fd567b6cff2bda101ea5067e96a8431f92b55a12.js 6.3 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Layout_Fail, UI_Hall, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, Container_Manager, ani_ui, ch_audio, _dec, _class, _crd, ccclass, property, UI_Fail;
  4. function _reportPossibleCrUseOfLayout_Fail(extras) {
  5. _reporterNs.report("Layout_Fail", "./Layout_Fail", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfUI_Hall(extras) {
  8. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfGameUILayers(extras) {
  11. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfgui(extras) {
  14. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfui_base(extras) {
  17. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfResUtil(extras) {
  20. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfModuleDef(extras) {
  23. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfContainer_Manager(extras) {
  29. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfani_ui(extras) {
  32. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfch_audio(extras) {
  35. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  36. }
  37. return {
  38. setters: [function (_unresolved_) {
  39. _reporterNs = _unresolved_;
  40. }, function (_cc) {
  41. _cclegacy = _cc.cclegacy;
  42. __checkObsolete__ = _cc.__checkObsolete__;
  43. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  44. _decorator = _cc._decorator;
  45. find = _cc.find;
  46. }, function (_unresolved_2) {
  47. Layout_Fail = _unresolved_2.Layout_Fail;
  48. }, function (_unresolved_3) {
  49. UI_Hall = _unresolved_3.UI_Hall;
  50. }, function (_unresolved_4) {
  51. GameUILayers = _unresolved_4.GameUILayers;
  52. gui = _unresolved_4.gui;
  53. }, function (_unresolved_5) {
  54. ui_base = _unresolved_5.default;
  55. }, function (_unresolved_6) {
  56. ResUtil = _unresolved_6.ResUtil;
  57. }, function (_unresolved_7) {
  58. ModuleDef = _unresolved_7.ModuleDef;
  59. }, function (_unresolved_8) {
  60. SceneDef = _unresolved_8.SceneDef;
  61. }, function (_unresolved_9) {
  62. Container_Manager = _unresolved_9.Container_Manager;
  63. }, function (_unresolved_10) {
  64. ani_ui = _unresolved_10.ani_ui;
  65. }, function (_unresolved_11) {
  66. ch_audio = _unresolved_11.default;
  67. }],
  68. execute: function () {
  69. _crd = true;
  70. _cclegacy._RF.push({}, "25964t1RBhKUp6zTIOnu2R5", "UI_Fail", undefined);
  71. __checkObsolete__(['_decorator', 'Component', 'find', 'Node']);
  72. ({
  73. ccclass,
  74. property
  75. } = _decorator);
  76. _export("UI_Fail", UI_Fail = (_dec = ccclass('UI_Fail'), _dec(_class = class UI_Fail extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  77. error: Error()
  78. }), ui_base) : ui_base) {
  79. constructor() {
  80. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  81. error: Error()
  82. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Fail/Fail', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  83. error: Error()
  84. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Fail === void 0 ? (_reportPossibleCrUseOfLayout_Fail({
  85. error: Error()
  86. }), Layout_Fail) : Layout_Fail);
  87. }
  88. async onCreated() {
  89. const layout = this.getLayout();
  90. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  91. error: Error()
  92. }), Container_Manager) : Container_Manager);
  93. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  94. error: Error()
  95. }), ani_ui) : ani_ui)(layout.Relife_Btn.node.parent.parent);
  96. this.onButtonEvent(layout.Relife_Btn, async button => {
  97. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  98. error: Error()
  99. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  100. }, this);
  101. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  102. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  103. error: Error()
  104. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //跳转场景回到主页
  105. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  106. error: Error()
  107. }), gui) : gui).closeAll();
  108. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  109. error: Error()
  110. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  111. error: Error()
  112. }), UI_Hall) : UI_Hall);
  113. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  114. error: Error()
  115. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  116. error: Error()
  117. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  118. error: Error()
  119. }), ModuleDef) : ModuleDef).GAME, true);
  120. }, this);
  121. layout.progressBar.progress = (layout.Container.count - layout.Container.idioms.length) / layout.Container.count;
  122. layout.Num.string = Math.floor(layout.progressBar.progress * 100) + '%';
  123. }
  124. }) || _class));
  125. _cclegacy._RF.pop();
  126. _crd = false;
  127. }
  128. };
  129. });
  130. //# sourceMappingURL=fd567b6cff2bda101ea5067e96a8431f92b55a12.js.map