974d5e18287f52413bf4aef79e6b1b43e2db1119.js 4.7 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, GameUILayers, gui, ui_base, get_new_wait, ModuleDef, Layout_UIAlert, UIAlert, _crd;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfGameUILayers(extras) {
  7. _reporterNs.report("GameUILayers", "../../core/ui/ui", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfgui(extras) {
  10. _reporterNs.report("gui", "../../core/ui/ui", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfui_base(extras) {
  13. _reporterNs.report("ui_base", "../../core/ui/ui", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfget_new_wait(extras) {
  16. _reporterNs.report("get_new_wait", "../../core/util_class/Wait", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfModuleDef(extras) {
  19. _reporterNs.report("ModuleDef", "../../scripts/ModuleDef", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfLayout_UIAlert(extras) {
  22. _reporterNs.report("Layout_UIAlert", "./Layout_UIAlert", _context.meta, extras);
  23. }
  24. _export("UIAlert", void 0);
  25. return {
  26. setters: [function (_unresolved_) {
  27. _reporterNs = _unresolved_;
  28. }, function (_cc) {
  29. _cclegacy = _cc.cclegacy;
  30. }, function (_unresolved_2) {
  31. GameUILayers = _unresolved_2.GameUILayers;
  32. gui = _unresolved_2.gui;
  33. ui_base = _unresolved_2.ui_base;
  34. }, function (_unresolved_3) {
  35. get_new_wait = _unresolved_3.default;
  36. }, function (_unresolved_4) {
  37. ModuleDef = _unresolved_4.ModuleDef;
  38. }, function (_unresolved_5) {
  39. Layout_UIAlert = _unresolved_5.Layout_UIAlert;
  40. }],
  41. execute: function () {
  42. _crd = true;
  43. _cclegacy._RF.push({}, "7e91f8G1GtMQ4+Lvts9iEeD", "UIAlert", undefined);
  44. _export("UIAlert", UIAlert = class UIAlert extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  45. error: Error()
  46. }), ui_base) : ui_base) {
  47. constructor() {
  48. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  49. error: Error()
  50. }), ModuleDef) : ModuleDef).BASIC, 'ui_alert/UI_Alert', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  51. error: Error()
  52. }), GameUILayers) : GameUILayers).ALERT, _crd && Layout_UIAlert === void 0 ? (_reportPossibleCrUseOfLayout_UIAlert({
  53. error: Error()
  54. }), Layout_UIAlert) : Layout_UIAlert);
  55. this.wait = (_crd && get_new_wait === void 0 ? (_reportPossibleCrUseOfget_new_wait({
  56. error: Error()
  57. }), get_new_wait) : get_new_wait)();
  58. }
  59. /**
  60. * 显示一个选择提示
  61. * @param options title?:string 标题,content?:string内容,ok?:string 确认字,cancel?:string 取消字,show?:boolean是否显示取消
  62. * @returns 是否选择确定
  63. */
  64. static show(options) {
  65. return _asyncToGenerator(function* () {
  66. var ui = yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  67. error: Error()
  68. }), gui) : gui).show(UIAlert);
  69. return yield ui.await_choose(options);
  70. })();
  71. }
  72. onCreated() {
  73. var layout = this.getLayout();
  74. this.onButtonEvent(layout.btnOK, () => {
  75. this.wait.resolve(true);
  76. this.close();
  77. });
  78. this.onButtonEvent(layout.btnCancel, () => {
  79. this.wait.resolve(false);
  80. this.close();
  81. });
  82. }
  83. onDispose() {
  84. this.wait.resolve(false);
  85. this.wait.dispose();
  86. this.wait = null;
  87. }
  88. await_choose(options) {
  89. var _this = this;
  90. return _asyncToGenerator(function* () {
  91. var layout = _this.getLayout();
  92. layout.title.string = options.title || '提示';
  93. layout.btnCancel.node.active = options.show;
  94. return _this.wait.wait();
  95. })();
  96. }
  97. });
  98. _cclegacy._RF.pop();
  99. _crd = false;
  100. }
  101. };
  102. });
  103. //# sourceMappingURL=974d5e18287f52413bf4aef79e6b1b43e2db1119.js.map