f94298c41f022e48f7bf40054d3cd2f84e2769fb.js 5.6 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, GameUILayers, gui, ui_base, ModuleDef, Layout_Rank, ani_ui, _dec, _class, _crd, ccclass, property, type, UI_Rank;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfModuleDef(extras) {
  16. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfLayout_Rank(extras) {
  19. _reporterNs.report("Layout_Rank", "./Layout_Rank", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. return {
  25. setters: [function (_unresolved_) {
  26. _reporterNs = _unresolved_;
  27. }, function (_cc) {
  28. _cclegacy = _cc.cclegacy;
  29. __checkObsolete__ = _cc.__checkObsolete__;
  30. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  31. _decorator = _cc._decorator;
  32. }, function (_unresolved_2) {
  33. GameUILayers = _unresolved_2.GameUILayers;
  34. gui = _unresolved_2.gui;
  35. }, function (_unresolved_3) {
  36. ui_base = _unresolved_3.default;
  37. }, function (_unresolved_4) {
  38. ModuleDef = _unresolved_4.ModuleDef;
  39. }, function (_unresolved_5) {
  40. Layout_Rank = _unresolved_5.Layout_Rank;
  41. }, function (_unresolved_6) {
  42. ani_ui = _unresolved_6.ani_ui;
  43. }],
  44. execute: function () {
  45. _crd = true;
  46. _cclegacy._RF.push({}, "25b8cJMNUNOA77jdI7BF1kA", "UI_Rank", undefined);
  47. __checkObsolete__(['_decorator', 'Component', 'Node', 'Toggle']);
  48. ({
  49. ccclass,
  50. property
  51. } = _decorator);
  52. //1总榜2好友榜
  53. type = 1;
  54. _export("UI_Rank", UI_Rank = (_dec = ccclass('UI_Rank'), _dec(_class = class UI_Rank extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  55. error: Error()
  56. }), ui_base) : ui_base) {
  57. constructor() {
  58. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  59. error: Error()
  60. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Rank/Rank', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  61. error: Error()
  62. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Rank === void 0 ? (_reportPossibleCrUseOfLayout_Rank({
  63. error: Error()
  64. }), Layout_Rank) : Layout_Rank);
  65. }
  66. onCreated() {
  67. var _this = this;
  68. return _asyncToGenerator(function* () {
  69. var layout = _this.getLayout();
  70. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  71. error: Error()
  72. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  73. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  74. //关闭设置界面
  75. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  76. error: Error()
  77. }), gui) : gui).close(UI_Rank);
  78. }), _this);
  79. layout.onList1 = (item, index) => {// item.getComponent(ui_skin_item).showInfo(index + 1, this._data1[index]);
  80. };
  81. layout.onList2 = (item, index) => {// item.getComponent(ui_skin_block).showInfo(index + 1, this._data2[index]);
  82. };
  83. layout.list1.numItems = type == 1 ? 10 : 0;
  84. layout.list2.numItems = type == 2 ? 10 : 0;
  85. layout.Rank_Toggle_1.isChecked = type == 1;
  86. layout.Rank_Toggle_2.isChecked = type == 2;
  87. _this.show();
  88. _this.onToggleEvent(layout.Rank_Toggle_1, (tg, i) => {
  89. if (tg.isChecked) _this.show(i);
  90. }, _this, 1);
  91. _this.onToggleEvent(layout.Rank_Toggle_2, (tg, i) => {
  92. if (tg.isChecked) _this.show(i);
  93. }, _this, 2);
  94. })();
  95. }
  96. show(t) {
  97. var _this2 = this;
  98. return _asyncToGenerator(function* () {
  99. if (t != null) {
  100. if (t == type) return;
  101. type = t; // button_sound();
  102. }
  103. var layout = _this2.getLayout();
  104. layout.list1.numItems = type == 1 ? 10 : 0;
  105. layout.list2.numItems = type == 2 ? 10 : 0;
  106. layout.list1.node.active = type == 1;
  107. layout.list2.node.active = type == 2;
  108. })();
  109. }
  110. }) || _class));
  111. _cclegacy._RF.pop();
  112. _crd = false;
  113. }
  114. };
  115. });
  116. //# sourceMappingURL=f94298c41f022e48f7bf40054d3cd2f84e2769fb.js.map