41297756668c0510f828032e1d12f96a4d1a9194.js 11 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, game, Prefab, ProgressBar, ch, gui, ch_start_pack, ResUtil, ModuleDef, SceneDef, TableLoadUtil, TableUtil, _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _class3, _crd, ccclass, property, _preloadBundles, _preloadRes, _loadingText, _totalNum, Start;
  4. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  5. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  6. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  7. function _reportPossibleCrUseOfch(extras) {
  8. _reporterNs.report("ch", "../ch/ch", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfgui(extras) {
  11. _reporterNs.report("gui", "../core/ui/ui", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfch_start_pack(extras) {
  14. _reporterNs.report("ch_start_pack", "../ch/start/ch_start_pack", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfResUtil(extras) {
  17. _reporterNs.report("ResUtil", "../core/util/ResUtil", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfModuleDef(extras) {
  20. _reporterNs.report("ModuleDef", "../Scripts/ModuleDef", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfSceneDef(extras) {
  23. _reporterNs.report("SceneDef", "../Scripts/SceneDef", _context.meta, extras);
  24. }
  25. function _reportPossibleCrUseOfTableLoadUtil(extras) {
  26. _reporterNs.report("TableLoadUtil", "../core/util/TableLoadUtil", _context.meta, extras);
  27. }
  28. function _reportPossibleCrUseOfTableUtil(extras) {
  29. _reporterNs.report("TableUtil", "../module_extra/table_ts/TableUtil", _context.meta, extras);
  30. }
  31. return {
  32. setters: [function (_unresolved_) {
  33. _reporterNs = _unresolved_;
  34. }, function (_cc) {
  35. _cclegacy = _cc.cclegacy;
  36. __checkObsolete__ = _cc.__checkObsolete__;
  37. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  38. _decorator = _cc._decorator;
  39. game = _cc.game;
  40. Prefab = _cc.Prefab;
  41. ProgressBar = _cc.ProgressBar;
  42. }, function (_unresolved_2) {
  43. ch = _unresolved_2.ch;
  44. }, function (_unresolved_3) {
  45. gui = _unresolved_3.gui;
  46. }, function (_unresolved_4) {
  47. ch_start_pack = _unresolved_4.ch_start_pack;
  48. }, function (_unresolved_5) {
  49. ResUtil = _unresolved_5.ResUtil;
  50. }, function (_unresolved_6) {
  51. ModuleDef = _unresolved_6.ModuleDef;
  52. }, function (_unresolved_7) {
  53. SceneDef = _unresolved_7.SceneDef;
  54. }, function (_unresolved_8) {
  55. TableLoadUtil = _unresolved_8.default;
  56. }, function (_unresolved_9) {
  57. TableUtil = _unresolved_9.TableUtil;
  58. }],
  59. execute: function () {
  60. _crd = true;
  61. _cclegacy._RF.push({}, "66e163GxmdDp7kaguqDvTVl", "Start", undefined);
  62. __checkObsolete__(['_decorator', 'game', 'Label', 'Prefab', 'Node', 'Slider', 'ProgressBar']);
  63. ({
  64. ccclass,
  65. property
  66. } = _decorator); //预加载模块
  67. _preloadBundles = [(_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  68. error: Error()
  69. }), ModuleDef) : ModuleDef).EXTRA, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  70. error: Error()
  71. }), ModuleDef) : ModuleDef).BASIC, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).GAME]; //预加载资源
  74. _preloadRes = [// { bundle: ModuleDef.EXTRA, url: 'ui_loading/UI_Loading' },
  75. {
  76. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  77. error: Error()
  78. }), ModuleDef) : ModuleDef).BASIC,
  79. url: 'ui_alert/UI_Alert'
  80. }, {
  81. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  82. error: Error()
  83. }), ModuleDef) : ModuleDef).BASIC,
  84. url: 'ui_waiting/UI_Waiting'
  85. }, {
  86. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  87. error: Error()
  88. }), ModuleDef) : ModuleDef).BASIC,
  89. url: 'ui_notify/UI_Notify'
  90. } // { bundle: ModuleDef.Link, url: 'ui/main/UI_Main' },
  91. ]; //
  92. _loadingText = ['Loading.', 'Loading..', 'Loading...'];
  93. _totalNum = _preloadBundles.length + _preloadRes.length + 1;
  94. _export("Start", Start = (_dec = ccclass('Start'), _dec2 = property(ProgressBar), _dec3 = property({
  95. type: Prefab,
  96. displayName: 'ui初始预制体'
  97. }), _dec(_class = (_class2 = (_class3 = class Start extends (_crd && ch_start_pack === void 0 ? (_reportPossibleCrUseOfch_start_pack({
  98. error: Error()
  99. }), ch_start_pack) : ch_start_pack) {
  100. constructor(...args) {
  101. super(...args);
  102. // @property(Label)
  103. // txtLoading: Label;
  104. // @property(Slider)
  105. // loadingSlider: Slider;
  106. _initializerDefineProperty(this, "loadingBar", _descriptor, this);
  107. this._percent = '1';
  108. this._numCurrentLoaded = 0;
  109. _initializerDefineProperty(this, "ui_prefab", _descriptor2, this);
  110. }
  111. onLoad() {
  112. Start.packId = this.pid;
  113. }
  114. async start() {
  115. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  116. error: Error()
  117. }), gui) : gui).init(this.ui_prefab);
  118. game.frameRate = 61;
  119. if (this.pid == 1) {// seeg.onLoginRet(
  120. // async (ret: { openid: string; white: boolean }) => {
  121. // console.log(ret);
  122. // await this.try_init(3);
  123. // this.preloadBundle(0);
  124. // }
  125. // //(ret: { userId: number; openId: string; isTest: boolean; abTest: number }) => {
  126. // //console.log(ret);
  127. // //}
  128. // )
  129. // seeg.init({ gid: this.gid, loggerLevel: this.log, old: false });
  130. } else {
  131. await this.try_init(3);
  132. this.preloadBundle(0);
  133. }
  134. this.loadTable();
  135. }
  136. onResLoaded() {
  137. this._numCurrentLoaded++;
  138. console.log(this._numCurrentLoaded); // this._percent = ~~(this._numCurrentLoaded / _totalNum * 100) + '%';
  139. }
  140. async preloadBundle(idx) {
  141. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  142. error: Error()
  143. }), ResUtil) : ResUtil).loadBundle(_preloadBundles[idx]);
  144. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  145. error: Error()
  146. }), ch) : ch).log.info('module:<' + _preloadBundles[idx] + '>loaded.');
  147. idx++;
  148. this.onResLoaded();
  149. if (idx < _preloadBundles.length) {
  150. this.preloadBundle(idx);
  151. } else {
  152. this.preloadRes(0);
  153. }
  154. }
  155. async preloadRes(idx) {
  156. let res = _preloadRes[idx];
  157. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  158. error: Error()
  159. }), ResUtil) : ResUtil).loadAsset(res.url, res.bundle);
  160. idx++;
  161. this.onResLoaded();
  162. if (idx < _preloadRes.length) {
  163. this.preloadRes(idx);
  164. } else {
  165. this.onPreloadingComplete();
  166. }
  167. }
  168. async onPreloadingComplete() {
  169. await (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  170. error: Error()
  171. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  172. error: Error()
  173. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  174. error: Error()
  175. }), ModuleDef) : ModuleDef).GAME, true);
  176. this.onResLoaded();
  177. }
  178. update(deltaTime) {
  179. if (this._percent) {
  180. // this.txtLoading.string = 'Loading...' + this._percent;
  181. const sc = this._numCurrentLoaded / _totalNum;
  182. if (sc >= 1) {
  183. this.loadingBar.progress = sc;
  184. } else {
  185. this.loadingBar.progress = this._numCurrentLoaded / _totalNum;
  186. }
  187. } // else {
  188. // let idx = Math.floor(game.totalTime / 1000) % 3;
  189. // this.txtLoading.string = _loadingText[idx];
  190. // }
  191. }
  192. loadTable() {
  193. // ch.log.log_start("加载配置初始化");
  194. (_crd && TableLoadUtil === void 0 ? (_reportPossibleCrUseOfTableLoadUtil({
  195. error: Error()
  196. }), TableLoadUtil) : TableLoadUtil).preloadAll((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  197. error: Error()
  198. }), ModuleDef) : ModuleDef).EXTRA, "table_json", async () => {
  199. // this.onPreloadingComplete();
  200. console.log("加载配置初始化完成");
  201. }, (_crd && TableUtil === void 0 ? (_reportPossibleCrUseOfTableUtil({
  202. error: Error()
  203. }), TableUtil) : TableUtil).set);
  204. }
  205. }, _class3.packId = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "loadingBar", [_dec2], {
  206. configurable: true,
  207. enumerable: true,
  208. writable: true,
  209. initializer: null
  210. }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "ui_prefab", [_dec3], {
  211. configurable: true,
  212. enumerable: true,
  213. writable: true,
  214. initializer: null
  215. })), _class2)) || _class));
  216. _cclegacy._RF.pop();
  217. _crd = false;
  218. }
  219. };
  220. });
  221. //# sourceMappingURL=41297756668c0510f828032e1d12f96a4d1a9194.js.map