import { _decorator, Component, Node } from 'cc'; import ui_base from '../../../core/ui/ui_base'; import { Layout_Task } from './Layout_Task'; import { GameUILayers, gui } from '../../../core/ui/ui'; import { ModuleDef } from '../../../Scripts/ModuleDef'; import { Hall } from '../../hall/Hall'; const { ccclass, property } = _decorator; @ccclass('UI_Task') export class UI_Task extends ui_base{ task_state:any; config=[3,100,1,3,8]; constructor(){ super(ModuleDef.GAME, 'ui/UI_Task/Task', GameUILayers.HUD, Layout_Task); } protected async onCreated() { const layout = this.getLayout(); this.onButtonEvent(layout.Close_Btn,()=>{ gui.close(UI_Task); }); this.task_state = Hall.getInstance().player.get_task_state(); console.log(this.task_state); for(let i=0;i