NetPlayer.ts 6.5 KB

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  1. import { NetBase } from "./NetBase";
  2. type EventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>> = Extract<keyof Map, string>;
  3. type StartEventNames<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Prefix extends string> = Extract<keyof Map, string> extends infer K ? K extends `${Prefix}${string}` ? K : never : never;
  4. type EventParamFrist<Map extends chsdk.OmitIndex<chsdk.EventsMap>, Ev extends EventNames<Map>> = Ev extends keyof Map
  5. ? Map[Ev] extends (...args: infer Params) => any ? Params extends [infer First, ...any[]] ? First : never : never : never;
  6. type PickEvent<T, Prefix1 extends string, Prefix2 extends string> = Pick<T, Extract<keyof T, `${Prefix1}${string}` | `${Prefix2}${string}`>>;
  7. /**网络玩家*/
  8. export class NetPlayer<GD> extends NetBase {
  9. public readonly evt = chsdk.get_new_event<PickEvent<GD, 'p_', 'online' | 'finish' | 'ready'>>();
  10. private _location: number = 0;
  11. private _online: boolean = true;
  12. private _ready: boolean = false;
  13. private _score: number = 0;
  14. public get score(): number { return this._score };
  15. private _rank: number = 0;
  16. public get rank(): number { return this._rank };
  17. private _totalRank: number = 0;
  18. public get totalRank(): number { return this._totalRank };
  19. private _ishost: boolean = true;
  20. /**房间位置0开头*/
  21. public get location(): number { return this._location };
  22. private _userData: { gid: string, head: string, hid: number, ip: string, loginTime: number, nickName: string, openId: string, option: string, pf: string, registerTime: number, userId: number };
  23. public get gid(): string { return this._userData.gid };
  24. public get head(): string { return this._userData.head };
  25. public get hid(): number { return this._userData.hid };
  26. public get province(): string { return chsdk.provinceCode2Name(this._userData.hid) ?? '其它' };
  27. public get ip(): string { return this._userData.ip };
  28. public get loginTime(): number { return this._userData.loginTime };
  29. public get nickName(): string { return this._userData.nickName || '玩家' + this._userData.userId };
  30. public get openId(): string { return this._userData.openId };
  31. public get option(): string { return this._userData.option };
  32. public get pf(): string { return this._userData.pf };
  33. public get userId(): number { return this._userData.userId };
  34. public get registerTime(): number { return this._userData.registerTime };
  35. /**是否是主机*/
  36. public get isHost(): boolean { return this._ishost };
  37. /**是否准备*/
  38. public get ready(): boolean { return this._ready };
  39. /**是否在线*/
  40. public get online(): boolean { return this._online };
  41. /**是否能开启匹配*/
  42. public get canMatch(): boolean { return this.online && this.ready };
  43. private _rankInfo: { LowerRank: number, Rank: number, Star: number } | null;
  44. /**段位信息*/
  45. public get level(): { LowerRank: number, Rank: number, Star: number } | null { return this._rankInfo };
  46. /**是否是当前玩家自己 */
  47. public get isOwn(): boolean { return chsdk.get_uid() === this.userId; }
  48. /**是否是AI */
  49. public get isAI(): boolean { return this._userData.userId < 8888; };
  50. private _canAI: boolean = false;
  51. /**是否有控制当前AI权限*/
  52. public get canAI(): boolean { return this._canAI; };
  53. /**是否有此玩家数据权限*/
  54. public get isPermission(): boolean { return this.isOwn || this._canAI; };
  55. public init(pd: { location: number, status: boolean, userData: any, rank: number, TotalRank: number, score: number, teamReady?: boolean; gameData?: any, userRank?: any }): void {
  56. this._location = pd.location;
  57. this._online = pd.status ?? true;
  58. this._ready = pd.teamReady;
  59. this._score = pd.score;
  60. this._rank = pd.rank;
  61. this._totalRank = pd.TotalRank;
  62. this._userData = pd.userData;
  63. this._userData.hid = Number.parseInt(pd.userData.hid);
  64. this._userData.loginTime = Number.parseInt(pd.userData.loginTime);
  65. this._userData.registerTime = Number.parseInt(pd.userData.registerTime);
  66. this._userData.userId = Number.parseInt(pd.userData.userId);
  67. this._rankInfo = pd.userRank;
  68. if (pd.gameData) this.initValue(pd.gameData);
  69. }
  70. private set_level(level: { LowerRank: number, Rank: number, Star: number }, rank: number, score: number, totalRank: number): void {
  71. this._rankInfo = level;
  72. this._rank = rank;
  73. this._totalRank = totalRank;
  74. this._score = score;
  75. }
  76. private set_host(isHost: boolean, ownHost: boolean): void {
  77. this._ishost = isHost;
  78. this._canAI = this.isAI && ownHost;
  79. }
  80. private change_online(ol: boolean): void {
  81. this._online = ol;
  82. (this.evt as any)._emit('online', this._online);
  83. }
  84. private change_ready(ready: boolean): void {
  85. this._ready = ready;
  86. (this.evt as any)._emit('ready', this._ready);
  87. }
  88. /**修改某个键的值*/
  89. public setValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T, data: T2): void {
  90. if (!this.isPermission) return;
  91. let old = super.getValue(key);
  92. if (old) {
  93. if (typeof old === "object") {
  94. //old = JSON.parse(JSON.stringify(old));
  95. } else if (data === old) {
  96. return;
  97. }
  98. }
  99. super.setValue(key, data);
  100. super.setValueDirty(key, data);
  101. (this.evt as any)._emit(key, data, old);
  102. }
  103. /**获取数据的值*/
  104. public getValue<T extends StartEventNames<GD, 'p_'>, T2 extends EventParamFrist<GD, T>>(key: T): T2 {
  105. return super.getValue(key);
  106. }
  107. //服务器发送过来的数据
  108. private server_change(data: { [key: string]: any }): void {
  109. if (this.isPermission) return;
  110. Object.keys(data).forEach(key => {
  111. const old = super.getValue(key);
  112. super.setValue(key, data[key]);
  113. (this.evt as any)._emit(key, data[key], old);
  114. });
  115. }
  116. private setFinish(rank: number): void {
  117. this._rank = rank;
  118. (this.evt as any)._emit('finish', this._rank);
  119. }
  120. private _finsh_tag: boolean = false;
  121. /**玩家完成游戏 不是自己或主机没有权限*/
  122. public finishGame(): void {
  123. if (!this.isPermission) return;
  124. this._finsh_tag = true;
  125. }
  126. private doFinishGame(f: (id: string) => void): void {
  127. if (this._finsh_tag) f(this.Id);
  128. this._finsh_tag = false;
  129. }
  130. public dispose(): void {
  131. super.dispose();
  132. this.evt.clearAll();
  133. }
  134. }