System.register(["cc"], function (_export, _context) { "use strict"; var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Button, Component, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, Layout_GameRules; function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } return { setters: [function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Button = _cc.Button; Component = _cc.Component; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "e612co2N2pF65ZUh56KD86z", "Layout_GameRules", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("Layout_GameRules", Layout_GameRules = (_dec = ccclass('Layout_GameRules'), _dec2 = property(Button), _dec(_class = (_class2 = class Layout_GameRules extends Component { constructor() { super(...arguments); _initializerDefineProperty(this, "Close_Btn", _descriptor, this); } }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "Close_Btn", [_dec2], { configurable: true, enumerable: true, writable: true, initializer: null })), _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=e31f79dec9a283ae823a602b5f2c8f39d9e50b6d.js.map