99c8ca70b9196a4c44b6ed6dabddc9dcd52cd20f.js 12 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, game, Prefab, ProgressBar, ch, gui, ch_start_pack, ResUtil, ModuleDef, SceneDef, TableLoadUtil, TableUtil, _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _class3, _crd, ccclass, property, _preloadBundles, _preloadRes, _loadingText, _totalNum, Start;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
  7. function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
  8. function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
  9. function _reportPossibleCrUseOfch(extras) {
  10. _reporterNs.report("ch", "../ch/ch", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfgui(extras) {
  13. _reporterNs.report("gui", "../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfch_start_pack(extras) {
  16. _reporterNs.report("ch_start_pack", "../ch/start/ch_start_pack", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfResUtil(extras) {
  19. _reporterNs.report("ResUtil", "../core/util/ResUtil", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfModuleDef(extras) {
  22. _reporterNs.report("ModuleDef", "../Scripts/ModuleDef", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfSceneDef(extras) {
  25. _reporterNs.report("SceneDef", "../Scripts/SceneDef", _context.meta, extras);
  26. }
  27. function _reportPossibleCrUseOfTableLoadUtil(extras) {
  28. _reporterNs.report("TableLoadUtil", "../core/util/TableLoadUtil", _context.meta, extras);
  29. }
  30. function _reportPossibleCrUseOfTableUtil(extras) {
  31. _reporterNs.report("TableUtil", "../module_extra/table_ts/TableUtil", _context.meta, extras);
  32. }
  33. return {
  34. setters: [function (_unresolved_) {
  35. _reporterNs = _unresolved_;
  36. }, function (_cc) {
  37. _cclegacy = _cc.cclegacy;
  38. __checkObsolete__ = _cc.__checkObsolete__;
  39. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  40. _decorator = _cc._decorator;
  41. game = _cc.game;
  42. Prefab = _cc.Prefab;
  43. ProgressBar = _cc.ProgressBar;
  44. }, function (_unresolved_2) {
  45. ch = _unresolved_2.ch;
  46. }, function (_unresolved_3) {
  47. gui = _unresolved_3.gui;
  48. }, function (_unresolved_4) {
  49. ch_start_pack = _unresolved_4.ch_start_pack;
  50. }, function (_unresolved_5) {
  51. ResUtil = _unresolved_5.ResUtil;
  52. }, function (_unresolved_6) {
  53. ModuleDef = _unresolved_6.ModuleDef;
  54. }, function (_unresolved_7) {
  55. SceneDef = _unresolved_7.SceneDef;
  56. }, function (_unresolved_8) {
  57. TableLoadUtil = _unresolved_8.default;
  58. }, function (_unresolved_9) {
  59. TableUtil = _unresolved_9.TableUtil;
  60. }],
  61. execute: function () {
  62. _crd = true;
  63. _cclegacy._RF.push({}, "66e163GxmdDp7kaguqDvTVl", "Start", undefined);
  64. __checkObsolete__(['_decorator', 'game', 'Label', 'Prefab', 'Node', 'Slider', 'ProgressBar']);
  65. ({
  66. ccclass,
  67. property
  68. } = _decorator); //预加载模块
  69. _preloadBundles = [(_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  70. error: Error()
  71. }), ModuleDef) : ModuleDef).BASIC, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  72. error: Error()
  73. }), ModuleDef) : ModuleDef).EXTRA]; //预加载资源
  74. _preloadRes = [// { bundle: ModuleDef.EXTRA, url: 'ui_loading/UI_Loading' },
  75. {
  76. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  77. error: Error()
  78. }), ModuleDef) : ModuleDef).BASIC,
  79. url: 'ui_alert/UI_Alert'
  80. }, {
  81. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  82. error: Error()
  83. }), ModuleDef) : ModuleDef).BASIC,
  84. url: 'ui_waiting/UI_Waiting'
  85. }, {
  86. bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  87. error: Error()
  88. }), ModuleDef) : ModuleDef).BASIC,
  89. url: 'ui_notify/UI_Notify'
  90. } // { bundle: ModuleDef.Link, url: 'ui/main/UI_Main' },
  91. ]; //
  92. _loadingText = ['Loading.', 'Loading..', 'Loading...'];
  93. _totalNum = _preloadBundles.length + _preloadRes.length + 1;
  94. _export("Start", Start = (_dec = ccclass('Start'), _dec2 = property(ProgressBar), _dec3 = property({
  95. type: Prefab,
  96. displayName: 'ui初始预制体'
  97. }), _dec(_class = (_class2 = (_class3 = class Start extends (_crd && ch_start_pack === void 0 ? (_reportPossibleCrUseOfch_start_pack({
  98. error: Error()
  99. }), ch_start_pack) : ch_start_pack) {
  100. constructor() {
  101. super(...arguments);
  102. // @property(Label)
  103. // txtLoading: Label;
  104. // @property(Slider)
  105. // loadingSlider: Slider;
  106. _initializerDefineProperty(this, "loadingBar", _descriptor, this);
  107. this._percent = '1';
  108. this._numCurrentLoaded = 0;
  109. _initializerDefineProperty(this, "ui_prefab", _descriptor2, this);
  110. }
  111. onLoad() {
  112. Start.packId = this.pid;
  113. }
  114. start() {
  115. var _this = this;
  116. return _asyncToGenerator(function* () {
  117. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  118. error: Error()
  119. }), gui) : gui).init(_this.ui_prefab);
  120. game.frameRate = 61;
  121. if (_this.pid == 1) {// seeg.onLoginRet(
  122. // async (ret: { openid: string; white: boolean }) => {
  123. // console.log(ret);
  124. // await this.try_init(3);
  125. // this.preloadBundle(0);
  126. // }
  127. // //(ret: { userId: number; openId: string; isTest: boolean; abTest: number }) => {
  128. // //console.log(ret);
  129. // //}
  130. // )
  131. // seeg.init({ gid: this.gid, loggerLevel: this.log, old: false });
  132. } else {
  133. yield _this.try_init(3);
  134. _this.preloadBundle(0);
  135. }
  136. _this.loadTable();
  137. })();
  138. }
  139. onResLoaded() {
  140. this._numCurrentLoaded++;
  141. console.log(this._numCurrentLoaded); // this._percent = ~~(this._numCurrentLoaded / _totalNum * 100) + '%';
  142. }
  143. preloadBundle(idx) {
  144. var _this2 = this;
  145. return _asyncToGenerator(function* () {
  146. yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  147. error: Error()
  148. }), ResUtil) : ResUtil).loadBundle(_preloadBundles[idx]);
  149. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  150. error: Error()
  151. }), ch) : ch).log.info('module:<' + _preloadBundles[idx] + '>loaded.');
  152. idx++;
  153. _this2.onResLoaded();
  154. if (idx < _preloadBundles.length) {
  155. _this2.preloadBundle(idx);
  156. } else {
  157. _this2.preloadRes(0);
  158. }
  159. })();
  160. }
  161. preloadRes(idx) {
  162. var _this3 = this;
  163. return _asyncToGenerator(function* () {
  164. var res = _preloadRes[idx];
  165. yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  166. error: Error()
  167. }), ResUtil) : ResUtil).loadAsset(res.url, res.bundle);
  168. idx++;
  169. _this3.onResLoaded();
  170. if (idx < _preloadRes.length) {
  171. _this3.preloadRes(idx);
  172. } else {
  173. _this3.onPreloadingComplete();
  174. }
  175. })();
  176. }
  177. onPreloadingComplete() {
  178. var _this4 = this;
  179. return _asyncToGenerator(function* () {
  180. yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({
  181. error: Error()
  182. }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({
  183. error: Error()
  184. }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  185. error: Error()
  186. }), ModuleDef) : ModuleDef).GAME, true);
  187. _this4.onResLoaded();
  188. })();
  189. }
  190. update(deltaTime) {
  191. if (this._percent) {
  192. // this.txtLoading.string = 'Loading...' + this._percent;
  193. var sc = this._numCurrentLoaded / _totalNum;
  194. if (sc >= 1) {
  195. this.loadingBar.progress = sc;
  196. } else {
  197. this.loadingBar.progress = this._numCurrentLoaded / _totalNum;
  198. }
  199. } // else {
  200. // let idx = Math.floor(game.totalTime / 1000) % 3;
  201. // this.txtLoading.string = _loadingText[idx];
  202. // }
  203. }
  204. loadTable() {
  205. var _this5 = this;
  206. // ch.log.log_start("加载配置初始化");
  207. (_crd && TableLoadUtil === void 0 ? (_reportPossibleCrUseOfTableLoadUtil({
  208. error: Error()
  209. }), TableLoadUtil) : TableLoadUtil).preloadAll((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  210. error: Error()
  211. }), ModuleDef) : ModuleDef).EXTRA, "table_json", /*#__PURE__*/_asyncToGenerator(function* () {
  212. _this5.onPreloadingComplete();
  213. console.log("加载配置初始化完成");
  214. }), (_crd && TableUtil === void 0 ? (_reportPossibleCrUseOfTableUtil({
  215. error: Error()
  216. }), TableUtil) : TableUtil).set);
  217. }
  218. }, _class3.packId = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "loadingBar", [_dec2], {
  219. configurable: true,
  220. enumerable: true,
  221. writable: true,
  222. initializer: null
  223. }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "ui_prefab", [_dec3], {
  224. configurable: true,
  225. enumerable: true,
  226. writable: true,
  227. initializer: null
  228. })), _class2)) || _class));
  229. _cclegacy._RF.pop();
  230. _crd = false;
  231. }
  232. };
  233. });
  234. //# sourceMappingURL=99c8ca70b9196a4c44b6ed6dabddc9dcd52cd20f.js.map