import { _decorator, Component, Node } from 'cc'; import ui_base from 'db://assets/core/ui/ui_base'; import { Layout_GameRules } from './Layout_GameRules'; import { GameUILayers, gui } from 'db://assets/core/ui/ui'; import { ModuleDef } from 'db://assets/Scripts/ModuleDef'; import { ani_ui } from '../UI_Main/UI_Main'; const { ccclass, property } = _decorator; @ccclass('UI_GameRules') export class UI_GameRules extends ui_base { constructor() { super(ModuleDef.GAME, 'ui/UI_GameRules/GameRules', GameUILayers.HUD, Layout_GameRules); } protected async onCreated() { const layout = this.getLayout(); ani_ui(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, async (button: any) => { //关闭设置界面 gui.close(UI_GameRules); }, this); } }