System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, ui_base, Layout_LatticeFull, GameUILayers, gui, ModuleDef, UI_Fail, ani_ui, UI_Main, ch_audio, Hall, ch, _dec, _class, _crd, ccclass, property, UI_LatticeFull; function _reportPossibleCrUseOfui_base(extras) { _reporterNs.report("ui_base", "../../../core/ui/ui_base", _context.meta, extras); } function _reportPossibleCrUseOfLayout_LatticeFull(extras) { _reporterNs.report("Layout_LatticeFull", "./Layout_LatticeFull", _context.meta, extras); } function _reportPossibleCrUseOfGameUILayers(extras) { _reporterNs.report("GameUILayers", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfgui(extras) { _reporterNs.report("gui", "../../../core/ui/ui", _context.meta, extras); } function _reportPossibleCrUseOfModuleDef(extras) { _reporterNs.report("ModuleDef", "../../../Scripts/ModuleDef", _context.meta, extras); } function _reportPossibleCrUseOfUI_Fail(extras) { _reporterNs.report("UI_Fail", "../UI_Fail/UI_Fail", _context.meta, extras); } function _reportPossibleCrUseOfani_ui(extras) { _reporterNs.report("ani_ui", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfUI_Main(extras) { _reporterNs.report("UI_Main", "../UI_Main/UI_Main", _context.meta, extras); } function _reportPossibleCrUseOfch_audio(extras) { _reporterNs.report("ch_audio", "../../../ch/audio/audio", _context.meta, extras); } function _reportPossibleCrUseOfHall(extras) { _reporterNs.report("Hall", "../../hall/Hall", _context.meta, extras); } function _reportPossibleCrUseOfch(extras) { _reporterNs.report("ch", "../../../ch/ch", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; }, function (_unresolved_2) { ui_base = _unresolved_2.default; }, function (_unresolved_3) { Layout_LatticeFull = _unresolved_3.Layout_LatticeFull; }, function (_unresolved_4) { GameUILayers = _unresolved_4.GameUILayers; gui = _unresolved_4.gui; }, function (_unresolved_5) { ModuleDef = _unresolved_5.ModuleDef; }, function (_unresolved_6) { UI_Fail = _unresolved_6.UI_Fail; }, function (_unresolved_7) { ani_ui = _unresolved_7.ani_ui; UI_Main = _unresolved_7.UI_Main; }, function (_unresolved_8) { ch_audio = _unresolved_8.default; }, function (_unresolved_9) { Hall = _unresolved_9.Hall; }, function (_unresolved_10) { ch = _unresolved_10.ch; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "eca24N6WDJOCKuYRcooOJCy", "UI_LatticeFull", undefined); __checkObsolete__(['_decorator', 'Component', 'Node']); ({ ccclass, property } = _decorator); _export("UI_LatticeFull", UI_LatticeFull = (_dec = ccclass('UI_LatticeFull'), _dec(_class = class UI_LatticeFull extends (_crd && ui_base === void 0 ? (_reportPossibleCrUseOfui_base({ error: Error() }), ui_base) : ui_base) { constructor() { super((_crd && ModuleDef === void 0 ? (_reportPossibleCrUseOfModuleDef({ error: Error() }), ModuleDef) : ModuleDef).GAME, 'ui/UI_LatticeFull/LatticeFull', (_crd && GameUILayers === void 0 ? (_reportPossibleCrUseOfGameUILayers({ error: Error() }), GameUILayers) : GameUILayers).HUD, _crd && Layout_LatticeFull === void 0 ? (_reportPossibleCrUseOfLayout_LatticeFull({ error: Error() }), Layout_LatticeFull) : Layout_LatticeFull); } async onCreated() { const layout = this.getLayout(); (_crd && ani_ui === void 0 ? (_reportPossibleCrUseOfani_ui({ error: Error() }), ani_ui) : ani_ui)(layout.Close_Btn.node.parent); let num1 = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_item(1); if (num1 > 0) { layout.Empty_Ad.node.active = false; layout.Empty_RedPoint_num.node.parent.active = true; layout.Empty_RedPoint_num.string = num1.toString(); } else { layout.Empty_Ad.node.active = true; layout.Empty_RedPoint_num.node.parent.active = false; } let num2 = (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.get_item(3); if (num2 > 0) { layout.Eliminate_Ad.node.active = false; layout.Eliminate_RedPoint_num.node.parent.active = true; layout.Eliminate_RedPoint_num.string = num2.toString(); } else { layout.Eliminate_Ad.node.active = true; layout.Eliminate_RedPoint_num.node.parent.active = false; } (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.pause); this.onButtonEvent(layout.Close_Btn, () => { (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Fail === void 0 ? (_reportPossibleCrUseOfUI_Fail({ error: Error() }), UI_Fail) : UI_Fail); }); this.onButtonEvent(layout.Eliminate, async () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); if (num1 <= 0) { const ret = await chsdk.playRewardAd('获得道具' + 1); if (ret) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.add_item(1, 1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.use_item(1); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); //直接使用道具 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.resume(); } } else { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.use_item(1); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); //直接使用道具 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); } }); this.onButtonEvent(layout.Empty, async () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); if (num2 <= 0) { const ret = await chsdk.playRewardAd('获得道具' + 3); if (ret) { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.add_item(3, 1); (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.use_item(3); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); //直接使用道具 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); (_crd && ch === void 0 ? (_reportPossibleCrUseOfch({ error: Error() }), ch) : ch).audio.resume(); } } else { (_crd && Hall === void 0 ? (_reportPossibleCrUseOfHall({ error: Error() }), Hall) : Hall).getInstance().player.use_item(3); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); //直接使用道具 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.emit((_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).get(_crd && UI_Main === void 0 ? (_reportPossibleCrUseOfUI_Main({ error: Error() }), UI_Main) : UI_Main).evt.key.resume); } }); this.onButtonEvent(layout.Click, () => { (_crd && ch_audio === void 0 ? (_reportPossibleCrUseOfch_audio({ error: Error() }), ch_audio) : ch_audio).getInstance().playOneShot('sound/click_Btn'); (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).close(UI_LatticeFull); //放弃此局,跳至结算界面 (_crd && gui === void 0 ? (_reportPossibleCrUseOfgui({ error: Error() }), gui) : gui).show(_crd && UI_Fail === void 0 ? (_reportPossibleCrUseOfUI_Fail({ error: Error() }), UI_Fail) : UI_Fail); }); } }) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=c64df2e3efb6ad404a034dbf9da0adc2e8042e7a.js.map