System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, director, Layout_Settings, ani_ui, UI_Main, UI_Hall, ch, GameUILayers, gui, ui_base, ResUtil, ModuleDef, SceneDef, _dec, _class, _crd, ccclass, property, UI_Settings; function _reportPossibleCrUseOfLayout_Settings(extras) { _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Main(extras) { _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Hall(extras) { _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "../../../core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "../../../Scripts/SceneDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Main(extras) { _reporterNs.report("Layout_Main", "../UI_Main/Layout_Main", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; director = _cc.director; }, function (_unresolved_2) { Layout_Settings = _unresolved_2.Layout_Settings; }, function (_unresolved_3) { ani_ui = _unresolved_3.ani_ui; UI_Main = _unresolved_3.UI_Main; }, function (_unresolved_4) { UI_Hall = _unresolved_4.UI_Hall; }, function (_unresolved_5) { ch = _unresolved_5.ch; }, function (_unresolved_6) { GameUILayers = _unresolved_6.GameUILayers; gui = _unresolved_6.gui; }, function (_unresolved_7) { ui_base = _unresolved_7.default; }, function (_unresolved_8) { ResUtil = _unresolved_8.ResUtil; }, function (_unresolved_9) { ModuleDef = _unresolved_9.ModuleDef; }, function (_unresolved_10) { SceneDef = _unresolved_10.SceneDef; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'director', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({ error: Error() }), Layout_Settings) : Layout_Settings); } async onCreated() { const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); if (director.getScene().name == 'hall') { layout.Defeat_Btn.node.active = false; } this.onButtonEvent(layout.Close_Btn, async button => { //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Settings); if (director.getScene().name == 'main') { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); } }, this); layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.volumeMusic != 0; layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.switchEffect; this.onToggleEvent(layout.Toggle_Music, async toggle => { (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.volumeMusic = toggle.isChecked; (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.save(); // button_sound(); }, this); this.onToggleEvent(layout.Toggle_Sound, async toggle => { (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.switchEffect = toggle.isChecked; (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.save(); // button_sound(); }, this); this.onButtonEvent(layout.Defeat_Btn, async button => { await (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).closeAll(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({ error: Error() }), UI_Hall) : UI_Hall); (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); }, this); this.onButtonEvent(layout.Replay_Btn, button => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.next_level); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Settings); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).getLayout().Container.level_idioms(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.update_ui_idioms); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.update_remain); }, this); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map