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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, Label, instantiate, math, Layout_UI_Notify, ModuleDef, GameUILayers, gui, ui_base, NotifyInfo, UINotify, _crd;
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
- function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
- function _reportPossibleCrUseOfLayout_UI_Notify(extras) {
- _reporterNs.report("Layout_UI_Notify", "./Layout_UI_Notify", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../core/ui/ui", _context.meta, extras);
- }
- _export("UINotify", void 0);
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- Label = _cc.Label;
- instantiate = _cc.instantiate;
- math = _cc.math;
- }, function (_unresolved_2) {
- Layout_UI_Notify = _unresolved_2.Layout_UI_Notify;
- }, function (_unresolved_3) {
- ModuleDef = _unresolved_3.ModuleDef;
- }, function (_unresolved_4) {
- GameUILayers = _unresolved_4.GameUILayers;
- gui = _unresolved_4.gui;
- ui_base = _unresolved_4.ui_base;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "2e622idLyVJBYf//0497gj2", "UINotify", undefined);
- __checkObsolete__(['Label', 'Prefab', 'instantiate', 'Node', 'math']);
- NotifyInfo = class NotifyInfo {
- constructor(node, parent, txt) {
- //正常大小
- this.time = void 0;
- this.node = void 0;
- this.state = void 0;
- this._state_time = 0;
- this.time = NotifyInfo.time;
- this.node = node;
- this.state = 0;
- this._state_time = 0;
- var label = node.getComponentInChildren(Label);
- label.string = txt;
- node.parent = parent;
- node.setPosition(0, NotifyInfo.init_y, 0);
- node.setScale(NotifyInfo.sc_state0, NotifyInfo.sc_state0, NotifyInfo.sc_state0);
- node.active = true;
- }
- up() {
- this.node.setPosition(this.node.position.x, this.node.position.y + NotifyInfo.up_y, this.node.position.z);
- }
- run(dt) {
- this.time -= dt;
- if (this.time <= 0) {
- this.node.destroy();
- this.node = null;
- return true;
- } else if (this.time < 0.5) {
- this.node.setPosition(this.node.position.x, this.node.position.y + NotifyInfo.move_speed * dt, this.node.position.z);
- } else {
- if (this.state === 0) {
- this._state_time += dt;
- var ratio = this._state_time / NotifyInfo.sc_state0_time;
- if (ratio >= 1) {
- this.state = 1;
- this._state_time = 0;
- this.node.setScale(NotifyInfo.sc_state1, NotifyInfo.sc_state1, NotifyInfo.sc_state1);
- } else {
- var sc = math.lerp(NotifyInfo.sc_state0, NotifyInfo.sc_state1, ratio);
- this.node.setScale(sc, sc, sc);
- }
- } else if (this.state === 1) {
- this._state_time += dt;
- var _ratio = this._state_time / NotifyInfo.sc_state1_time;
- if (_ratio >= 1) {
- this.state = 2;
- this._state_time = 0;
- this.node.setScale(NotifyInfo.sc_state2, NotifyInfo.sc_state2, NotifyInfo.sc_state2);
- } else {
- var _sc = math.lerp(NotifyInfo.sc_state1, NotifyInfo.sc_state2, _ratio);
- this.node.setScale(_sc, _sc, _sc);
- }
- }
- }
- return false;
- }
- };
- NotifyInfo.time = 2;
- NotifyInfo.init_y = 120;
- NotifyInfo.up_y = 80;
- //上升一格
- NotifyInfo.move_speed = 880;
- //向上移动速度
- NotifyInfo.sc_state0 = 0.8;
- //变小大小
- NotifyInfo.sc_state0_time = 0.22;
- NotifyInfo.sc_state1 = 1.2;
- //变大大小
- NotifyInfo.sc_state1_time = 0.41;
- NotifyInfo.sc_state2 = 1;
- _export("UINotify", UINotify = class UINotify extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).BASIC, 'ui_notify/UI_Notify', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).NOTICE, _crd && Layout_UI_Notify === void 0 ? (_reportPossibleCrUseOfLayout_UI_Notify({
- error: Error()
- }), Layout_UI_Notify) : Layout_UI_Notify);
- this._info_prefab = void 0;
- this.notifys = [];
- }
- static show(msg) {
- return _asyncToGenerator(function* () {
- var ui = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).get(UINotify);
- if (!ui) ui = yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(UINotify);
- ui.newNotify(msg);
- })();
- }
- onCreated() {
- var layout = this.getLayout();
- this._info_prefab = layout.info_prefab;
- }
- newNotify(txt) {
- var info = new NotifyInfo(instantiate(this._info_prefab), this.node, txt);
- for (var i = this.notifys.length - 1; i >= 0; i--) this.notifys[i].up();
- this.notifys.push(info);
- }
- onUpdate(dt) {
- for (var i = this.notifys.length - 1; i >= 0; i--) if (this.notifys[i].run(dt)) this.notifys.splice(i, 1);
- }
- dispose() {
- this._info_prefab = null;
- }
- });
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=a52c19e6cc4bd6966959cb229e7a378f3924b5da.js.map
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