50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 5.8 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
  5. function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
  6. function _reportPossibleCrUseOfui_base(extras) {
  7. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  8. }
  9. function _reportPossibleCrUseOfLayout_Settings(extras) {
  10. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  11. }
  12. function _reportPossibleCrUseOfModuleDef(extras) {
  13. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  14. }
  15. function _reportPossibleCrUseOfGameUILayers(extras) {
  16. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  17. }
  18. function _reportPossibleCrUseOfgui(extras) {
  19. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  20. }
  21. function _reportPossibleCrUseOfani_ui(extras) {
  22. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  23. }
  24. function _reportPossibleCrUseOfch(extras) {
  25. _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
  26. }
  27. return {
  28. setters: [function (_unresolved_) {
  29. _reporterNs = _unresolved_;
  30. }, function (_cc) {
  31. _cclegacy = _cc.cclegacy;
  32. __checkObsolete__ = _cc.__checkObsolete__;
  33. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  34. _decorator = _cc._decorator;
  35. }, function (_unresolved_2) {
  36. ui_base = _unresolved_2.default;
  37. }, function (_unresolved_3) {
  38. Layout_Settings = _unresolved_3.Layout_Settings;
  39. }, function (_unresolved_4) {
  40. ModuleDef = _unresolved_4.ModuleDef;
  41. }, function (_unresolved_5) {
  42. GameUILayers = _unresolved_5.GameUILayers;
  43. gui = _unresolved_5.gui;
  44. }, function (_unresolved_6) {
  45. ani_ui = _unresolved_6.ani_ui;
  46. }, function (_unresolved_7) {
  47. ch = _unresolved_7.ch;
  48. }],
  49. execute: function () {
  50. _crd = true;
  51. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  52. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  53. ({
  54. ccclass,
  55. property
  56. } = _decorator);
  57. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  58. error: Error()
  59. }), ui_base) : ui_base) {
  60. constructor() {
  61. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  62. error: Error()
  63. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  64. error: Error()
  65. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  66. error: Error()
  67. }), Layout_Settings) : Layout_Settings);
  68. }
  69. onCreated() {
  70. var _this = this;
  71. return _asyncToGenerator(function* () {
  72. var layout = _this.getLayout();
  73. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  74. error: Error()
  75. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  76. _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) {
  77. //关闭设置界面
  78. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  79. error: Error()
  80. }), gui) : gui).close(UI_Settings);
  81. }), _this);
  82. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  83. error: Error()
  84. }), ch) : ch).audio.volumeMusic != 0;
  85. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  86. error: Error()
  87. }), ch) : ch).audio.switchEffect;
  88. _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  89. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  90. error: Error()
  91. }), ch) : ch).audio.volumeMusic = toggle.isChecked ? 1 : 0;
  92. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  93. error: Error()
  94. }), ch) : ch).audio.save(); // button_sound();
  95. }), _this);
  96. _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) {
  97. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  98. error: Error()
  99. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  100. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  101. error: Error()
  102. }), ch) : ch).audio.save(); // button_sound();
  103. }), _this);
  104. })();
  105. }
  106. }) || _class));
  107. _cclegacy._RF.pop();
  108. _crd = false;
  109. }
  110. };
  111. });
  112. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map