import { Vec2 } from "cc"; //直线移动 export class Line2DMove { private _s: Vec2;//起始点 private _e: Vec2;//终点 private _percentSpeed: number; private _percentAddSpeed: number; private _percent: number;//进度 private _current: Vec2; private _currentDir: Vec2; /** * @param start_x 起始点 * @param start_y * @param end_x 终点 * @param end_y * @param speed 速度 * @param addSpeed 加速度 * 起点终点一致时没有速度将不起作用 */ constructor(start_x: number, start_y: number, end_x: number, end_y: number, speed: number, addSpeed: number) { this._s = new Vec2(start_x, start_y); this._e = new Vec2(end_x, end_y); this._current = new Vec2(start_x, start_y); this._currentDir = new Vec2(this._e.x - this._s.x, this._e.y - this._s.y).normalize(); let dis = (new Vec2(end_x, end_y).subtract2f(start_x, start_y)).length(); if (dis <= 0) { this._percent = 1; this._percentSpeed = 0; this._percentAddSpeed = 0; } else { this._percent = 0; this._percentSpeed = speed / dis; this._percentAddSpeed = addSpeed / dis; } } public get target_pos_x(): number { return this._e.x; } public get target_pos_y(): number { return this._e.y; } public get current_dir(): Vec2 { return this._currentDir; } public get isEnd(): boolean { return this._percent >= 1; } public get percent(): number { return this._percent; } /** * 向目标运动 * @param dt 帧时间 * @param mb 目标点,没有的话为初始定义的点 * @returns */ public MoveTo(dt: number, mb: Vec2 = null): Vec2 { if (this._percentSpeed == 0 && this._percentAddSpeed == 0) return this._current; this._percentSpeed += this._percentAddSpeed * dt; this._percent += this._percentSpeed * dt; let nextpos = this.getPos(this._percent, this._s, mb == null ? this._e : mb); this._current.x = nextpos.x; this._current.y = nextpos.y; return this._current; } /** * 获取进度位置 * @param t 当前时间进度 0-1 * @param a 起点 * @param b 控制点 * @param c 终点 */ private _ab = new Vec2(); private getPos(t: number, a: Vec2, b: Vec2): Vec2 { Vec2.lerp(this._ab, a, b, t); return this._ab; } }