99b535d8a2435b17b7a999d87ff3be42be0d89f6.js 9.6 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, Sprite, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, UI_Hall, ani_ui, UI_Main, Layout_Win, Container_Manager, ch_audio, Hall, _dec, _class, _crd, ccclass, property, UI_Win;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfResUtil(extras) {
  14. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfModuleDef(extras) {
  17. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfSceneDef(extras) {
  20. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfUI_Hall(extras) {
  23. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfani_ui(extras) {
  26. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Main(extras) {
  29. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfLayout_Win(extras) {
  32. _reporterNs.report("Layout_Win", "./Layout_Win", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfContainer_Manager(extras) {
  35. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfch_audio(extras) {
  38. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  39. }
  40. function _reportPossibleCrUseOfHall(extras) {
  41. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  42. }
  43. return {
  44. setters: [function (_unresolved_) {
  45. _reporterNs = _unresolved_;
  46. }, function (_cc) {
  47. _cclegacy = _cc.cclegacy;
  48. __checkObsolete__ = _cc.__checkObsolete__;
  49. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  50. _decorator = _cc._decorator;
  51. find = _cc.find;
  52. Sprite = _cc.Sprite;
  53. }, function (_unresolved_2) {
  54. GameUILayers = _unresolved_2.GameUILayers;
  55. gui = _unresolved_2.gui;
  56. }, function (_unresolved_3) {
  57. ui_base = _unresolved_3.default;
  58. }, function (_unresolved_4) {
  59. ResUtil = _unresolved_4.ResUtil;
  60. }, function (_unresolved_5) {
  61. ModuleDef = _unresolved_5.ModuleDef;
  62. }, function (_unresolved_6) {
  63. SceneDef = _unresolved_6.SceneDef;
  64. }, function (_unresolved_7) {
  65. UI_Hall = _unresolved_7.UI_Hall;
  66. }, function (_unresolved_8) {
  67. ani_ui = _unresolved_8.ani_ui;
  68. UI_Main = _unresolved_8.UI_Main;
  69. }, function (_unresolved_9) {
  70. Layout_Win = _unresolved_9.Layout_Win;
  71. }, function (_unresolved_10) {
  72. Container_Manager = _unresolved_10.Container_Manager;
  73. }, function (_unresolved_11) {
  74. ch_audio = _unresolved_11.default;
  75. }, function (_unresolved_12) {
  76. Hall = _unresolved_12.Hall;
  77. }],
  78. execute: function () {
  79. _crd = true;
  80. _cclegacy._RF.push({}, "83142byQEVIGK9m///c1wq2", "UI_Win", undefined);
  81. __checkObsolete__(['_decorator', 'find', 'Sprite']);
  82. ({
  83. ccclass,
  84. property
  85. } = _decorator);
  86. _export("UI_Win", UI_Win = (_dec = ccclass('UI_Win'), _dec(_class = class UI_Win extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  87. error: Error()
  88. }), ui_base) : ui_base) {
  89. constructor() {
  90. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  91. error: Error()
  92. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Win/Win', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  93. error: Error()
  94. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Win === void 0 ? (_reportPossibleCrUseOfLayout_Win({
  95. error: Error()
  96. }), Layout_Win) : Layout_Win);
  97. }
  98. async onCreated() {
  99. const layout = this.getLayout();
  100. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  101. error: Error()
  102. }), ani_ui) : ani_ui)(layout.Three_Btn.node.parent.parent);
  103. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  104. error: Error()
  105. }), Container_Manager) : Container_Manager);
  106. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  107. error: Error()
  108. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  109. error: Error()
  110. }), Hall) : Hall).getInstance().player.get_coin() + 50);
  111. this.onButtonEvent(layout.Three_Btn, async button => {
  112. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  113. error: Error()
  114. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //三倍奖励 看广告
  115. const ret = await chsdk.playRewardAd('三倍获取铜币');
  116. if (ret) {
  117. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  118. error: Error()
  119. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  120. error: Error()
  121. }), Hall) : Hall).getInstance().player.get_coin() + 150 - 50); //按钮置灰 点击无效
  122. layout.Three_Btn.interactable = false;
  123. layout.Three_Btn.node.getComponent(Sprite).grayscale = true;
  124. layout.Txt.string = '铜币+150';
  125. }
  126. }, this);
  127. this.onButtonEvent(layout.Next_Btn, async button => {
  128. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  129. error: Error()
  130. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //下一关
  131. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  132. error: Error()
  133. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  134. error: Error()
  135. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  136. error: Error()
  137. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  138. error: Error()
  139. }), UI_Main) : UI_Main).evt.key.next_level);
  140. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  141. error: Error()
  142. }), gui) : gui).close(UI_Win);
  143. layout.Container.level_idioms();
  144. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  145. error: Error()
  146. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  147. error: Error()
  148. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  149. error: Error()
  150. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  151. error: Error()
  152. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  153. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  154. error: Error()
  155. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  156. error: Error()
  157. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  158. error: Error()
  159. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  160. error: Error()
  161. }), UI_Main) : UI_Main).evt.key.update_remain); //关卡难度
  162. //重新选词
  163. //刷新UI_Idioms
  164. //计时刷新,剩余方块数量刷新
  165. }, this);
  166. this.onButtonEvent(layout.ReturnHall_Btn, async button => {
  167. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  168. error: Error()
  169. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //返回大厅
  170. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  171. error: Error()
  172. }), gui) : gui).closeAll();
  173. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  174. error: Error()
  175. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  176. error: Error()
  177. }), UI_Hall) : UI_Hall);
  178. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  179. error: Error()
  180. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  181. error: Error()
  182. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  183. error: Error()
  184. }), ModuleDef) : ModuleDef).GAME, true);
  185. }, this);
  186. }
  187. }) || _class));
  188. _cclegacy._RF.pop();
  189. _crd = false;
  190. }
  191. };
  192. });
  193. //# sourceMappingURL=99b535d8a2435b17b7a999d87ff3be42be0d89f6.js.map