System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, game, Prefab, ProgressBar, ch, gui, ch_start_pack, ResUtil, ModuleDef, SceneDef, _dec, _dec2, _dec3, _class, _class2, _descriptor, _descriptor2, _class3, _crd, ccclass, property, _preloadBundles, _preloadRes, _loadingText, _totalNum, Start; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "../ch/ch", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfch_start_pack(extras) { _reporterNs.report("ch_start_pack", "../ch/start/ch_start_pack", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "../core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "../Scripts/SceneDef", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; game = _cc.game; Prefab = _cc.Prefab; ProgressBar = _cc.ProgressBar; }, function (_unresolved_2) { ch = _unresolved_2.ch; }, function (_unresolved_3) { gui = _unresolved_3.gui; }, function (_unresolved_4) { ch_start_pack = _unresolved_4.ch_start_pack; }, function (_unresolved_5) { ResUtil = _unresolved_5.ResUtil; }, function (_unresolved_6) { ModuleDef = _unresolved_6.ModuleDef; }, function (_unresolved_7) { SceneDef = _unresolved_7.SceneDef; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "66e163GxmdDp7kaguqDvTVl", "Start", undefined); __checkObsolete__(['_decorator', 'game', 'Label', 'Prefab', 'Node', 'Slider', 'ProgressBar']); // import TableLoadUtil from '../core/util/TableLoadUtil'; // import { TableUtil } from '../module_extra/table_ts/TableUtil'; ({ ccclass, property } = _decorator); //预加载模块 _preloadBundles = [(_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).BASIC, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).EXTRA, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME]; //预加载资源 _preloadRes = [// { bundle: ModuleDef.EXTRA, url: 'ui_loading/UI_Loading' }, { bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).BASIC, url: 'ui_alert/UI_Alert' }, { bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).BASIC, url: 'ui_waiting/UI_Waiting' }, { bundle: (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).BASIC, url: 'ui_notify/UI_Notify' } // { bundle: ModuleDef.Link, url: 'ui/main/UI_Main' }, ]; // _loadingText = ['Loading.', 'Loading..', 'Loading...']; _totalNum = _preloadBundles.length + _preloadRes.length + 1; _export("Start", Start = (_dec = ccclass('Start'), _dec2 = property(ProgressBar), _dec3 = property({ type: Prefab, displayName: 'ui初始预制体' }), _dec(_class = (_class2 = (_class3 = class Start extends (_crd && ch_start_pack === void 0 ? (_reportPossibleCrUseOfch_start_pack({ error: Error() }), ch_start_pack) : ch_start_pack) { constructor() { super(...arguments); // @property(Label) // txtLoading: Label; // @property(Slider) // loadingSlider: Slider; _initializerDefineProperty(this, "loadingBar", _descriptor, this); this._percent = '1'; this._numCurrentLoaded = 0; _initializerDefineProperty(this, "ui_prefab", _descriptor2, this); } onLoad() { Start.packId = this.pid; } start() { var _this = this; return _asyncToGenerator(function* () { console.log('Start'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).init(_this.ui_prefab); game.frameRate = 61; // if (this.pid == 1) { // // seeg.onLoginRet( // // async (ret: { openid: string; white: boolean }) => { // // console.log(ret); // // await this.try_init(3); // // this.preloadBundle(0); // // } // // //(ret: { userId: number; openId: string; isTest: boolean; abTest: number }) => { // // //console.log(ret); // // //} // // ) // // seeg.init({ gid: this.gid, loggerLevel: this.log, old: false }); // } else { // await this.try_init(3); // this.preloadBundle(0); // } yield _this.try_init(3); _this.preloadBundle(0); })(); } onResLoaded() { this._numCurrentLoaded++; console.log(this._numCurrentLoaded); // this._percent = ~~(this._numCurrentLoaded / _totalNum * 100) + '%'; } preloadBundle(idx) { var _this2 = this; return _asyncToGenerator(function* () { yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadBundle(_preloadBundles[idx]); (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).log.info('module:<' + _preloadBundles[idx] + '>loaded.'); idx++; _this2.onResLoaded(); if (idx < _preloadBundles.length) { _this2.preloadBundle(idx); } else { _this2.preloadRes(0); } })(); } preloadRes(idx) { var _this3 = this; return _asyncToGenerator(function* () { var res = _preloadRes[idx]; yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadAsset(res.url, res.bundle); idx++; _this3.onResLoaded(); if (idx < _preloadRes.length) { _this3.preloadRes(idx); } else { _this3.onPreloadingComplete(); } })(); } onPreloadingComplete() { var _this4 = this; return _asyncToGenerator(function* () { yield (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); _this4.onResLoaded(); })(); } update(deltaTime) { if (this._percent) { // this.txtLoading.string = 'Loading...' + this._percent; var sc = this._numCurrentLoaded / _totalNum; if (sc >= 1) { this.loadingBar.progress = sc; } else { this.loadingBar.progress = this._numCurrentLoaded / _totalNum; } } // else { // let idx = Math.floor(game.totalTime / 1000) % 3; // this.txtLoading.string = _loadingText[idx]; // } } }, _class3.packId = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "loadingBar", [_dec2], { configurable: true, enumerable: true, writable: true, initializer: null }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "ui_prefab", [_dec3], { configurable: true, enumerable: true, writable: true, initializer: null })), _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=677a1a0214bd517782a919e898d49c8d602eda93.js.map