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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Rank, ani_ui, _dec, _class, _crd, ccclass, property, type, UI_Rank;
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
- function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_Rank(extras) {
- _reporterNs.report("Layout_Rank", "./Layout_Rank", _context.meta, extras);
- }
- function _reportPossibleCrUseOfani_ui(extras) {
- _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- }, function (_unresolved_3) {
- ui_base = _unresolved_3.default;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- Layout_Rank = _unresolved_5.Layout_Rank;
- }, function (_unresolved_6) {
- ani_ui = _unresolved_6.ani_ui;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "25b8cJMNUNOA77jdI7BF1kA", "UI_Rank", undefined);
- __checkObsolete__(['_decorator', 'Component', 'Node', 'Toggle']);
- ({
- ccclass,
- property
- } = _decorator);
- //1总榜2好友榜
- type = 1;
- _export("UI_Rank", UI_Rank = (_dec = ccclass('UI_Rank'), _dec(_class = class UI_Rank extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Rank/Rank', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Rank === void 0 ? (_reportPossibleCrUseOfLayout_Rank({
- error: Error()
- }), Layout_Rank) : Layout_Rank);
- }
- onCreated() {
- var _this = this;
- return _asyncToGenerator(function* () {
- var layout = _this.getLayout();
- (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
- error: Error()
- }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
- _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
- //关闭设置界面
- (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).close(UI_Rank);
- }), _this);
- layout.onList1 = (item, index) => {// item.getComponent(ui_skin_item).showInfo(index + 1, this._data1[index]);
- };
- layout.onList2 = (item, index) => {// item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]);
- };
- layout.list1.numItems = type == 1 ? 10 : 0;
- layout.list2.numItems = type == 2 ? 10 : 0;
- layout.Rank_Toggle_1.isChecked = type == 1;
- layout.Rank_Toggle_2.isChecked = type == 2;
- _this.show();
- _this.onToggleEvent(layout.Rank_Toggle_1, (tg, i) => {
- if (tg.isChecked) _this.show(i);
- }, _this, 1);
- _this.onToggleEvent(layout.Rank_Toggle_2, (tg, i) => {
- if (tg.isChecked) _this.show(i);
- }, _this, 2);
- })();
- }
- show(t) {
- var _this2 = this;
- return _asyncToGenerator(function* () {
- if (t != null) {
- if (t == type) return;
- type = t; // button_sound();
- }
- var layout = _this2.getLayout();
- layout.list1.numItems = type == 1 ? 10 : 0;
- layout.list2.numItems = type == 2 ? 10 : 0;
- layout.list1.node.active = type == 1;
- layout.list2.node.active = type == 2;
- })();
- }
- }) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=f94298c41f022e48f7bf40054d3cd2f84e2769fb.js.map
|