System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_Settings, ModuleDef, GameUILayers, gui, ani_ui, _dec, _class, _crd, ccclass, property, UI_Settings; function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "db://assets/core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Settings(extras) { _reporterNs.report("Layout_Settings", "./Layout_Settings", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "db://assets/Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "db://assets/core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { Layout_Settings = _unresolved_3.Layout_Settings; }, function (_unresolved_4) { ModuleDef = _unresolved_4.ModuleDef; }, function (_unresolved_5) { GameUILayers = _unresolved_5.GameUILayers; gui = _unresolved_5.gui; }, function (_unresolved_6) { ani_ui = _unresolved_6.ani_ui; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "74e38zkF0dMfY6EeNgP2Gbx", "UI_Settings", undefined); __checkObsolete__(['_decorator', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Settings", UI_Settings = (_dec = ccclass('UI_Settings'), _dec(_class = class UI_Settings extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Settings/Settings', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Settings === void 0 ? (_reportPossibleCrUseOfLayout_Settings({ error: Error() }), Layout_Settings) : Layout_Settings); } async onCreated() { const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, async button => { //关闭设置界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Settings); }, this); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=b5bf9e9bdd58b35cbce43414658a7ad37c0cc6fa.js.map