76754d05477925cb3e9d728bb7f254d9b1b8f4e6.js 9.2 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Tips, UI_Settings, ResUtil, SceneDef, UI_Hall, UI_Main, ch_audio, _dec, _class, _crd, ccclass, property, UI_Tips;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfGameUILayers(extras) {
  8. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Tips(extras) {
  17. _reporterNs.report("Layout_Tips", "./Layout_Tips", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfUI_Settings(extras) {
  20. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfResUtil(extras) {
  23. _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfSceneDef(extras) {
  26. _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfUI_Hall(extras) {
  29. _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfLayout_Main(extras) {
  32. _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras);
  33. }
  34. function _reportPossibleCrUseOfUI_Main(extras) {
  35. _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras);
  36. }
  37. function _reportPossibleCrUseOfch_audio(extras) {
  38. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  39. }
  40. return {
  41. setters: [function (_unresolved_) {
  42. _reporterNs = _unresolved_;
  43. }, function (_cc) {
  44. _cclegacy = _cc.cclegacy;
  45. __checkObsolete__ = _cc.__checkObsolete__;
  46. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  47. _decorator = _cc._decorator;
  48. }, function (_unresolved_2) {
  49. ui_base = _unresolved_2.default;
  50. }, function (_unresolved_3) {
  51. GameUILayers = _unresolved_3.GameUILayers;
  52. gui = _unresolved_3.gui;
  53. }, function (_unresolved_4) {
  54. ModuleDef = _unresolved_4.ModuleDef;
  55. }, function (_unresolved_5) {
  56. Layout_Tips = _unresolved_5.Layout_Tips;
  57. }, function (_unresolved_6) {
  58. UI_Settings = _unresolved_6.UI_Settings;
  59. }, function (_unresolved_7) {
  60. ResUtil = _unresolved_7.ResUtil;
  61. }, function (_unresolved_8) {
  62. SceneDef = _unresolved_8.SceneDef;
  63. }, function (_unresolved_9) {
  64. UI_Hall = _unresolved_9.UI_Hall;
  65. }, function (_unresolved_10) {
  66. UI_Main = _unresolved_10.UI_Main;
  67. }, function (_unresolved_11) {
  68. ch_audio = _unresolved_11.default;
  69. }],
  70. execute: function () {
  71. _crd = true;
  72. _cclegacy._RF.push({}, "1ebdc1x6S9DYpzaA7oW0hw3", "UI_Tips", undefined);
  73. __checkObsolete__(['_decorator', 'Component', 'Node']);
  74. ({
  75. ccclass,
  76. property
  77. } = _decorator);
  78. _export("UI_Tips", UI_Tips = (_dec = ccclass('UI_Tips'), _dec(_class = class UI_Tips extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  79. error: Error()
  80. }), ui_base) : ui_base) {
  81. constructor() {
  82. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  83. error: Error()
  84. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Tips/Tips', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  85. error: Error()
  86. }), GameUILayers) : GameUILayers).ALERT, _crd && Layout_Tips === void 0 ? (_reportPossibleCrUseOfLayout_Tips({
  87. error: Error()
  88. }), Layout_Tips) : Layout_Tips);
  89. }
  90. onCreated() {
  91. const layout = this.getLayout();
  92. this.onButtonEvent(layout.Close_Btn, () => {
  93. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  94. error: Error()
  95. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  96. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  97. error: Error()
  98. }), gui) : gui).close(UI_Tips);
  99. });
  100. }
  101. init(flag) {
  102. const layout = this.getLayout();
  103. this.onButtonEvent(layout.Ensure_Btn, async () => {
  104. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  105. error: Error()
  106. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  107. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  108. error: Error()
  109. }), gui) : gui).close(UI_Tips);
  110. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  111. error: Error()
  112. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  113. error: Error()
  114. }), UI_Settings) : UI_Settings);
  115. if (flag) {
  116. await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  117. error: Error()
  118. }), gui) : gui).closeAll();
  119. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  120. error: Error()
  121. }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({
  122. error: Error()
  123. }), UI_Hall) : UI_Hall);
  124. (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  125. error: Error()
  126. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  127. error: Error()
  128. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  129. error: Error()
  130. }), ModuleDef) : ModuleDef).GAME, true);
  131. } else {
  132. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  133. error: Error()
  134. }), gui) : gui).close(UI_Tips);
  135. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  136. error: Error()
  137. }), gui) : gui).close(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  138. error: Error()
  139. }), UI_Settings) : UI_Settings);
  140. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  141. error: Error()
  142. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  143. error: Error()
  144. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  145. error: Error()
  146. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  147. error: Error()
  148. }), UI_Main) : UI_Main).evt.key.next_level);
  149. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  150. error: Error()
  151. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  152. error: Error()
  153. }), UI_Main) : UI_Main).getLayout().Container.level_idioms();
  154. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  155. error: Error()
  156. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  157. error: Error()
  158. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  159. error: Error()
  160. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  161. error: Error()
  162. }), UI_Main) : UI_Main).evt.key.update_ui_idioms);
  163. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  164. error: Error()
  165. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  166. error: Error()
  167. }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  168. error: Error()
  169. }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({
  170. error: Error()
  171. }), UI_Main) : UI_Main).evt.key.update_remain);
  172. }
  173. });
  174. this.onButtonEvent(layout.Cancel_Btn, () => {
  175. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  176. error: Error()
  177. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  178. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  179. error: Error()
  180. }), gui) : gui).close(UI_Tips);
  181. });
  182. }
  183. }) || _class));
  184. _cclegacy._RF.pop();
  185. _crd = false;
  186. }
  187. };
  188. });
  189. //# sourceMappingURL=76754d05477925cb3e9d728bb7f254d9b1b8f4e6.js.map