fd567b6cff2bda101ea5067e96a8431f92b55a12.js 6.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Fail(extras) {
  7. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfUI_Hall(extras) {
  10. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfui_base(extras) {
  19. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfResUtil(extras) {
  22. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfModuleDef(extras) {
  25. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfSceneDef(extras) {
  28. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfContainer_Manager(extras) {
  31. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. find = _cc.find;
  42. }, function (_unresolved_2) {
  43. Layout_Fail = _unresolved_2.Layout_Fail;
  44. }, function (_unresolved_3) {
  45. UI_Hall = _unresolved_3.UI_Hall;
  46. }, function (_unresolved_4) {
  47. GameUILayers = _unresolved_4.GameUILayers;
  48. gui = _unresolved_4.gui;
  49. }, function (_unresolved_5) {
  50. ui_base = _unresolved_5.default;
  51. }, function (_unresolved_6) {
  52. ResUtil = _unresolved_6.ResUtil;
  53. }, function (_unresolved_7) {
  54. ModuleDef = _unresolved_7.ModuleDef;
  55. }, function (_unresolved_8) {
  56. SceneDef = _unresolved_8.SceneDef;
  57. }, function (_unresolved_9) {
  58. Container_Manager = _unresolved_9.Container_Manager;
  59. }],
  60. execute: function () {
  61. _crd = true;
  62. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  63. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  64. ({
  65. ccclass,
  66. property
  67. } = _decorator);
  68. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  69. error: Error()
  70. }), ui_base) : ui_base) {
  71. constructor() {
  72. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  73. error: Error()
  74. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  75. error: Error()
  76. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  77. error: Error()
  78. }), Layout_Fail) : Layout_Fail);
  79. }
  80. onCreated() {
  81. var _this = this;
  82. return _asyncToGenerator(function* () {
  83. var layout = _this.getLayout();
  84. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  85. error: Error()
  86. }), Container_Manager) : Container_Manager);
  87. _this.onButtonEvent(layout.Relife_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {//跳转广告
  88. //关闭设置界面
  89. //gui.close(UI_Fail);
  90. }), _this);
  91. _this.onButtonEvent(layout.ReturnHall_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  92. //跳转场景回到主页
  93. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  94. error: Error()
  95. }), gui) : gui).closeAll();
  96. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  99. error: Error()
  100. }), UI_Hall) : UI_Hall);
  101. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  102. error: Error()
  103. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  104. error: Error()
  105. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  106. error: Error()
  107. }), ModuleDef) : ModuleDef).GAME, true);
  108. }), _this);
  109. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  110. layout.Num.string = layout.progressBar.progress * 100 + '%';
  111. })();
  112. }
  113. }) || _class));
  114. _cclegacy._RF.pop();
  115. _crd = false;
  116. }
  117. };
  118. });
  119. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map