System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, ch, SceneDef, ResUtil, UI_Hall, _dec, _class, _crd, ccclass, property, UI_Settings; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Settings(extras) { _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras); } function _reportPossibleCrUseOfSceneDef(extras) { _reporterNs.report("SceneDef", "db://assets/Scripts/SceneDef", _context.meta, extras); } function _reportPossibleCrUseOfResUtil(extras) { _reporterNs.report("ResUtil", "db://assets/core/util/ResUtil", _context.meta, extras); } function _reportPossibleCrUseOfUI_Hall(extras) { _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { Layout_Settings = _unresolved_3.Layout_Settings; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { GameUILayers = _unresolved_5.GameUILayers; gui = _unresolved_5.gui; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; }, function (_unresolved_7) { ch = _unresolved_7.ch; }, function (_unresolved_8) { SceneDef = _unresolved_8.SceneDef; }, function (_unresolved_9) { ResUtil = _unresolved_9.ResUtil; }, function (_unresolved_10) { UI_Hall = _unresolved_10.UI_Hall; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({ error: Error() }), Layout_Settings) : Layout_Settings); } onCreated() { var _this = this; return _asyncToGenerator(function* () { var layout = _this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); _this.onButtonEvent(layout.Close_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Settings); }), _this); layout.Toggle_Music.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.volumeMusic != 0; layout.Toggle_Sound.isChecked = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.switchEffect; _this.onToggleEvent(layout.Toggle_Music, /*#__PURE__*/_asyncToGenerator(function* (toggle) { (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.volumeMusic = toggle.isChecked; (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.save(); // button_sound(); }), _this); _this.onToggleEvent(layout.Toggle_Sound, /*#__PURE__*/_asyncToGenerator(function* (toggle) { (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.switchEffect = toggle.isChecked; (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.save(); // button_sound(); }), _this); _this.onButtonEvent(layout.Defeat_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { yield (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).closeAll(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({ error: Error() }), UI_Hall) : UI_Hall); (_crd && ResUtil === void 0 ? (_reportPossibleCrUseOfResUtil({ error: Error() }), ResUtil) : ResUtil).loadScene((_crd && SceneDef === void 0 ? (_reportPossibleCrUseOfSceneDef({ error: Error() }), SceneDef) : SceneDef).Hall, (_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, true); }), _this); })(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=50dd8b1c328a686f05e0ea16e0613e3558f0f915.js.map