System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11", "__unresolved_12"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, find, GameUILayers, gui, ui_base, ModuleDef, Layout_Main, UI_Settings, UI_GameRules, ch, Container_Manager, UI_Fail, UI_Win, Hall, UI_Idioms, _dec, _class, _crd, ccclass, property, UI_Main; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function ani_ui(node, end) { if (end === void 0) { end = 1.0; } (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).scale_elasticOut_anim(node, 1.2, 0.5, end); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Main(extras) { _reporterNs.report("Layout_Main", "./Layout_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Settings(extras) { _reporterNs.report("UI_Settings", "../UI_Settings/UI_Settings", _context.meta, extras); } function _reportPossibleCrUseOfUI_GameRules(extras) { _reporterNs.report("UI_GameRules", "../UI_GameRules/UI_GameRules", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "db://assets/ch/ch", _context.meta, extras); } function _reportPossibleCrUseOfContainer_Manager(extras) { _reporterNs.report("Container_Manager", "db://assets/Scripts/Container_Manager", _context.meta, extras); } function _reportPossibleCrUseOfUI_Fail(extras) { _reporterNs.report("UI_Fail", "../UI_Fail/UI_Fail", _context.meta, extras); } function _reportPossibleCrUseOfUI_Win(extras) { _reporterNs.report("UI_Win", "../UI_Win/UI_Win", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "db://assets/Scripts/Hall", _context.meta, extras); } function _reportPossibleCrUseOfUI_Idioms(extras) { _reporterNs.report("UI_Idioms", "../UI_Idioms/UI_Idioms", _context.meta, extras); } _export("ani_ui", ani_ui); return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; find = _cc.find; }, function (_unresolved_2) { GameUILayers = _unresolved_2.GameUILayers; gui = _unresolved_2.gui; }, function (_unresolved_3) { ui_base = _unresolved_3.default; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { Layout_Main = _unresolved_5.Layout_Main; }, function (_unresolved_6) { UI_Settings = _unresolved_6.UI_Settings; }, function (_unresolved_7) { UI_GameRules = _unresolved_7.UI_GameRules; }, function (_unresolved_8) { ch = _unresolved_8.ch; }, function (_unresolved_9) { Container_Manager = _unresolved_9.Container_Manager; }, function (_unresolved_10) { UI_Fail = _unresolved_10.UI_Fail; }, function (_unresolved_11) { UI_Win = _unresolved_11.UI_Win; }, function (_unresolved_12) { Hall = _unresolved_12.Hall; }, function (_unresolved_13) { UI_Idioms = _unresolved_13.UI_Idioms; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "31872b9CC5Fd6kJNVMdC0MF", "UI_Main", undefined); __checkObsolete__(['_decorator', 'Component', 'find', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Main", UI_Main = (_dec = ccclass('UI_Main'), _dec(_class = class UI_Main extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Main/Main', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).GAME, _crd && Layout_Main === void 0 ? (_reportPossibleCrUseOfLayout_Main({ error: Error() }), Layout_Main) : Layout_Main); this.evt = (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).get_new_event(); this.running = true; } onCreated() { var _this = this; return _asyncToGenerator(function* () { var layout = _this.getLayout(); layout.Container = find('Container').getComponent(_crd && Container_Manager === void 0 ? (_reportPossibleCrUseOfContainer_Manager({ error: Error() }), Container_Manager) : Container_Manager); _this.onButtonEvent(layout.Pause_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { //打开设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Settings === void 0 ? (_reportPossibleCrUseOfUI_Settings({ error: Error() }), UI_Settings) : UI_Settings); }), _this); _this.onButtonEvent(layout.Rules_Btn, /*#__PURE__*/_asyncToGenerator(function* (button) { //打开游戏说明 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_GameRules === void 0 ? (_reportPossibleCrUseOfUI_GameRules({ error: Error() }), UI_GameRules) : UI_GameRules); }), _this); //显示关卡数 layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; //显示剩余方块 layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({ error: Error() }), UI_Idioms) : UI_Idioms).idioms.length * 2; //开始倒计时 _this.new_level(); var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor(); layout.schedule(() => { if (_this.running) { if (layout.time != 0) { layout.time -= 1; var minute = Math.floor(layout.time / 60); var second = layout.time % 60; layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second); } else { if (layout.Container.idioms.length > 0) { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Fail === void 0 ? (_reportPossibleCrUseOfUI_Fail({ error: Error() }), UI_Fail) : UI_Fail); _this.running = false; } } if (layout.Container.idioms.length <= 0) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_max_floor((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor() + 1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.setDirty(); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.save_rank_floor(); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.save(); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Win === void 0 ? (_reportPossibleCrUseOfUI_Win({ error: Error() }), UI_Win) : UI_Win); _this.running = false; } } }, 1.0); _this.evt.on(_this.evt.key.next_level, _this.new_level, _this); _this.evt.on(_this.evt.key.update_remain, _this.remain, _this); _this.evt.on(_this.evt.key.update_ui_idioms, _this.ui_idioms, _this); })(); } new_level() { var level = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor(); var layout = this.getLayout(); layout.time = layout.Container.level_config[level].time; var minute = Math.floor(layout.Container.level_config[level].time / 60); var second = layout.Container.level_config[level].time % 60; layout.Count_Down_Des.string = (minute >= 10 ? minute : '0' + minute) + ':' + (second >= 10 ? second : '0' + second); layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({ error: Error() }), UI_Idioms) : UI_Idioms).idioms.length * 2; layout.Level.string = '第' + ((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_max_floor() + 1) + '关'; this.running = true; } remain() { var layout = this.getLayout(); layout.Remain_Cube_Des.string = '剩余:' + (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({ error: Error() }), UI_Idioms) : UI_Idioms).idioms.length * 2; } ui_idioms() { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Idioms === void 0 ? (_reportPossibleCrUseOfUI_Idioms({ error: Error() }), UI_Idioms) : UI_Idioms).init(); } onDispose() { var layout = this.getLayout(); layout.unscheduleAllCallbacks(); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=0a4102a464059398e43bc26dd3fe1faf79989cb3.js.map