9223b50b0b25e34c00abbd1136311e176203d399.js 7.8 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Lock, ani_ui, UI_Main, ch_audio, _dec, _class, _crd, ccclass, property, UI_Lock;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfGameUILayers(extras) {
  10. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Lock(extras) {
  19. _reporterNs.report("Layout_Lock", "./Layout_Lock", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfUI_Main(extras) {
  25. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfLayout_Main(extras) {
  28. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfch_audio(extras) {
  31. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. }, function (_unresolved_2) {
  42. ui_base = _unresolved_2.default;
  43. }, function (_unresolved_3) {
  44. GameUILayers = _unresolved_3.GameUILayers;
  45. gui = _unresolved_3.gui;
  46. }, function (_unresolved_4) {
  47. ModuleDef = _unresolved_4.ModuleDef;
  48. }, function (_unresolved_5) {
  49. Layout_Lock = _unresolved_5.Layout_Lock;
  50. }, function (_unresolved_6) {
  51. ani_ui = _unresolved_6.ani_ui;
  52. UI_Main = _unresolved_6.UI_Main;
  53. }, function (_unresolved_7) {
  54. ch_audio = _unresolved_7.default;
  55. }],
  56. execute: function () {
  57. _crd = true;
  58. _cclegacy._RF.push({}, "8fb82Ol44hAxperkef41f5v", "UI_Lock", undefined);
  59. __checkObsolete__(['_decorator', 'Component', 'Node', 'UI']);
  60. ({
  61. ccclass,
  62. property
  63. } = _decorator);
  64. _export("UI_Lock", UI_Lock = (_dec = ccclass('UI_Lock'), _dec(_class = class UI_Lock extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  65. error: Error()
  66. }), ui_base) : ui_base) {
  67. constructor() {
  68. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  69. error: Error()
  70. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Lock/Lock', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  71. error: Error()
  72. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Lock === void 0 ? (_reportPossibleCrUseOfLayout_Lock({
  73. error: Error()
  74. }), Layout_Lock) : Layout_Lock);
  75. }
  76. onCreated() {
  77. var _this = this;
  78. return _asyncToGenerator(function* () {
  79. var layout = _this.getLayout();
  80. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  81. error: Error()
  82. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  83. var main_layout = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  84. error: Error()
  85. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  86. error: Error()
  87. }), UI_Main) : UI_Main).getLayout();
  88. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  89. error: Error()
  90. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  91. error: Error()
  92. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  93. error: Error()
  94. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  95. error: Error()
  96. }), UI_Main) : UI_Main).evt.key.pause);
  97. _this.onButtonEvent(layout.Close_Btn, () => {
  98. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  99. error: Error()
  100. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面
  101. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  102. error: Error()
  103. }), gui) : gui).close(UI_Lock);
  104. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  105. error: Error()
  106. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  107. error: Error()
  108. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  111. error: Error()
  112. }), UI_Main) : UI_Main).evt.key.resume);
  113. }, _this);
  114. _this.onButtonEvent(layout.Ensure_Btn, /*#__PURE__*/_asyncToGenerator(function* () {
  115. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  116. error: Error()
  117. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  118. var ret = yield chsdk.playRewardAd('解锁槽位');
  119. if (ret) {
  120. //场景中的quad消失
  121. for (var i = 0; i < 2; i++) {
  122. if (main_layout.Container.Lock_node[i].active) {
  123. main_layout.Container.Lock_node[i].active = false;
  124. main_layout.Container.unlock_Num += 1;
  125. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  126. error: Error()
  127. }), gui) : gui).close(UI_Lock);
  128. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  129. error: Error()
  130. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  131. error: Error()
  132. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  135. error: Error()
  136. }), UI_Main) : UI_Main).evt.key.resume);
  137. return;
  138. }
  139. }
  140. }
  141. }), _this);
  142. })();
  143. }
  144. }) || _class));
  145. _cclegacy._RF.pop();
  146. _crd = false;
  147. }
  148. };
  149. });
  150. //# sourceMappingURL=9223b50b0b25e34c00abbd1136311e176203d399.js.map