UI_Settings.ts 2.9 KB

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  1. import { _decorator, Button, Component, director, Node } from 'cc';
  2. import { Layout_Settings } from './Layout_Settings';
  3. import { ani_ui, UI_Main } from '../UI_Main/UI_Main';
  4. import { UI_Hall } from '../UI_Hall/UI_Hall';
  5. import { ch } from '../../../ch/ch';
  6. import { GameUILayers, gui } from '../../../core/ui/ui';
  7. import ui_base from '../../../core/ui/ui_base';
  8. import { ResUtil } from '../../../core/util/ResUtil';
  9. import { ModuleDef } from '../../../Scripts/ModuleDef';
  10. import { SceneDef } from '../../../Scripts/SceneDef';
  11. import { Layout_Main } from '../UI_Main/Layout_Main';
  12. import { UI_Tips } from '../UI_Tips/UI_Tips';
  13. import ch_audio from '../../../ch/audio/audio';
  14. const { ccclass, property } = _decorator;
  15. @ccclass('UI_Settings')
  16. export class UI_Settings extends ui_base {
  17. constructor() {
  18. super(ModuleDef.GAME, 'ui/UI_Settings/Settings', GameUILayers.HUD, Layout_Settings);
  19. }
  20. protected async onCreated() {
  21. const layout = this.getLayout<Layout_Settings>();
  22. if (director.getScene().name == 'hall') {
  23. layout.Defeat_Btn.node.active = false;
  24. layout.Replay_Btn.node.active = false;
  25. layout.Question_Btn.node.active =ch.sdk.createFeedbackButton(ch.util.getBtnOp(layout.Question_Btn.node));
  26. } else if (director.getScene().name == 'game') {
  27. layout.Defeat_Btn.node.active = true;
  28. layout.Replay_Btn.node.active = true;
  29. ch.sdk.destoryFeedbackButton();
  30. layout.Question_Btn.node.active = false;
  31. }
  32. ani_ui(layout.Close_Btn.node.parent);
  33. this.onButtonEvent(layout.Close_Btn, async (button: any) => {
  34. ch_audio.getInstance().playOneShot('sound/click_Btn');
  35. //关闭设置界面
  36. gui.close(UI_Settings);
  37. if (director.getScene().name == 'game') {
  38. gui.get(UI_Main).evt.emit(gui.get(UI_Main).evt.key.resume);
  39. }
  40. }, this);
  41. layout.Toggle_Music.isChecked = ch.audio.volumeMusic != 0;
  42. layout.Toggle_Sound.isChecked = ch.audio.switchEffect;
  43. this.onToggleEvent(layout.Toggle_Music, async (toggle: any) => {
  44. ch.audio.volumeMusic = toggle.isChecked;
  45. ch.audio.save();
  46. // button_sound();
  47. }, this);
  48. this.onToggleEvent(layout.Toggle_Sound, async (toggle: any) => {
  49. ch.audio.switchEffect = toggle.isChecked;
  50. ch.audio.save();
  51. // button_sound();
  52. }, this);
  53. this.onButtonEvent(layout.Defeat_Btn, async (button: any) => {
  54. ch_audio.getInstance().playOneShot('sound/click_Btn');
  55. await gui.show(UI_Tips);
  56. gui.get(UI_Tips).init(true);
  57. }, this);
  58. this.onButtonEvent(layout.Replay_Btn, async (button: any) => {
  59. ch_audio.getInstance().playOneShot('sound/click_Btn');
  60. await gui.show(UI_Tips);
  61. gui.get(UI_Tips).init(false);
  62. }, this);
  63. }
  64. }