11bdb6039a4b35cbc3d63df1ecb6dc24fb68aab9.js 16 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12", "__unresolved_13", "__unresolved_14", "__unresolved_15", "__unresolved_16"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Layout_Hall, UI_Rank, UI_Settings, UI_Sign, UI_Invite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Store, UI_SideBar, UI_Task, ch_audio, GameState, Hall, life_countdown_Max, UI_Life, _dec, _class, _crd, ccclass, property, UI_Hall;
  4. function _reportPossibleCrUseOfLayout_Hall(extras) {
  5. _reporterNs.report("Layout_Hall", "./Layout_Hall", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfUI_Rank(extras) {
  8. _reporterNs.report("UI_Rank", "../UI_Rank/UI_Rank", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfUI_Settings(extras) {
  11. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfUI_Sign(extras) {
  14. _reporterNs.report("UI_Sign", "../UI_Sign/UI_Sign", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfUI_Invite(extras) {
  17. _reporterNs.report("UI_Invite", "../UI_Invite/UI_Invite", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfGameUILayers(extras) {
  20. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfgui(extras) {
  23. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfui_base(extras) {
  26. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfResUtil(extras) {
  29. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfModuleDef(extras) {
  32. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfSceneDef(extras) {
  35. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfUI_Store(extras) {
  38. _reporterNs.report("UI_Store", "../UI_Store/UI_Store", _context.meta, extras);
  39. }
  40. function _reportPossibleCrUseOfUI_SideBar(extras) {
  41. _reporterNs.report("UI_SideBar", "../UI_SideBar/UI_SideBar", _context.meta, extras);
  42. }
  43. function _reportPossibleCrUseOfUI_Task(extras) {
  44. _reporterNs.report("UI_Task", "../UI_Task/UI_Task", _context.meta, extras);
  45. }
  46. function _reportPossibleCrUseOfch_audio(extras) {
  47. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  48. }
  49. function _reportPossibleCrUseOfGameState(extras) {
  50. _reporterNs.report("GameState", "../../hall/Hall", _context.meta, extras);
  51. }
  52. function _reportPossibleCrUseOfHall(extras) {
  53. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  54. }
  55. function _reportPossibleCrUseOflife_countdown_Max(extras) {
  56. _reporterNs.report("life_countdown_Max", "../../hall/Hall", _context.meta, extras);
  57. }
  58. function _reportPossibleCrUseOfUI_Life(extras) {
  59. _reporterNs.report("UI_Life", "../UI_Life/UI_Life", _context.meta, extras);
  60. }
  61. return {
  62. setters: [function (_unresolved_) {
  63. _reporterNs = _unresolved_;
  64. }, function (_cc) {
  65. _cclegacy = _cc.cclegacy;
  66. __checkObsolete__ = _cc.__checkObsolete__;
  67. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  68. _decorator = _cc._decorator;
  69. }, function (_unresolved_2) {
  70. Layout_Hall = _unresolved_2.Layout_Hall;
  71. }, function (_unresolved_3) {
  72. UI_Rank = _unresolved_3.UI_Rank;
  73. }, function (_unresolved_4) {
  74. UI_Settings = _unresolved_4.UI_Settings;
  75. }, function (_unresolved_5) {
  76. UI_Sign = _unresolved_5.UI_Sign;
  77. }, function (_unresolved_6) {
  78. UI_Invite = _unresolved_6.UI_Invite;
  79. }, function (_unresolved_7) {
  80. GameUILayers = _unresolved_7.GameUILayers;
  81. gui = _unresolved_7.gui;
  82. }, function (_unresolved_8) {
  83. ui_base = _unresolved_8.default;
  84. }, function (_unresolved_9) {
  85. ResUtil = _unresolved_9.ResUtil;
  86. }, function (_unresolved_10) {
  87. ModuleDef = _unresolved_10.ModuleDef;
  88. }, function (_unresolved_11) {
  89. SceneDef = _unresolved_11.SceneDef;
  90. }, function (_unresolved_12) {
  91. UI_Store = _unresolved_12.UI_Store;
  92. }, function (_unresolved_13) {
  93. UI_SideBar = _unresolved_13.UI_SideBar;
  94. }, function (_unresolved_14) {
  95. UI_Task = _unresolved_14.UI_Task;
  96. }, function (_unresolved_15) {
  97. ch_audio = _unresolved_15.default;
  98. }, function (_unresolved_16) {
  99. GameState = _unresolved_16.GameState;
  100. Hall = _unresolved_16.Hall;
  101. life_countdown_Max = _unresolved_16.life_countdown_Max;
  102. }, function (_unresolved_17) {
  103. UI_Life = _unresolved_17.UI_Life;
  104. }],
  105. execute: function () {
  106. _crd = true;
  107. _cclegacy._RF.push({}, "e5a30zX/fVMaZSMsA9kifAa", "UI_Hall", undefined);
  108. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  109. ({
  110. ccclass,
  111. property
  112. } = _decorator);
  113. _export("UI_Hall", UI_Hall = (_dec = ccclass('UI_Hall'), _dec(_class = class UI_Hall extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  114. error: Error()
  115. }), ui_base) : ui_base) {
  116. constructor() {
  117. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  118. error: Error()
  119. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Hall/Hall', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  120. error: Error()
  121. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Hall === void 0 ? (_reportPossibleCrUseOfLayout_Hall({
  122. error: Error()
  123. }), Layout_Hall) : Layout_Hall);
  124. }
  125. onCreated() {
  126. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  127. error: Error()
  128. }), Hall) : Hall).getInstance().gameState == (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  129. error: Error()
  130. }), GameState) : GameState).fail) {
  131. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  132. error: Error()
  133. }), Hall) : Hall).getInstance().player.get_life() == 5) {
  134. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  135. error: Error()
  136. }), Hall) : Hall).getInstance().player.set_life_countdown(_crd && life_countdown_Max === void 0 ? (_reportPossibleCrUseOflife_countdown_Max({
  137. error: Error()
  138. }), life_countdown_Max) : life_countdown_Max);
  139. }
  140. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  141. error: Error()
  142. }), Hall) : Hall).getInstance().player.set_life((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  143. error: Error()
  144. }), Hall) : Hall).getInstance().player.get_life() - 1);
  145. }
  146. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  147. error: Error()
  148. }), Hall) : Hall).getInstance().gameState = (_crd && GameState === void 0 ? (_reportPossibleCrUseOfGameState({
  149. error: Error()
  150. }), GameState) : GameState).win;
  151. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  152. error: Error()
  153. }), ch_audio) : ch_audio).getInstance().play('sound/bgm');
  154. const layout = this.getLayout();
  155. this.onButtonEvent(layout.Start_Btn, () => {
  156. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  157. error: Error()
  158. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  159. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  160. error: Error()
  161. }), Hall) : Hall).getInstance().player.get_life() > 0) {
  162. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  163. error: Error()
  164. }), Hall) : Hall).getInstance().sceneChanging = false;
  165. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  166. error: Error()
  167. }), gui) : gui).close(UI_Hall);
  168. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  169. error: Error()
  170. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  171. error: Error()
  172. }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  173. error: Error()
  174. }), ModuleDef) : ModuleDef).GAME, true);
  175. } else {
  176. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  177. error: Error()
  178. }), gui) : gui).show(_crd && UI_Life === void 0 ? (_reportPossibleCrUseOfUI_Life({
  179. error: Error()
  180. }), UI_Life) : UI_Life);
  181. }
  182. });
  183. this.onButtonEvent(layout.Settings_Btn, () => {
  184. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  185. error: Error()
  186. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  187. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  188. error: Error()
  189. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  190. error: Error()
  191. }), UI_Settings) : UI_Settings);
  192. });
  193. this.onButtonEvent(layout.Rank_Btn, async () => {
  194. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  195. error: Error()
  196. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  197. await (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  198. error: Error()
  199. }), Hall) : Hall).getInstance().player.loadPfInfo();
  200. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  201. error: Error()
  202. }), gui) : gui).show(_crd && UI_Rank === void 0 ? (_reportPossibleCrUseOfUI_Rank({
  203. error: Error()
  204. }), UI_Rank) : UI_Rank);
  205. });
  206. this.onButtonEvent(layout.Sign_Btn, () => {
  207. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  208. error: Error()
  209. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  210. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  211. error: Error()
  212. }), gui) : gui).show(_crd && UI_Sign === void 0 ? (_reportPossibleCrUseOfUI_Sign({
  213. error: Error()
  214. }), UI_Sign) : UI_Sign);
  215. });
  216. this.onButtonEvent(layout.Invite_Btn, () => {
  217. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  218. error: Error()
  219. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  220. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  221. error: Error()
  222. }), gui) : gui).show(_crd && UI_Invite === void 0 ? (_reportPossibleCrUseOfUI_Invite({
  223. error: Error()
  224. }), UI_Invite) : UI_Invite);
  225. });
  226. this.onButtonEvent(layout.Store_Btn, () => {
  227. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  228. error: Error()
  229. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  230. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  231. error: Error()
  232. }), gui) : gui).show(_crd && UI_Store === void 0 ? (_reportPossibleCrUseOfUI_Store({
  233. error: Error()
  234. }), UI_Store) : UI_Store);
  235. });
  236. this.onButtonEvent(layout.Task_Btn, () => {
  237. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  238. error: Error()
  239. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  240. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  241. error: Error()
  242. }), gui) : gui).show(_crd && UI_Task === void 0 ? (_reportPossibleCrUseOfUI_Task({
  243. error: Error()
  244. }), UI_Task) : UI_Task);
  245. });
  246. this.onButtonEvent(layout.Search_Btn, () => {
  247. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  248. error: Error()
  249. }), Hall) : Hall).getInstance().player.set_max_floor(parseInt(layout.Search_EditBox.string) - 1);
  250. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  251. error: Error()
  252. }), gui) : gui).close(UI_Hall);
  253. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  254. error: Error()
  255. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  256. error: Error()
  257. }), SceneDef) : SceneDef).GAME, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  258. error: Error()
  259. }), ModuleDef) : ModuleDef).GAME, true);
  260. });
  261. if (chsdk.checkHasSidebar()) {
  262. layout.SideBar_Btn.node.active = true;
  263. this.onButtonEvent(layout.SideBar_Btn, () => {
  264. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  265. error: Error()
  266. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  267. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  268. error: Error()
  269. }), gui) : gui).show(_crd && UI_SideBar === void 0 ? (_reportPossibleCrUseOfUI_SideBar({
  270. error: Error()
  271. }), UI_SideBar) : UI_SideBar);
  272. });
  273. } else {
  274. layout.SideBar_Btn.node.active = false;
  275. }
  276. this.onButtonEvent(layout.Life_Btn, () => {
  277. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  278. error: Error()
  279. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  280. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  281. error: Error()
  282. }), gui) : gui).show(_crd && UI_Life === void 0 ? (_reportPossibleCrUseOfUI_Life({
  283. error: Error()
  284. }), UI_Life) : UI_Life);
  285. });
  286. layout.Life_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  287. error: Error()
  288. }), Hall) : Hall).getInstance().player.get_life().toString();
  289. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  290. error: Error()
  291. }), Hall) : Hall).getInstance().player.get_life_countdown() > 0) {
  292. layout.Life_CountDown.node.active = true;
  293. layout.Life_CountDown.node.parent.active = true;
  294. let minute = Math.floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  295. error: Error()
  296. }), Hall) : Hall).getInstance().player.get_life_countdown() / 60);
  297. let second = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  298. error: Error()
  299. }), Hall) : Hall).getInstance().player.get_life_countdown() % 60;
  300. layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1";
  301. } else {
  302. layout.Life_CountDown.node.active = false;
  303. layout.Life_CountDown.node.parent.active = false;
  304. }
  305. }
  306. update(deltaTime) {}
  307. set_Life(value) {
  308. const layout = this.getLayout();
  309. layout.Life_Num.string = value.toString();
  310. }
  311. set_Life_CountDown(value, flag) {
  312. const layout = this.getLayout();
  313. if (flag) {
  314. layout.Life_CountDown.node.active = true;
  315. layout.Life_CountDown.node.parent.active = true;
  316. let minute = Math.floor(value / 60);
  317. let second = value % 60;
  318. layout.Life_CountDown.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second) + "后+1";
  319. } else {
  320. layout.Life_CountDown.node.active = false;
  321. layout.Life_CountDown.node.parent.active = false;
  322. }
  323. }
  324. }) || _class));
  325. _cclegacy._RF.pop();
  326. _crd = false;
  327. }
  328. };
  329. });
  330. //# sourceMappingURL=11bdb6039a4b35cbc3d63df1ecb6dc24fb68aab9.js.map