System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, GameUILayers, gui, ModuleDef, Layout_Lock, ani_ui, UI_Main, ch_audio, ch, _dec, _class, _crd, ccclass, property, UI_Lock; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Lock(extras) { _reporterNs.report("Layout_Lock", "./Layout_Lock", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Main(extras) { _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Main(extras) { _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { GameUILayers = _unresolved_3.GameUILayers; gui = _unresolved_3.gui; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { Layout_Lock = _unresolved_5.Layout_Lock; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; UI_Main = _unresolved_6.UI_Main; }, function (_unresolved_7) { ch_audio = _unresolved_7.default; }, function (_unresolved_8) { ch = _unresolved_8.ch; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "8fb82Ol44hAxperkef41f5v", "UI_Lock", undefined); __checkObsolete__(['_decorator', 'Component', 'Node', 'UI']); ({ ccclass, property } = _decorator); _export("UI_Lock", UI_Lock = (_dec = ccclass('UI_Lock'), _dec(_class = class UI_Lock extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Lock/Lock', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Lock === void 0 ? (_reportPossibleCrUseOfLayout_Lock({ error: Error() }), Layout_Lock) : Layout_Lock); } onCreated() { var _this = this; return _asyncToGenerator(function* () { var layout = _this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); var main_layout = (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).getLayout(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.pause); _this.onButtonEvent(layout.Close_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Lock); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); }, _this); _this.onButtonEvent(layout.Ensure_Btn, /*#__PURE__*/_asyncToGenerator(function* () { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); var ret = yield chsdk.playRewardAd('解锁槽位'); if (ret) { //场景中的quad消失 for (var i = 0; i < 2; i++) { if (main_layout.Container.Lock_node[i].active) { main_layout.Container.Lock_node[i].active = false; main_layout.Container.unlock_Num += 1; (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Lock); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); return; } } (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.resume(); } }), _this); })(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=9223b50b0b25e34c00abbd1136311e176203d399.js.map