6a8af0f15958f7b90e4c55917282aae8bec7ce55.js 12 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Store(extras) {
  19. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfToast(extras) {
  25. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfch_audio(extras) {
  28. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOftable_store(extras) {
  31. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfHall(extras) {
  34. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. Sprite = _cc.Sprite;
  45. }, function (_unresolved_2) {
  46. GameUILayers = _unresolved_2.GameUILayers;
  47. gui = _unresolved_2.gui;
  48. }, function (_unresolved_3) {
  49. ui_base = _unresolved_3.default;
  50. }, function (_unresolved_4) {
  51. ModuleDef = _unresolved_4.ModuleDef;
  52. }, function (_unresolved_5) {
  53. Layout_Store = _unresolved_5.Layout_Store;
  54. }, function (_unresolved_6) {
  55. ani_ui = _unresolved_6.ani_ui;
  56. }, function (_unresolved_7) {
  57. Toast = _unresolved_7.Toast;
  58. }, function (_unresolved_8) {
  59. ch_audio = _unresolved_8.default;
  60. }, function (_unresolved_9) {
  61. table_store = _unresolved_9.table_store;
  62. }, function (_unresolved_10) {
  63. Hall = _unresolved_10.Hall;
  64. }],
  65. execute: function () {
  66. _crd = true;
  67. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  68. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  69. ({
  70. ccclass,
  71. property
  72. } = _decorator);
  73. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  74. error: Error()
  75. }), ui_base) : ui_base) {
  76. constructor() {
  77. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  78. error: Error()
  79. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  80. error: Error()
  81. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  82. error: Error()
  83. }), Layout_Store) : Layout_Store);
  84. this.config = void 0;
  85. }
  86. onCreated() {
  87. var _this = this;
  88. return _asyncToGenerator(function* () {
  89. _this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  90. error: Error()
  91. }), table_store) : table_store).getList();
  92. console.log(_this.config);
  93. var layout = _this.getLayout();
  94. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  95. error: Error()
  96. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  97. var state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  98. error: Error()
  99. }), Hall) : Hall).getInstance().player.get_store_state();
  100. console.log("商店数组:" + state);
  101. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  102. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  103. error: Error()
  104. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  105. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).close(UI_Store);
  108. }));
  109. var _loop = function* _loop(i) {
  110. if (state[i] == false) {
  111. _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  112. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  113. error: Error()
  114. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励
  115. if (i != 0) {
  116. var res = yield chsdk.playRewardAd('获得道具' + _this.config[i].type);
  117. if (res) {
  118. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  119. error: Error()
  120. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  121. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  122. error: Error()
  123. }), Hall) : Hall).getInstance().player.add_item(_this.config[i].type, 1);
  124. layout.Free_Gets[i].interactable = false;
  125. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  126. state[i] = true;
  127. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  128. error: Error()
  129. }), Hall) : Hall).getInstance().player.set_store_state(state);
  130. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  131. error: Error()
  132. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[i].name).show();
  135. }
  136. } else {
  137. var _res = yield chsdk.playRewardAd('获得铜币');
  138. if (_res) {
  139. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  140. error: Error()
  141. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  142. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  143. error: Error()
  144. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  145. error: Error()
  146. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  147. layout.Free_Gets[i].interactable = false;
  148. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  149. _this.show_Coin();
  150. state[i] = true;
  151. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  152. error: Error()
  153. }), Hall) : Hall).getInstance().player.set_store_state(state);
  154. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  155. error: Error()
  156. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  157. error: Error()
  158. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  159. }
  160. }
  161. }), _this);
  162. } else {
  163. layout.Free_Gets[i].interactable = false;
  164. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  165. }
  166. };
  167. for (var i = 0; i < layout.Free_Gets.length; i++) {
  168. yield* _loop(i);
  169. }
  170. var _loop2 = function* _loop2(_i) {
  171. _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) {
  172. //花费铜币购买物品
  173. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  174. error: Error()
  175. }), Hall) : Hall).getInstance().player.get_coin() >= _this.config[_i + 1].cost) {
  176. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  177. error: Error()
  178. }), Hall) : Hall).getInstance().player.add_item(_this.config[_i + 1], 1);
  179. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  180. error: Error()
  181. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  182. error: Error()
  183. }), Hall) : Hall).getInstance().player.get_coin() - _this.config[_i + 1].cost);
  184. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  185. error: Error()
  186. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  187. error: Error()
  188. }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[_i + 1].name).show();
  189. _this.show_Coin();
  190. } else {
  191. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  192. error: Error()
  193. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  194. error: Error()
  195. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  196. }
  197. }), _this);
  198. };
  199. for (var _i = 0; _i < layout.Coin_Gets.length; _i++) {
  200. yield* _loop2(_i);
  201. }
  202. _this.show_Coin();
  203. })();
  204. }
  205. show_Coin() {
  206. var layout = this.getLayout();
  207. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  208. error: Error()
  209. }), Hall) : Hall).getInstance().player.get_coin().toString();
  210. }
  211. }) || _class));
  212. _cclegacy._RF.pop();
  213. _crd = false;
  214. }
  215. };
  216. });
  217. //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map