50dd8b1c328a686f05e0ea16e0613e3558f0f915.js 4.9 KB

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  1. System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) {
  2. "use strict";
  3. var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, _dec, _class, _crd, ccclass, property, UI_Settings;
  4. function _reportPossibleCrUseOfui_base(extras) {
  5. _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras);
  6. }
  7. function _reportPossibleCrUseOfLayout_Settings(extras) {
  8. _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras);
  9. }
  10. function _reportPossibleCrUseOfModuleDef(extras) {
  11. _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras);
  12. }
  13. function _reportPossibleCrUseOfGameUILayers(extras) {
  14. _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras);
  15. }
  16. function _reportPossibleCrUseOfgui(extras) {
  17. _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras);
  18. }
  19. function _reportPossibleCrUseOfani_ui(extras) {
  20. _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras);
  21. }
  22. function _reportPossibleCrUseOfch(extras) {
  23. _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras);
  24. }
  25. return {
  26. setters: [function (_unresolved_) {
  27. _reporterNs = _unresolved_;
  28. }, function (_cc) {
  29. _cclegacy = _cc.cclegacy;
  30. __checkObsolete__ = _cc.__checkObsolete__;
  31. __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
  32. _decorator = _cc._decorator;
  33. }, function (_unresolved_2) {
  34. ui_base = _unresolved_2.default;
  35. }, function (_unresolved_3) {
  36. Layout_Settings = _unresolved_3.Layout_Settings;
  37. }, function (_unresolved_4) {
  38. ModuleDef = _unresolved_4.ModuleDef;
  39. }, function (_unresolved_5) {
  40. GameUILayers = _unresolved_5.GameUILayers;
  41. gui = _unresolved_5.gui;
  42. }, function (_unresolved_6) {
  43. ani_ui = _unresolved_6.ani_ui;
  44. }, function (_unresolved_7) {
  45. ch = _unresolved_7.ch;
  46. }],
  47. execute: function () {
  48. _crd = true;
  49. _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined);
  50. __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']);
  51. ({
  52. ccclass,
  53. property
  54. } = _decorator);
  55. _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({
  56. error: Error()
  57. }), ui_base) : ui_base) {
  58. constructor() {
  59. super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({
  60. error: Error()
  61. }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({
  62. error: Error()
  63. }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({
  64. error: Error()
  65. }), Layout_Settings) : Layout_Settings);
  66. }
  67. async onCreated() {
  68. const layout = this.getLayout();
  69. (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({
  70. error: Error()
  71. }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent);
  72. this.onButtonEvent(layout.Close_Btn, async button => {
  73. //关闭设置界面
  74. (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({
  75. error: Error()
  76. }), gui) : gui).close(UI_Settings);
  77. }, this);
  78. layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  79. error: Error()
  80. }), ch) : ch).audio.volumeMusic != 0;
  81. layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  82. error: Error()
  83. }), ch) : ch).audio.switchEffect;
  84. this.onToggleEvent(layout.Toggle_Music, async toggle => {
  85. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  86. error: Error()
  87. }), ch) : ch).audio.volumeMusic = toggle.isChecked ? 1 : 0;
  88. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  89. error: Error()
  90. }), ch) : ch).audio.save(); // button_sound();
  91. }, this);
  92. this.onToggleEvent(layout.Toggle_Sound, async toggle => {
  93. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  94. error: Error()
  95. }), ch) : ch).audio.switchEffect = toggle.isChecked;
  96. (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({
  97. error: Error()
  98. }), ch) : ch).audio.save(); // button_sound();
  99. }, this);
  100. }
  101. }) || _class));
  102. _cclegacy._RF.pop();
  103. _crd = false;
  104. }
  105. };
  106. });
  107. //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map