6a8af0f15958f7b90e4c55917282aae8bec7ce55.js 10 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, _dec, _class, _crd, ccclass, property, UI_Store;
  4. function _reportPossibleCrUseOfGameUILayers(extras) {
  5. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfgui(extras) {
  8. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfui_base(extras) {
  11. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfModuleDef(extras) {
  14. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfLayout_Store(extras) {
  17. _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfToast(extras) {
  23. _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfch_audio(extras) {
  26. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOftable_store(extras) {
  29. _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras);
  30. }
  31. function _reportPossibleCrUseOfHall(extras) {
  32. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  33. }
  34. return {
  35. setters: [function (_unresolved_) {
  36. _reporterNs = _unresolved_;
  37. }, function (_cc) {
  38. _cclegacy = _cc.cclegacy;
  39. __checkObsolete__ = _cc.__checkObsolete__;
  40. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  41. _decorator = _cc._decorator;
  42. Sprite = _cc.Sprite;
  43. }, function (_unresolved_2) {
  44. GameUILayers = _unresolved_2.GameUILayers;
  45. gui = _unresolved_2.gui;
  46. }, function (_unresolved_3) {
  47. ui_base = _unresolved_3.default;
  48. }, function (_unresolved_4) {
  49. ModuleDef = _unresolved_4.ModuleDef;
  50. }, function (_unresolved_5) {
  51. Layout_Store = _unresolved_5.Layout_Store;
  52. }, function (_unresolved_6) {
  53. ani_ui = _unresolved_6.ani_ui;
  54. }, function (_unresolved_7) {
  55. Toast = _unresolved_7.Toast;
  56. }, function (_unresolved_8) {
  57. ch_audio = _unresolved_8.default;
  58. }, function (_unresolved_9) {
  59. table_store = _unresolved_9.table_store;
  60. }, function (_unresolved_10) {
  61. Hall = _unresolved_10.Hall;
  62. }],
  63. execute: function () {
  64. _crd = true;
  65. _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined);
  66. __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']);
  67. ({
  68. ccclass,
  69. property
  70. } = _decorator);
  71. _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  72. error: Error()
  73. }), ui_base) : ui_base) {
  74. constructor() {
  75. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  76. error: Error()
  77. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  78. error: Error()
  79. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({
  80. error: Error()
  81. }), Layout_Store) : Layout_Store);
  82. this.config = void 0;
  83. }
  84. async onCreated() {
  85. this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({
  86. error: Error()
  87. }), table_store) : table_store).getList();
  88. console.log(this.config);
  89. const layout = this.getLayout();
  90. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  91. error: Error()
  92. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  93. let state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  94. error: Error()
  95. }), Hall) : Hall).getInstance().player.get_store_state();
  96. console.log("商店数组:" + state);
  97. this.onButtonEvent(layout.Close_Btn, async button => {
  98. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  99. error: Error()
  100. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn');
  101. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  102. error: Error()
  103. }), gui) : gui).close(UI_Store);
  104. });
  105. for (let i = 0; i < layout.Free_Gets.length; i++) {
  106. if (state[i] == false) {
  107. this.onButtonEvent(layout.Free_Gets[i], async button => {
  108. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  109. error: Error()
  110. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励
  111. if (i != 0) {
  112. const res = await chsdk.playRewardAd('获得道具' + this.config[i].type);
  113. if (res) {
  114. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  115. error: Error()
  116. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  117. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  118. error: Error()
  119. }), Hall) : Hall).getInstance().player.add_item(this.config[i].type, 1);
  120. layout.Free_Gets[i].interactable = false;
  121. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  122. state[i] = true;
  123. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  124. error: Error()
  125. }), Hall) : Hall).getInstance().player.set_store_state(state);
  126. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  127. error: Error()
  128. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  129. error: Error()
  130. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i].name).show();
  131. }
  132. } else {
  133. const res = await chsdk.playRewardAd('获得铜币');
  134. if (res) {
  135. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  136. error: Error()
  137. }), Hall) : Hall).getInstance().player.set_watch_ad_num(1);
  138. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  139. error: Error()
  140. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  141. error: Error()
  142. }), Hall) : Hall).getInstance().player.get_coin() + 100);
  143. layout.Free_Gets[i].interactable = false;
  144. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  145. this.show_Coin();
  146. state[i] = true;
  147. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  148. error: Error()
  149. }), Hall) : Hall).getInstance().player.set_store_state(state);
  150. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  151. error: Error()
  152. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  153. error: Error()
  154. }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show();
  155. }
  156. }
  157. }, this);
  158. } else {
  159. layout.Free_Gets[i].interactable = false;
  160. layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true;
  161. }
  162. }
  163. for (let i = 0; i < layout.Coin_Gets.length; i++) {
  164. this.onButtonEvent(layout.Coin_Gets[i], async button => {
  165. //花费铜币购买物品
  166. if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  167. error: Error()
  168. }), Hall) : Hall).getInstance().player.get_coin() >= this.config[i + 1].cost) {
  169. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  170. error: Error()
  171. }), Hall) : Hall).getInstance().player.add_item(this.config[i + 1], 1);
  172. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  173. error: Error()
  174. }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  175. error: Error()
  176. }), Hall) : Hall).getInstance().player.get_coin() - this.config[i + 1].cost);
  177. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  178. error: Error()
  179. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  180. error: Error()
  181. }), gui) : gui).getLayerNode(5), '获得道具:' + this.config[i + 1].name).show();
  182. this.show_Coin();
  183. } else {
  184. (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({
  185. error: Error()
  186. }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  187. error: Error()
  188. }), gui) : gui).getLayerNode(5), '铜币不足').show();
  189. }
  190. }, this);
  191. }
  192. this.show_Coin();
  193. }
  194. show_Coin() {
  195. const layout = this.getLayout();
  196. layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  197. error: Error()
  198. }), Hall) : Hall).getInstance().player.get_coin().toString();
  199. }
  200. }) || _class));
  201. _cclegacy._RF.pop();
  202. _crd = false;
  203. }
  204. };
  205. });
  206. //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map