50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 9.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Layout_Settings, ani_ui, UI_Main, ch, GameUILayers, gui, ui_base, ModuleDef, UI_Tips, ch_audio, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfLayout_Settings(extras) {
  7. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfani_ui(extras) {
  10. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfUI_Main(extras) {
  13. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfch(extras) {
  16. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfGameUILayers(extras) {
  19. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfgui(extras) {
  22. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfui_base(extras) {
  25. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfModuleDef(extras) {
  28. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Tips(extras) {
  31. _reporterNs.report("UI_Tips", "../UI_Tips/UI_Tips", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfch_audio(extras) {
  34. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  35. }
  36. return {
  37. setters: [function (_unresolved_) {
  38. _reporterNs = _unresolved_;
  39. }, function (_cc) {
  40. _cclegacy = _cc.cclegacy;
  41. __checkObsolete__ = _cc.__checkObsolete__;
  42. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  43. _decorator = _cc._decorator;
  44. director = _cc.director;
  45. }, function (_unresolved_2) {
  46. Layout_Settings = _unresolved_2.Layout_Settings;
  47. }, function (_unresolved_3) {
  48. ani_ui = _unresolved_3.ani_ui;
  49. UI_Main = _unresolved_3.UI_Main;
  50. }, function (_unresolved_4) {
  51. ch = _unresolved_4.ch;
  52. }, function (_unresolved_5) {
  53. GameUILayers = _unresolved_5.GameUILayers;
  54. gui = _unresolved_5.gui;
  55. }, function (_unresolved_6) {
  56. ui_base = _unresolved_6.default;
  57. }, function (_unresolved_7) {
  58. ModuleDef = _unresolved_7.ModuleDef;
  59. }, function (_unresolved_8) {
  60. UI_Tips = _unresolved_8.UI_Tips;
  61. }, function (_unresolved_9) {
  62. ch_audio = _unresolved_9.default;
  63. }],
  64. execute: function () {
  65. _crd = true;
  66. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  67. __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node']);
  68. ({
  69. ccclass,
  70. property
  71. } = _decorator);
  72. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  73. error: Error()
  74. }), ui_base) : ui_base) {
  75. constructor() {
  76. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  77. error: Error()
  78. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  79. error: Error()
  80. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  81. error: Error()
  82. }), Layout_Settings) : Layout_Settings);
  83. }
  84. onCreated() {
  85. var _this = this;
  86. return _asyncToGenerator(function* () {
  87. var layout = _this.getLayout();
  88. if (director.getScene().name == 'hall') {
  89. layout.Defeat_Btn.node.active = false;
  90. layout.Replay_Btn.node.active = false;
  91. layout.Question_Btn.node.active = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  92. error: Error()
  93. }), ch) : ch).sdk.createFeedbackButton((_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  94. error: Error()
  95. }), ch) : ch).util.getBtnOp(layout.Question_Btn.node));
  96. } else if (director.getScene().name == 'game') {
  97. layout.Defeat_Btn.node.active = true;
  98. layout.Replay_Btn.node.active = true;
  99. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  100. error: Error()
  101. }), ch) : ch).sdk.destoryFeedbackButton();
  102. layout.Question_Btn.node.active = false;
  103. }
  104. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  105. error: Error()
  106. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  107. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  108. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  109. error: Error()
  110. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面
  111. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  112. error: Error()
  113. }), gui) : gui).close(UI_Settings);
  114. if (director.getScene().name == 'game') {
  115. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  116. error: Error()
  117. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  118. error: Error()
  119. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  120. error: Error()
  121. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  122. error: Error()
  123. }), UI_Main) : UI_Main).evt.key.resume);
  124. }
  125. }), _this);
  126. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  127. error: Error()
  128. }), ch) : ch).audio.volumeMusic != 0;
  129. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  130. error: Error()
  131. }), ch) : ch).audio.switchEffect;
  132. _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  133. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  134. error: Error()
  135. }), ch) : ch).audio.volumeMusic = toggle.isChecked;
  136. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  137. error: Error()
  138. }), ch) : ch).audio.save(); // button_sound();
  139. }), _this);
  140. _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  141. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  142. error: Error()
  143. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  144. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  145. error: Error()
  146. }), ch) : ch).audio.save(); // button_sound();
  147. }), _this);
  148. _this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  149. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  150. error: Error()
  151. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  152. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  153. error: Error()
  154. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  155. error: Error()
  156. }), UI_Tips) : UI_Tips);
  157. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  158. error: Error()
  159. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  160. error: Error()
  161. }), UI_Tips) : UI_Tips).init(true);
  162. }), _this);
  163. _this.onButtonEvent(layout.Replay_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  164. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  165. error: Error()
  166. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  167. yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  168. error: Error()
  169. }), gui) : gui).show(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  170. error: Error()
  171. }), UI_Tips) : UI_Tips);
  172. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  173. error: Error()
  174. }), gui) : gui).get(_crd && UI_Tips === void 0 ? (_reportPossibleCrUseOfUI_Tips({
  175. error: Error()
  176. }), UI_Tips) : UI_Tips).init(false);
  177. }), _this);
  178. })();
  179. }
  180. }) || _class));
  181. _cclegacy._RF.pop();
  182. _crd = false;
  183. }
  184. };
  185. });
  186. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map