0a4102a464059398e43bc26dd3fe1faf79989cb3.js 13 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12", "__unresolved_13"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, ch, GameUILayers, gui, ui_base, ModuleDef, UI_GameRules, UI_Idioms, UI_Settings, UI_Win, Layout_Main, Container_Manager, UI_TimesOver, ch_audio, Hall, _dec, _class, _crd, ccclass, property, UI_Main;
  4. function ani_ui(node, end = 1.0) {
  5. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  6. error: Error()
  7. }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end);
  8. }
  9. function _reportPossibleCrUseOfch(extras) {
  10. _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfGameUILayers(extras) {
  13. _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfgui(extras) {
  16. _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfui_base(extras) {
  19. _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfModuleDef(extras) {
  22. _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfUI_GameRules(extras) {
  25. _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfUI_Idioms(extras) {
  28. _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfUI_Settings(extras) {
  31. _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras);
  32. }
  33. function _reportPossibleCrUseOfUI_Win(extras) {
  34. _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras);
  35. }
  36. function _reportPossibleCrUseOfLayout_Main(extras) {
  37. _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras);
  38. }
  39. function _reportPossibleCrUseOfContainer_Manager(extras) {
  40. _reporterNs.report("Container_Manager", "../../game/Container_Manager", _context.meta, extras);
  41. }
  42. function _reportPossibleCrUseOfUI_TimesOver(extras) {
  43. _reporterNs.report("UI_TimesOver", "../UI_TimesOver/UI_TimesOver", _context.meta, extras);
  44. }
  45. function _reportPossibleCrUseOfch_audio(extras) {
  46. _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras);
  47. }
  48. function _reportPossibleCrUseOfHall(extras) {
  49. _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras);
  50. }
  51. _export("ani_ui", ani_ui);
  52. return {
  53. setters: [function (_unresolved_) {
  54. _reporterNs = _unresolved_;
  55. }, function (_cc) {
  56. _cclegacy = _cc.cclegacy;
  57. __checkObsolete__ = _cc.__checkObsolete__;
  58. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  59. _decorator = _cc._decorator;
  60. find = _cc.find;
  61. }, function (_unresolved_2) {
  62. ch = _unresolved_2.ch;
  63. }, function (_unresolved_3) {
  64. GameUILayers = _unresolved_3.GameUILayers;
  65. gui = _unresolved_3.gui;
  66. }, function (_unresolved_4) {
  67. ui_base = _unresolved_4.default;
  68. }, function (_unresolved_5) {
  69. ModuleDef = _unresolved_5.ModuleDef;
  70. }, function (_unresolved_6) {
  71. UI_GameRules = _unresolved_6.UI_GameRules;
  72. }, function (_unresolved_7) {
  73. UI_Idioms = _unresolved_7.UI_Idioms;
  74. }, function (_unresolved_8) {
  75. UI_Settings = _unresolved_8.UI_Settings;
  76. }, function (_unresolved_9) {
  77. UI_Win = _unresolved_9.UI_Win;
  78. }, function (_unresolved_10) {
  79. Layout_Main = _unresolved_10.Layout_Main;
  80. }, function (_unresolved_11) {
  81. Container_Manager = _unresolved_11.Container_Manager;
  82. }, function (_unresolved_12) {
  83. UI_TimesOver = _unresolved_12.UI_TimesOver;
  84. }, function (_unresolved_13) {
  85. ch_audio = _unresolved_13.default;
  86. }, function (_unresolved_14) {
  87. Hall = _unresolved_14.Hall;
  88. }],
  89. execute: function () {
  90. _crd = true;
  91. _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined);
  92. __checkObsolete__(['_decorator', 'find', 'Node']);
  93. ({
  94. ccclass,
  95. property
  96. } = _decorator);
  97. _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  98. error: Error()
  99. }), ui_base) : ui_base) {
  100. constructor() {
  101. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  102. error: Error()
  103. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  104. error: Error()
  105. }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({
  106. error: Error()
  107. }), Layout_Main) : Layout_Main);
  108. this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  109. error: Error()
  110. }), ch) : ch).get_new_event();
  111. this.running = true;
  112. }
  113. async onCreated() {
  114. const layout = this.getLayout();
  115. layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({
  116. error: Error()
  117. }), Container_Manager) : Container_Manager);
  118. this.onButtonEvent(layout.Pause_Btn, async button => {
  119. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  120. error: Error()
  121. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开设置界面
  122. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  123. error: Error()
  124. }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({
  125. error: Error()
  126. }), UI_Settings) : UI_Settings);
  127. this.pause();
  128. }, this);
  129. this.onButtonEvent(layout.Rules_Btn, async button => {
  130. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  131. error: Error()
  132. }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //打开游戏说明
  133. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  134. error: Error()
  135. }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({
  136. error: Error()
  137. }), UI_GameRules) : UI_GameRules);
  138. }, this); //显示关卡数
  139. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  140. error: Error()
  141. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块
  142. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  143. error: Error()
  144. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  145. error: Error()
  146. }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时
  147. this.new_level();
  148. let level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  149. error: Error()
  150. }), Hall) : Hall).getInstance().player.get_max_floor();
  151. layout.schedule(() => {
  152. if (this.running) {
  153. if (layout.time != 0) {
  154. layout.time -= 1;
  155. let minute = Math.floor(layout.time / 60);
  156. let second = layout.time % 60;
  157. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  158. } else {
  159. if (layout.Container.idioms.length > 0) {
  160. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  161. error: Error()
  162. }), gui) : gui).show(_crd && UI_TimesOver === void 0 ? (_reportPossibleCrUseOfUI_TimesOver({
  163. error: Error()
  164. }), UI_TimesOver) : UI_TimesOver);
  165. this.running = false;
  166. }
  167. }
  168. if (layout.Container.idioms.length <= 0) {
  169. console.log('恭喜你,通关成功');
  170. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  171. error: Error()
  172. }), Hall) : Hall).getInstance().player.set_pass_level(1);
  173. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  174. error: Error()
  175. }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  176. error: Error()
  177. }), Hall) : Hall).getInstance().player.get_max_floor() + 1);
  178. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  179. error: Error()
  180. }), Hall) : Hall).getInstance().player.setDirty();
  181. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  182. error: Error()
  183. }), Hall) : Hall).getInstance().player.save_rank_floor();
  184. (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  185. error: Error()
  186. }), Hall) : Hall).getInstance().player.save();
  187. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  188. error: Error()
  189. }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({
  190. error: Error()
  191. }), UI_Win) : UI_Win);
  192. this.running = false;
  193. }
  194. }
  195. }, 1.0);
  196. this.evt.on(this.evt.key.pause, this.pause, this);
  197. this.evt.on(this.evt.key.resume, this.resume, this);
  198. this.evt.on(this.evt.key.next_level, this.new_level, this);
  199. this.evt.on(this.evt.key.update_remain, this.remain, this);
  200. this.evt.on(this.evt.key.update_ui_idioms, this.ui_idioms, this);
  201. }
  202. new_level() {
  203. let level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  204. error: Error()
  205. }), Hall) : Hall).getInstance().player.get_max_floor();
  206. const layout = this.getLayout();
  207. if (level == 0) {
  208. layout.Eliminate_Btn.node.active = false;
  209. layout.Shuffle_Btn.node.active = false;
  210. layout.Empty_Btn.node.active = false;
  211. } else {
  212. layout.Eliminate_Btn.node.active = true;
  213. layout.Shuffle_Btn.node.active = true;
  214. layout.Empty_Btn.node.active = true;
  215. }
  216. layout.time = layout.Container.time;
  217. let minute = Math.floor(layout.Container.time / 60);
  218. let second = layout.Container.time % 60;
  219. layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second);
  220. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  221. error: Error()
  222. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  223. error: Error()
  224. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  225. layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({
  226. error: Error()
  227. }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关';
  228. if (level == 0) {
  229. layout.Hands.forEach(node => {
  230. node.active = true;
  231. });
  232. } else {
  233. layout.Hands.forEach(node => {
  234. node.active = false;
  235. });
  236. }
  237. this.running = true;
  238. (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({
  239. error: Error()
  240. }), ch_audio) : ch_audio).getInstance().play('sound/bgm');
  241. }
  242. remain() {
  243. const layout = this.getLayout();
  244. layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  245. error: Error()
  246. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  247. error: Error()
  248. }), UI_Idioms) : UI_Idioms).idioms.length * 2;
  249. }
  250. ui_idioms() {
  251. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  252. error: Error()
  253. }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({
  254. error: Error()
  255. }), UI_Idioms) : UI_Idioms).init();
  256. }
  257. pause() {
  258. this.running = false;
  259. }
  260. resume() {
  261. this.running = true;
  262. }
  263. onDispose() {
  264. const layout = this.getLayout();
  265. layout.unscheduleAllCallbacks();
  266. }
  267. }) || _class));
  268. _cclegacy._RF.pop();
  269. _crd = false;
  270. }
  271. };
  272. });
  273. //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map