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- import { ch } from "../../ch/ch";
- import GameData from "../../core/util_class/GameData";
- import { UINotify } from "../../module_basic/ui_notify/UINotify";
- import { Start } from "../../start/Start";
- //定义事件
- interface event_protocol {
- item_count(type: number, count: number): void;//道具数量改变
- }
- //排行榜key
- export enum rand_type {
- floor = "floor",//最高层数
- }
- //自定义数据
- export enum data_type {
- last_gift_sidebar = 'last_gift_sidebar',//最后一次侧边栏时间
- max_floor = 'max_floor',//最高层数
- coin = 'coin',//铜币
- }
- //每日数据
- export enum day_data_type {
- sign_gift = 'sign_gift',//签到奖励
- isFavorite = 'isFavorite',//是否收藏
- }
- //每周数据
- export enum week_data_type {
- }
- //每月数据
- export enum month_data_type {
- }
- export default class PlayerData extends GameData<data_type, day_data_type, week_data_type, month_data_type> {
- private static _instance: PlayerData;
- public event: event_protocol;
- private items;//道具容器
- public static getInstance(gid: string, uid: string): PlayerData {
- if (!this._instance) {
- this._instance = new PlayerData(gid, uid, "PlayerData", new Map([
- [data_type.coin, { min: 0, max: 1000000 }]
- ]),
- new Map([
- [day_data_type.sign_gift, { min: 0, max: 1 }],
- ]));
- }
- return this._instance;
- }
- //数据初始化
- protected on_init(): void {
- ch.sign.init(2,null,7);
- //道具初始化
- ch.log.log("道具初始化",this);
- }
- //序列化加入自定义数据
- protected on_serialize(data: { [key: string]: number | string | any; }): void {
- data.sign = ch.sign.getSignData();
- }
- //反序列化加入自定义数据
- protected on_unserialize(data: { [key: string]: number | string | any; }): void {
- ch.sign.init(2,data.sign,7);
- }
- //是否使用远程数据
- protected on_check(local: any, remote: any): boolean {
- return true;
- }
- //使用道具
- async useItem(type: number, count: number){
- }
- //增加道具
- add_item(type: number, count: number):void {
- }
- //设置道具数量
- set_item(type: number, count: number):void {
- }
- //获取道具数量
- get_item(type: number):number {
- return 0;
- }
- //获取签到天数
- public get_sign():number{
- return this.day_data.get(day_data_type.sign_gift);
- }
- //设置签到天数
- public set_sign(count:number){
- this.day_data.set(day_data_type.sign_gift,count);
- }
- //获取是否当日首次通过收藏进入
- public get_is_favorite(): number {
- return this.day_data.get(day_data_type.isFavorite);
- }
- //设置已从收藏进入
- public set_is_favorite(): void {
- this.day_data.set(day_data_type.isFavorite, 1);
- this.setDirty();
- this.save();
- }
- //获取金币数量
- public get_coin(): number {
- return this.data.get(data_type.coin);
- }
- //设置金币数量
- public set_coin(coin: number): void {
- this.data.set(data_type.coin, coin);
- }
- protected async load_data(): Promise<{ [key: string]: any; }> {
- if(Start.packId == 1){
- return new Promise((resolve, reject) => {
-
- });
- }
- else{
- return super.load_data();
- }
- }
- //////////////////////////////////////////////////////////////////////////////////////////
- public user_info: { uid: string, nickName: string, avatar: string, province: string };
- public get nickName():string {
- return this.user_info.nickName;
- }
- public get avatarUrl():string {
- return this.user_info.avatar;
- }
- public async init_user_info(){
- if(Start.packId == 1)
- {
- }else{
- this.user_info={
- uid:this.uid,
- nickName:ch.sdk.get_player_info().nickName,
- avatar:ch.sdk.get_player_info().avatarUrl,
- province:ch.sdk.get_player_info().province
- }
- }
- }
- protected async save_data(save_data: { [key: string]: any; }): Promise<boolean> {
- if(Start.packId == 1){
- return true;
- }
- else{
- return super.save_data(save_data);
- }
- }
- public save_rank_floor(){
- if(Start.packId == 1)
- {
- }else{
- const floor=this.data.get(data_type.max_floor)-1;
- ch.sdk.saveRankData(rand_type.floor,floor,ch.sdk.updateType.none,0,{province:this.user_info.province});
- }
- }
- public async get_rank_floor():Promise<{list:any[],owner:any,index:number}>{
- let index=0;
- if(Start.packId == 1)
- {
- }else{
- const d=await ch.sdk.loadRankData(rand_type.floor,ch.sdk.updateType.none,100,true);
- if(d.data.own)
- {
- for (let i = 0; i < d.data.list.length; i++) {
- if (d.data.own.userId === d.data.list[i].userId) {
- index = i + 1;
- }
- }
- }else{
- index=101;
- }
- return {list:d.data.list,owner:d.data.own,index:index};
- }
- }
- async loadPfInfo():Promise<boolean>{
- return new Promise(async(resolve)=>{
- let k=await ch.sdk.getUserInfo();
- if(k){
- if(Start.packId == 1){
- }
- resolve(true);
- }else{
- UINotify.show("需要授权");
- resolve(false);
- }
- })
- }
- }
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