0a4102a464059398e43bc26dd3fe1faf79989cb3.js 14 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12", "__unresolved_13"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, ch, GameUILayers, gui, ui_base, ModuleDef, UI_GameRules, UI_Idioms, UI_Settings, UI_Win, Layout_Main, Container_Manager, UI_TimesOver, ch_audio, Hall, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function ani_ui(node, end) {
  7. if (end === void 0) {
  8. end = 1.0;
  9. }
  10. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  11. error: Error()
  12. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  13. }
  14. function _reportPossibleCrUseOfch(extras) {
  15. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  16. }
  17. function _reportPossibleCrUseOfGameUILayers(extras) {
  18. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  19. }
  20. function _reportPossibleCrUseOfgui(extras) {
  21. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  22. }
  23. function _reportPossibleCrUseOfui_base(extras) {
  24. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  25. }
  26. function _reportPossibleCrUseOfModuleDef(extras) {
  27. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  28. }
  29. function _reportPossibleCrUseOfUI_GameRules(extras) {
  30. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  31. }
  32. function _reportPossibleCrUseOfUI_Idioms(extras) {
  33. _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras);
  34. }
  35. function _reportPossibleCrUseOfUI_Settings(extras) {
  36. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  37. }
  38. function _reportPossibleCrUseOfUI_Win(extras) {
  39. _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras);
  40. }
  41. function _reportPossibleCrUseOfLayout_Main(extras) {
  42. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  43. }
  44. function _reportPossibleCrUseOfContainer_Manager(extras) {
  45. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  46. }
  47. function _reportPossibleCrUseOfUI_TimesOver(extras) {
  48. _reporterNs.report("UI_TimesOver", "../UI_TimesOver/UI_TimesOver", _context.meta, extras);
  49. }
  50. function _reportPossibleCrUseOfch_audio(extras) {
  51. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  52. }
  53. function _reportPossibleCrUseOfHall(extras) {
  54. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  55. }
  56. _export("ani_ui", ani_ui);
  57. return {
  58. setters: [function (_unresolved_) {
  59. _reporterNs = _unresolved_;
  60. }, function (_cc) {
  61. _cclegacy = _cc.cclegacy;
  62. __checkObsolete__ = _cc.__checkObsolete__;
  63. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  64. _decorator = _cc._decorator;
  65. find = _cc.find;
  66. }, function (_unresolved_2) {
  67. ch = _unresolved_2.ch;
  68. }, function (_unresolved_3) {
  69. GameUILayers = _unresolved_3.GameUILayers;
  70. gui = _unresolved_3.gui;
  71. }, function (_unresolved_4) {
  72. ui_base = _unresolved_4.default;
  73. }, function (_unresolved_5) {
  74. ModuleDef = _unresolved_5.ModuleDef;
  75. }, function (_unresolved_6) {
  76. UI_GameRules = _unresolved_6.UI_GameRules;
  77. }, function (_unresolved_7) {
  78. UI_Idioms = _unresolved_7.UI_Idioms;
  79. }, function (_unresolved_8) {
  80. UI_Settings = _unresolved_8.UI_Settings;
  81. }, function (_unresolved_9) {
  82. UI_Win = _unresolved_9.UI_Win;
  83. }, function (_unresolved_10) {
  84. Layout_Main = _unresolved_10.Layout_Main;
  85. }, function (_unresolved_11) {
  86. Container_Manager = _unresolved_11.Container_Manager;
  87. }, function (_unresolved_12) {
  88. UI_TimesOver = _unresolved_12.UI_TimesOver;
  89. }, function (_unresolved_13) {
  90. ch_audio = _unresolved_13.default;
  91. }, function (_unresolved_14) {
  92. Hall = _unresolved_14.Hall;
  93. }],
  94. execute: function () {
  95. _crd = true;
  96. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  97. __checkObsolete__(['_decorator', 'find', 'Node']);
  98. ({
  99. ccclass,
  100. property
  101. } = _decorator);
  102. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  103. error: Error()
  104. }), ui_base) : ui_base) {
  105. constructor() {
  106. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  107. error: Error()
  108. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  109. error: Error()
  110. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  111. error: Error()
  112. }), Layout_Main) : Layout_Main);
  113. this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  114. error: Error()
  115. }), ch) : ch).get_new_event();
  116. this.running = true;
  117. }
  118. onCreated() {
  119. var _this = this;
  120. return _asyncToGenerator(function* () {
  121. var layout = _this.getLayout();
  122. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  123. error: Error()
  124. }), Container_Manager) : Container_Manager);
  125. _this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  126. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  127. error: Error()
  128. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开设置界面
  129. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  130. error: Error()
  131. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  132. error: Error()
  133. }), UI_Settings) : UI_Settings);
  134. _this.pause();
  135. }), _this);
  136. _this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  137. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  138. error: Error()
  139. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开游戏说明
  140. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  141. error: Error()
  142. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  143. error: Error()
  144. }), UI_GameRules) : UI_GameRules);
  145. }), _this); //显示关卡数
  146. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  147. error: Error()
  148. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块
  149. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  150. error: Error()
  151. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  152. error: Error()
  153. }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时
  154. _this.new_level();
  155. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  156. error: Error()
  157. }), Hall) : Hall).getInstance().player.get_max_floor();
  158. layout.schedule(() => {
  159. if (_this.running) {
  160. if (layout.time != 0) {
  161. layout.time -= 1;
  162. var minute = Math.floor(layout.time / 60);
  163. var second = layout.time % 60;
  164. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  165. } else {
  166. if (layout.Container.idioms.length > 0) {
  167. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  168. error: Error()
  169. }), gui) : gui).show(_crd && UI_TimesOver === void 0 ? (_reportPossibleCrUseOfUI_TimesOver({
  170. error: Error()
  171. }), UI_TimesOver) : UI_TimesOver);
  172. _this.running = false;
  173. }
  174. }
  175. if (layout.Container.idioms.length <= 0) {
  176. console.log('恭喜你,通关成功');
  177. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  178. error: Error()
  179. }), Hall) : Hall).getInstance().player.set_pass_level(1);
  180. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  181. error: Error()
  182. }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  183. error: Error()
  184. }), Hall) : Hall).getInstance().player.get_max_floor() + 1);
  185. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  186. error: Error()
  187. }), Hall) : Hall).getInstance().player.setDirty();
  188. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  189. error: Error()
  190. }), Hall) : Hall).getInstance().player.save_rank_floor();
  191. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  192. error: Error()
  193. }), Hall) : Hall).getInstance().player.save();
  194. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  195. error: Error()
  196. }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({
  197. error: Error()
  198. }), UI_Win) : UI_Win);
  199. _this.running = false;
  200. }
  201. }
  202. }, 1.0);
  203. _this.evt.on(_this.evt.key.pause, _this.pause, _this);
  204. _this.evt.on(_this.evt.key.resume, _this.resume, _this);
  205. _this.evt.on(_this.evt.key.next_level, _this.new_level, _this);
  206. _this.evt.on(_this.evt.key.update_remain, _this.remain, _this);
  207. _this.evt.on(_this.evt.key.update_ui_idioms, _this.ui_idioms, _this);
  208. })();
  209. }
  210. new_level() {
  211. var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  212. error: Error()
  213. }), Hall) : Hall).getInstance().player.get_max_floor();
  214. var layout = this.getLayout();
  215. if (level == 0) {
  216. layout.Eliminate_Btn.node.active = false;
  217. layout.Shuffle_Btn.node.active = false;
  218. layout.Empty_Btn.node.active = false;
  219. } else {
  220. layout.Eliminate_Btn.node.active = true;
  221. layout.Shuffle_Btn.node.active = true;
  222. layout.Empty_Btn.node.active = true;
  223. }
  224. layout.time = layout.Container.time;
  225. var minute = Math.floor(layout.Container.time / 60);
  226. var second = layout.Container.time % 60;
  227. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  228. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  229. error: Error()
  230. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  231. error: Error()
  232. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  233. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  234. error: Error()
  235. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关';
  236. if (level == 0) {
  237. layout.Hands.forEach(node => {
  238. node.active = true;
  239. });
  240. } else {
  241. layout.Hands.forEach(node => {
  242. node.active = false;
  243. });
  244. }
  245. this.running = true;
  246. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  247. error: Error()
  248. }), ch_audio) : ch_audio).getInstance().play('sound/bgm');
  249. }
  250. remain() {
  251. var layout = this.getLayout();
  252. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  253. error: Error()
  254. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  255. error: Error()
  256. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  257. }
  258. ui_idioms() {
  259. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  260. error: Error()
  261. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  262. error: Error()
  263. }), UI_Idioms) : UI_Idioms).init();
  264. }
  265. pause() {
  266. this.running = false;
  267. }
  268. resume() {
  269. this.running = true;
  270. }
  271. onDispose() {
  272. var layout = this.getLayout();
  273. layout.unscheduleAllCallbacks();
  274. }
  275. }) || _class));
  276. _cclegacy._RF.pop();
  277. _crd = false;
  278. }
  279. };
  280. });
  281. //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map