System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, ModuleDef, GameUILayers, gui, Layout_Life, Hall, ch_audio, UI_Hall, ani_ui, _dec, _class, _crd, ccclass, property, UI_Life; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfLayout_Life(extras) { _reporterNs.report("Layout_Life", "./Layout_Life", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOfUI_Hall(extras) { _reporterNs.report("UI_Hall", "../UI_Hall/UI_Hall", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { ModuleDef = _unresolved_3.ModuleDef; }, function (_unresolved_4) { GameUILayers = _unresolved_4.GameUILayers; gui = _unresolved_4.gui; }, function (_unresolved_5) { Layout_Life = _unresolved_5.Layout_Life; }, function (_unresolved_6) { Hall = _unresolved_6.Hall; }, function (_unresolved_7) { ch_audio = _unresolved_7.default; }, function (_unresolved_8) { UI_Hall = _unresolved_8.UI_Hall; }, function (_unresolved_9) { ani_ui = _unresolved_9.ani_ui; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "f123bJ31KxMTpNJl/LOciGH", "UI_Life", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_Life", UI_Life = (_dec = ccclass('UI_Life'), _dec(_class = class UI_Life extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_Life/Life', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_Life === void 0 ? (_reportPossibleCrUseOfLayout_Life({ error: Error() }), Layout_Life) : Layout_Life); } onCreated() { var layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); this.onButtonEvent(layout.Close_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Life); }); this.onButtonEvent(layout.Free_Get_Btn, /*#__PURE__*/_asyncToGenerator(function* () { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().pause(); var res = yield chsdk.playRewardAd('获得体力'); if (res) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.set_life((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life() + 1); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Hall === void 0 ? (_reportPossibleCrUseOfUI_Hall({ error: Error() }), UI_Hall) : UI_Hall).set_Life((_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_life()); (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().resume(); } })); this.onButtonEvent(layout.No_Btn, /*#__PURE__*/_asyncToGenerator(function* () { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_Life); })); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=58fc29196b91f1459c34b29a9ba5265f1e9917b5.js.map