System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Sprite, GameUILayers, gui, ui_base, ModuleDef, Layout_Store, ani_ui, Toast, ch_audio, table_store, Hall, ch, _dec, _class, _crd, ccclass, property, UI_Store; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Store(extras) { _reporterNs.report("Layout_Store", "./Layout_Store", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfToast(extras) { _reporterNs.report("Toast", "../../../core/util_class/Toast", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOftable_store(extras) { _reporterNs.report("table_store", "../../../module_extra/table_ts/table_store", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Sprite = _cc.Sprite; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { Layout_Store = _unresolved_5.Layout_Store; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; }, function (_unresolved_7) { Toast = _unresolved_7.Toast; }, function (_unresolved_8) { ch_audio = _unresolved_8.default; }, function (_unresolved_9) { table_store = _unresolved_9.table_store; }, function (_unresolved_10) { Hall = _unresolved_10.Hall; }, function (_unresolved_11) { ch = _unresolved_11.ch; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "60b3bv9XPZJKYK+7QPAcISg", "UI_Store", undefined); __checkObsolete__(['_decorator', 'Component', 'Node', 'Sprite']); ({ ccclass, property } = _decorator); _export("UI_Store", UI_Store = (_dec = ccclass('UI_Store'), _dec(_class = class UI_Store extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Store/Store', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Store === void 0 ? (_reportPossibleCrUseOfLayout_Store({ error: Error() }), Layout_Store) : Layout_Store); this.config = void 0; } onCreated() { var _this = this; return _asyncToGenerator(function* () { _this.config = (_crd && table_store === void 0 ? (_reportPossibleCrUseOftable_store({ error: Error() }), table_store) : table_store).getList(); console.log(_this.config); var layout = _this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); var state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_store_state(); console.log("商店数组:" + state); _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Store); })); var _loop = function* _loop(i) { if (state[i] == false) { _this.onButtonEvent(layout.Free_Gets[i], /*#__PURE__*/_asyncToGenerator(function* (button) { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); //看广告领取奖励 if (i != 0) { var res = yield chsdk.playRewardAd('获得道具' + _this.config[i].type); if (res) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_watch_ad_num(1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.add_item(_this.config[i].type, 1); layout.Free_Gets[i].interactable = false; layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true; state[i] = true; (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_store_state(state); (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({ error: Error() }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[i].name).show(); (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.resume(); } } else { var _res = yield chsdk.playRewardAd('获得铜币'); if (_res) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_watch_ad_num(1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_coin() + 100); layout.Free_Gets[i].interactable = false; layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true; _this.show_Coin(); state[i] = true; (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_store_state(state); (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({ error: Error() }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).getLayerNode(5), '获得铜币:X' + 100).show(); (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.resume(); } } }), _this); } else { layout.Free_Gets[i].interactable = false; layout.Free_Gets[i].node.getComponent(Sprite).grayscale = true; } }; for (var i = 0; i < layout.Free_Gets.length; i++) { yield* _loop(i); } var _loop2 = function* _loop2(_i) { _this.onButtonEvent(layout.Coin_Gets[_i], /*#__PURE__*/_asyncToGenerator(function* (button) { //花费铜币购买物品 if ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_coin() >= _this.config[_i + 1].cost) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.add_item(_this.config[_i + 1], 1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_coin((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_coin() - _this.config[_i + 1].cost); (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({ error: Error() }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).getLayerNode(5), '获得道具:' + _this.config[_i + 1].name).show(); _this.show_Coin(); } else { (_crd && Toast === void 0 ? (_reportPossibleCrUseOfToast({ error: Error() }), Toast) : Toast).makeText((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).getLayerNode(5), '铜币不足').show(); } }), _this); }; for (var _i = 0; _i < layout.Coin_Gets.length; _i++) { yield* _loop2(_i); } _this.show_Coin(); })(); } show_Coin() { var layout = this.getLayout(); layout.Coin_Num.string = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_coin().toString(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=6a8af0f15958f7b90e4c55917282aae8bec7ce55.js.map