58. _crd = true;
  59. _cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined);
  60. __checkObsolete__(['_decorator', 'Component', 'Node']);
  61. ({
  62. ccclass,
  63. property
  64. } = _decorator);
  65. _export("UI_Task", UI_Task = (_dec = ccclass('UI_Task'), _dec(_class = class UI_Task extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  66. error: Error()
  67. }), ui_base) : ui_base) {
  68. constructor() {
  69. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  70. error: Error()
  71. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Task/Task', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  72. error: Error()
  73. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Task === void 0 ? (_reportPossibleCrUseOfLayout_Task({
  74. error: Error()
  75. }), Layout_Task) : Layout_Task);
  76. this.task_state = void 0;
  77. this.config = void 0;
  78. }
  79. async onCreated() {
  80. this.config = (_crd && table_task === void 0 ? (_reportPossibleCrUseOftable_task({
  81. error: Error()
  82. }), table_task) : table_task).getList();
  83. const layout = this.getLayout();
  84. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  85. error: Error()
  86. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  87. this.onButtonEvent(layout.Close_Btn, () => {
  88. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  89. error: Error()
  90. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  91. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  92. error: Error()
  93. }), gui) : gui).close(UI_Task);
  94. });
  95. this.task_state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  96. error: Error()
  97. }), Hall) : Hall).getInstance().player.get_task_state();
  98. console.log("任务数组:" + this.task_state);
  99. for (let i = 0; i < layout.Task_Items.length; i++) {
  100. layout.Task_Items[i].show(this.task_state[i], this.config[i]);
  101. }
  102. } //更新task_state并保存
  103. async update_task_state(flag, target) {
  104. this.task_state[target] = flag;
  105. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  106. error: Error()
  107. }), Hall) : Hall).getInstance().player.set_task_state(this.task_state);
  108. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  109. error: Error()
  110. }), Hall) : Hall).getInstance().player.setDirty();
  111. }
  112. }) || _class));
  113. _cclegacy._RF.pop();
  114. _crd = false;
  115. }
  116. };
  117. });
  118. //# sourceMappingURL=1c3f183bcdbce9a44698cf3b2952e873da314efa.js.map