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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, GameUILayers, gui, ui_base, get_new_wait, ModuleDef, Layout_UIAlert, UIAlert, _crd;
- function _reportPossibleCrUseOfGameUILayers(extras) {
- _reporterNs.report("GameUILayers", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfgui(extras) {
- _reporterNs.report("gui", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfui_base(extras) {
- _reporterNs.report("ui_base", "../../core/ui/ui", _context.meta, extras);
- }
- function _reportPossibleCrUseOfget_new_wait(extras) {
- _reporterNs.report("get_new_wait", "../../core/util_class/Wait", _context.meta, extras);
- }
- function _reportPossibleCrUseOfModuleDef(extras) {
- _reporterNs.report("ModuleDef", "../../scripts/ModuleDef", _context.meta, extras);
- }
- function _reportPossibleCrUseOfLayout_UIAlert(extras) {
- _reporterNs.report("Layout_UIAlert", "./Layout_UIAlert", _context.meta, extras);
- }
- _export("UIAlert", void 0);
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- }, function (_unresolved_2) {
- GameUILayers = _unresolved_2.GameUILayers;
- gui = _unresolved_2.gui;
- ui_base = _unresolved_2.ui_base;
- }, function (_unresolved_3) {
- get_new_wait = _unresolved_3.default;
- }, function (_unresolved_4) {
- ModuleDef = _unresolved_4.ModuleDef;
- }, function (_unresolved_5) {
- Layout_UIAlert = _unresolved_5.Layout_UIAlert;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "7e91f8G1GtMQ4+Lvts9iEeD", "UIAlert", undefined);
- _export("UIAlert", UIAlert = class UIAlert extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
- error: Error()
- }), ui_base) : ui_base) {
- constructor() {
- super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
- error: Error()
- }), ModuleDef) : ModuleDef).BASIC, 'ui_alert/UI_Alert', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
- error: Error()
- }), GameUILayers) : GameUILayers).ALERT, _crd && Layout_UIAlert === void 0 ? (_reportPossibleCrUseOfLayout_UIAlert({
- error: Error()
- }), Layout_UIAlert) : Layout_UIAlert);
- this.wait = (_crd && get_new_wait === void 0 ? (_reportPossibleCrUseOfget_new_wait({
- error: Error()
- }), get_new_wait) : get_new_wait)();
- }
- /**
- * 显示一个选择提示
- * @param options title?:string 标题,content?:string内容,ok?:string 确认字,cancel?:string 取消字,show?:boolean是否显示取消
- * @returns 是否选择确定
- */
- static async show(options) {
- const ui = await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
- error: Error()
- }), gui) : gui).show(UIAlert);
- return await ui.await_choose(options);
- }
- onCreated() {
- let layout = this.getLayout();
- this.onButtonEvent(layout.btnOK, () => {
- this.wait.resolve(true);
- this.close();
- });
- this.onButtonEvent(layout.btnCancel, () => {
- this.wait.resolve(false);
- this.close();
- });
- }
- onDispose() {
- this.wait.resolve(false);
- this.wait.dispose();
- this.wait = null;
- }
- async await_choose(options) {
- let layout = this.getLayout();
- layout.title.string = options.title || '提示';
- layout.btnCancel.node.active = options.show;
- return this.wait.wait();
- }
- });
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=e8a86e26f8a4d0e7b5ac09e9e9ad9d18f5936b16.js.map
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