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- import { _decorator, Component, Node, Toggle } from 'cc';
- import { GameUILayers, gui } from 'db://assets/core/ui/ui';
- import ui_base from 'db://assets/core/ui/ui_base';
- import { ModuleDef } from 'db://assets/Scripts/ModuleDef';
- import { Layout_Rank } from './Layout_Rank';
- import { ani_ui } from '../UI_Main/UI_Main';
- const { ccclass, property } = _decorator;
- type page = 1 | 2;//1总榜2好友榜
- let type: page = 1;
- @ccclass('UI_Rank')
- export class UI_Rank extends ui_base {
- constructor() {
- super(ModuleDef.GAME, 'ui/UI_Rank/Rank', GameUILayers.HUD,Layout_Rank);
- }
- protected async onCreated() {
- const layout = this.getLayout<Layout_Rank>();
- ani_ui(layout.Close_Btn.node.parent);
- this.onButtonEvent(layout.Close_Btn, async (button: any) => {
- //关闭设置界面
- gui.close(UI_Rank);
- }, this);
- layout.onList1 = (item: Node, index: number) => {
- // item.getComponent(ui_skin_item).showInfo(index + 1, this._data1[index]);
- }
- layout.onList2 = (item: Node, index: number) => {
- // item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]);
- }
- layout.list1.numItems = type == 1 ? 10 : 0;
- layout.list2.numItems = type == 2 ? 10 : 0;
- layout.Rank_Toggle_1.isChecked = type == 1;
- layout.Rank_Toggle_2.isChecked = type == 2;
- this.show();
- this.onToggleEvent(layout.Rank_Toggle_1, (tg: Toggle, i: page) => { if (tg.isChecked) this.show(i) }, this, 1);
- this.onToggleEvent(layout.Rank_Toggle_2, (tg: Toggle, i: page) => { if (tg.isChecked) this.show(i) }, this, 2);
- }
- private async show(t?: null | page) {
- if (t != null) {
- if (t == type) return;
- type = t;
- // button_sound();
- }
- const layout = this.getLayout<Layout_Rank>();
- layout.list1.numItems = type == 1 ? 10: 0;
- layout.list2.numItems = type == 2 ? 10: 0;
- layout.list1.node.active = type == 1;
- layout.list2.node.active = type == 2;
- }
- }
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