System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Task, GameUILayers, gui, ModuleDef, ani_ui, ch_audio, table_task, Hall, _dec, _class, _crd, ccclass, property, UI_Task; function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Task(extras) { _reporterNs.report("Layout_Task", "./Layout_Task", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOftable_task(extras) { _reporterNs.report("table_task", "../../../module_extra/table_ts/table_task", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { Layout_Task = _unresolved_3.Layout_Task; }, function (_unresolved_4) { GameUILayers = _unresolved_4.GameUILayers; gui = _unresolved_4.gui; }, function (_unresolved_5) { ModuleDef = _unresolved_5.ModuleDef; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; }, function (_unresolved_7) { ch_audio = _unresolved_7.default; }, function (_unresolved_8) { table_task = _unresolved_8.table_task; }, function (_unresolved_9) { Hall = _unresolved_9.Hall; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "9d50dhNkDpIm6jYTQWhnA9s", "UI_Task", undefined); __checkObsolete__(['_decorator', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Task", UI_Task = (_dec = ccclass('UI_Task'), _dec(_class = class UI_Task extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Task/Task', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Task === void 0 ? (_reportPossibleCrUseOfLayout_Task({ error: Error() }), Layout_Task) : Layout_Task); this.task_state = void 0; this.config = void 0; } async onCreated() { this.config = (_crd && table_task === void 0 ? (_reportPossibleCrUseOftable_task({ error: Error() }), table_task) : table_task).getList(); const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Task); }); this.task_state = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_task_state(); console.log("任务数组:" + this.task_state); for (let i = 0; i < layout.Task_Items.length; i++) { layout.Task_Items[i].show(this.task_state[i], this.config[i]); } } //更新task_state并保存 async update_task_state(flag, target) { this.task_state[target] = flag; (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_task_state(this.task_state); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.setDirty(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=d7e846ac7b691e2f62cb6f2e257f758a25829039.js.map