76754d05477925cb3e9d728bb7f254d9b1b8f4e6.js 9.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Tips, UI_Settings, ResUtil, SceneDef, UI_Hall, UI_Main, ch_audio, _dec, _class, _crd, ccclass, property, UI_Tips;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfGameUILayers(extras) {
  10. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Tips(extras) {
  19. _reporterNs.report("Layout_Tips", "./Layout_Tips", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfUI_Settings(extras) {
  22. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfResUtil(extras) {
  25. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfSceneDef(extras) {
  28. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Hall(extras) {
  31. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfLayout_Main(extras) {
  34. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfUI_Main(extras) {
  37. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfch_audio(extras) {
  40. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  41. }
  42. return {
  43. setters: [function (_unresolved_) {
  44. _reporterNs = _unresolved_;
  45. }, function (_cc) {
  46. _cclegacy = _cc.cclegacy;
  47. __checkObsolete__ = _cc.__checkObsolete__;
  48. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  49. _decorator = _cc._decorator;
  50. }, function (_unresolved_2) {
  51. ui_base = _unresolved_2.default;
  52. }, function (_unresolved_3) {
  53. GameUILayers = _unresolved_3.GameUILayers;
  54. gui = _unresolved_3.gui;
  55. }, function (_unresolved_4) {
  56. ModuleDef = _unresolved_4.ModuleDef;
  57. }, function (_unresolved_5) {
  58. Layout_Tips = _unresolved_5.Layout_Tips;
  59. }, function (_unresolved_6) {
  60. UI_Settings = _unresolved_6.UI_Settings;
  61. }, function (_unresolved_7) {
  62. ResUtil = _unresolved_7.ResUtil;
  63. }, function (_unresolved_8) {
  64. SceneDef = _unresolved_8.SceneDef;
  65. }, function (_unresolved_9) {
  66. UI_Hall = _unresolved_9.UI_Hall;
  67. }, function (_unresolved_10) {
  68. UI_Main = _unresolved_10.UI_Main;
  69. }, function (_unresolved_11) {
  70. ch_audio = _unresolved_11.default;
  71. }],
  72. execute: function () {
  73. _crd = true;
  74. _cclegacy._RF.push({}, "1ebdc1x6S9DYpzaA7oW0hw3", "UI_Tips", undefined);
  75. __checkObsolete__(['_decorator', 'Component', 'Node']);
  76. ({
  77. ccclass,
  78. property
  79. } = _decorator);
  80. _export("UI_Tips", UI_Tips = (_dec = ccclass('UI_Tips'), _dec(_class = class UI_Tips extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  81. error: Error()
  82. }), ui_base) : ui_base) {
  83. constructor() {
  84. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  85. error: Error()
  86. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Tips/Tips', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  87. error: Error()
  88. }), GameUILayers) : GameUILayers).ALERT, _crd && Layout_Tips === void 0 ? (_reportPossibleCrUseOfLayout_Tips({
  89. error: Error()
  90. }), Layout_Tips) : Layout_Tips);
  91. }
  92. onCreated() {
  93. var layout = this.getLayout();
  94. this.onButtonEvent(layout.Close_Btn, () => {
  95. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  96. error: Error()
  97. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  98. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  99. error: Error()
  100. }), gui) : gui).close(UI_Tips);
  101. });
  102. }
  103. init(flag) {
  104. var layout = this.getLayout();
  105. this.onButtonEvent(layout.Ensure_Btn, /*#__PURE__*/_asyncToGenerator(function* () {
  106. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  107. error: Error()
  108. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  109. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  110. error: Error()
  111. }), gui) : gui).close(UI_Tips);
  112. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  113. error: Error()
  114. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  115. error: Error()
  116. }), UI_Settings) : UI_Settings);
  117. if (flag) {
  118. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  119. error: Error()
  120. }), gui) : gui).closeAll();
  121. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  122. error: Error()
  123. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  124. error: Error()
  125. }), UI_Hall) : UI_Hall);
  126. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  127. error: Error()
  128. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  129. error: Error()
  130. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  131. error: Error()
  132. }), ModuleDef) : ModuleDef).GAME, true);
  133. } else {
  134. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  135. error: Error()
  136. }), gui) : gui).close(UI_Tips);
  137. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  138. error: Error()
  139. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  140. error: Error()
  141. }), UI_Settings) : UI_Settings);
  142. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  143. error: Error()
  144. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  145. error: Error()
  146. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  147. error: Error()
  148. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  149. error: Error()
  150. }), UI_Main) : UI_Main).evt.key.next_level);
  151. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  152. error: Error()
  153. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  154. error: Error()
  155. }), UI_Main) : UI_Main).getLayout().Container.level_idioms();
  156. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  157. error: Error()
  158. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  159. error: Error()
  160. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  161. error: Error()
  162. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  163. error: Error()
  164. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  165. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  166. error: Error()
  167. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  168. error: Error()
  169. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  170. error: Error()
  171. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  172. error: Error()
  173. }), UI_Main) : UI_Main).evt.key.update_remain);
  174. }
  175. }));
  176. this.onButtonEvent(layout.Cancel_Btn, () => {
  177. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  178. error: Error()
  179. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  180. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  181. error: Error()
  182. }), gui) : gui).close(UI_Tips);
  183. });
  184. }
  185. }) || _class));
  186. _cclegacy._RF.pop();
  187. _crd = false;
  188. }
  189. };
  190. });
  191. //# sourceMappingURL=76754d05477925cb3e9d728bb7f254d9b1b8f4e6.js.map